What would you put in YOUR MMO game?

Reviews and info so far are not even slightly promising. Looks complete trash. Though there is time for it and it may play better than it looks (though I doubt it very much)

Hmm, thats the first I've heard of it. I thought it was shaping up to be a great game. I know there were concerns of it playing to much to the PVE or even single player audience with the heavy focus on story, but I still think it could work very well. They just need to get the balance right.

I was a massive fan of the KOTOR games so if it's anything like those but in an MMO scenario then it will rock seriously hard. ;)
 
that wasn't blizz that was some troublesome horde kiting a raid boss there. Blizz aren't that creative!! I know what you mean though. The random events in games are always a laugh!

Nah it was a raid boss deffo. I had some friends online that saw the whole thing and took screenshots.

I'm not sure but I think Blizz did it before taking our server down. So if it crashed due to the event it wouldn't matter.
 
Hmm, thats the first I've heard of it. I thought it was shaping up to be a great game. I know there were concerns of it playing to much to the PVE or even single player audience with the heavy focus on story, but I still think it could work very well. They just need to get the balance right.

I was a massive fan of the KOTOR games so if it's anything like those but in an MMO scenario then it will rock seriously hard. ;)

Oh don't get me wrong I will buy it, but for the reasons that you make in your post. I loved kotor and can't wait to play through the story. Personally just wishing it was released stand alone :(
 
im not sure if it would be ideal to take out grinding as what would you use to replace it? Mmorpgs are a killing mob experience. It would mean change the very structure of the genre. Which may lead to essentially not being a mmorpg then. Im on the fence on that one

I disagree entirely. Mob killing can be a enjoyable tool, but purely grinding mob kills to gain XP? No thanks. Despite the excellant art, interesting 'classes' based on races and fun PVP, mob 'grinding' is what killed my 2moons experience faster than a cold shower.

One of the few elements DDO had done well was the occasional quest where killing wasn't needed at all.

It's also possible to stealth your way through quite a fair few quests in DDO without the need to annihilate every mob. If you character has the necessary stealth skills, ofc.

Indeed, in DDO you complete a quest to gain any experience. The actual amount of mobs killed had no relation to completing a quest at all, although 'clearing' a quesat of mobs typically involved a bonus to XP.

Also, a MMORPG is not defined by it being a 'Mob killing' game. Where the hell is that rule written in stone?!
 
Nah it was a raid boss deffo. I had some friends online that saw the whole thing and took screenshots.

I'm not sure but I think Blizz did it before taking our server down. So if it crashed due to the event it wouldn't matter.

It was a world raid boss. Began with a K.

They kited him from blasted lands. They hot fixed it for him to reset on leaving blasted lands now as everyone started doing it :D we got him as far as darkshore before npcs slowed us down and he zerged us :D
 
I've always thought an MMO game like Oblivion would be great, and I've read about Bethesda making one at the moment which I'm looking forward to hearing more about.

One of the reasons been that it is meant to be played in a 1st person view and all of the attacks you do have to be aimed manually. None of this 'targeting' lark which means you can attack anything as long as you're facing their general direction and mashing the right button.

Been able to aim your bow/spell and lead your target properly would make the good archers/mages stand out from the bad ones in groups and PVP.

Melee classes would also have to learn when to hold their shield up and when to attack, rather than having a % chance to dodge or block an attack based on level/gear.
 
Reviews and info so far are not even slightly promising. Looks complete trash. Though there is time for it and it may play better than it looks (though I doubt it very much)

So if you think the above and you are still defo buying it, one has to question your sanity, no offence.
 
Great thread idea. I've tried dozens and dozens of MMOs and they're all pretty much the same. If I had the time and money then I would sooo make my own and I'm certain it would be awesome and popular. Thing is, I actually reckon developers are well aware of what the MMO community really want, but they just seem happy shovelling the same crap down our throats. I guess copying another game is a way to make a quick buck and requires little thought. But it would be great to see just one development studio go against the trend and come up with something innovative and original.

