gtx570 in SLI won;t do it if you want a pretty consistant 35fps and any form of aa and that is probably still with DOF and tessellation off.
Metro2033 is horribly coded. Even with my 4.4Ghz i7 and my gtx470's in SLI running at 840 core, the benchmark at 1920 x 1200 with 4xaa and DOF and tessellation drops to 9fps in places.
So I reckon tri gtx580 might just cut the mustard but even then you may have to clock back from the max settings.
Interestling enough with DOF and tessellation off, the benchmark flies and I can average 70 to 90fps with peaks of 400+ fps.
Metro2033 is horribly coded. Even with my 4.4Ghz i7 and my gtx470's in SLI running at 840 core, the benchmark at 1920 x 1200 with 4xaa and DOF and tessellation drops to 9fps in places.
So I reckon tri gtx580 might just cut the mustard but even then you may have to clock back from the max settings.
Interestling enough with DOF and tessellation off, the benchmark flies and I can average 70 to 90fps with peaks of 400+ fps.
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. i can play the game on much higher settings than i can efficiently run the benchmark.