I'm hoping failures like APB will shine a light to Devs that says "Stop sucking, start listening!"

Regarding ideas, i've always thought randomisation is massively under used in MMOs, but relatively easy to implement. I'm not talking about random enviroments or interiors as I think that ruins the immersion. I'm taking about random behavior from NPC's or random events that cause a chain reaction of random behavior.

If you haven't played the original Diablo, give it a whirl. You'll see what I mean by the randomisation of interiors, done properly. Despite the changed layouts, the haunting music and graphical style of the first four cathedral levels was immense! And done so that every playthrough had you hunting around in different patterns - it never became of go from A to B to get to the next level, you had to hunt down the exit to the next level no matter how many times you had played the game!

But onto your point - Randomisation in NPC behaviour is an excellant idea, although achieved through GM interaction from the example you give below. It would be however entirely feasible to have a set of randomised encounters for each NPc, so they dont offer the same quest everytime or the stame story 'arc' to quest/mission through.

A great example i can think of was while playing WoW a few years ago. I think it may have been just before TBC was released and Blizzard were doing lots of weird things on the servers. I remember logging in one day and running up to Stormwind to cash in a quest or something similar, and I noticed dozens of corpses all over the floor near the entrance and continuing all the way inside. I started to see cries of help appearing in the chat that seemed to be coming from Ironforge, and suspected the same thing was now happening there... whatever it was.

Turns out Blizzard had let loose a enormous raid boss out in the open and the damn thing was tearing up everything in it's path. It had spawned somewhere near Stormwind and a group had kited it all the way to Ironforge where it had finally been taken down.

It's possibly one of the most exciting experiences for me in WoW and in any MMO. The cheer chaos and bewilderment mixed with the mystery and a genuine feeling of fear was something I've never felt in a game since.

Now why doesn't this kind of thing happen more often in MMOs? You could use the same kind of idea in so many fun and exciting ways. The best thing about the whole episode was that for those few hours everyone was talking about it and involved. It was a good example of what an MMO should be like all the time.

Yep indeed - although this level of GM interaction is entirely dependant on simpel business mechanics - is the devs making enough each month to support employing GMs to run these kind of interactive NPC based events.
 
Hmm, thats the first I've heard of it. I thought it was shaping up to be a great game. I know there were concerns of it playing to much to the PVE or even single player audience with the heavy focus on story, but I still think it could work very well. They just need to get the balance right.

I was a massive fan of the KOTOR games so if it's anything like those but in an MMO scenario then it will rock seriously hard. ;)

SW:TOR Looks like it will be the next great failure as a MMO promised so much but it looks like it will fail to deliver ..pity as I am/was (well still am in hope) looking forward to it.
 
Mechwarrior

Big ass robots, with a mix of level and skill based, STATS that are actually useful. 3 or 4 factions. Fully customizable mechs including paint jobs, Interplanetary travel that's includes a way of incorporating a rogue element of AI machines/planets somehow into the universe to provide the PVE content, AI controlled worlds for the lone mechwarrior to get some upgrades and experience. FLAG based PVP system in SAFE zones. Specific PVP zones. Hell even the AI could attack your own worlds for some phats.

Now someone give me 25million and lets make this happen :)

EDIT and NO elves or spells.
 
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So if you think the above and you are still defo buying it, one has to question your sanity, no offence.

I'm buying it for the continuation of the kotor storylibe which I'm hoping will be as good as they always are.

Most negative reports have came from early reviews from some game companies. Linkage in the main thread somewhere.
 
You might eat your words my friend, Bioware do not release crap.

Have you got any sources btw?

Then the law of averages states they are due one. I've no idea if it will be good or bad but then again neither does anyone else and its just as possible that its you who might end up eating your words as your friend. Only time will tell, wouldn't be the first company to make a hash of an mmo. We will just have to wait and see how it turns out. (not me because I don't like sci fi games as I always find it a bit daft standing 2m from someone pew pewing lasers at them, not really my cup of tea, more into the fantasy mmo type)
 
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