When will games start to stress our hardware?

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Hello,

I was wondering when do you think games will start to stress our hardware as its getting to the point that all games on pc are just console ports so theres no point playing it on a £2,000 PC rather than a £150 console.

Do you want to see games that stress our hardware or do you like how it is now?

Give your opinions



Regards,
Coughs
 
you wont see games stress our hardware until consoles can do dx11 ...

maybe a lot of devs will get fed up of console graphics and we might actually see some real games, then when xbox whatever dx11 comes out i guess they could easily port the games over from pc like it should be
 
you wont see games stress our hardware until consoles can do dx11 ...

maybe a lot of devs will get fed up of console graphics and we might actually see some real games, then when xbox whatever dx11 comes out i guess they could easily port the games over from pc like it should be

They should port from pc if anything like you said and by 2013 wouldn't dx11 be outdated?
 
Constantly due to poor ports and optimisation. When will they use them to there fullest potential well there's too great variation for it to be truly viable.
 
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I mean like games using more than dual cores CPU'S and stressing the GPU to the max as the gtx 580 ***** on everything lol and I can't imagine what the new ATI 6 series will bring on a week?
 
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Never it's too expensive to fund that kind of development, games cost a huge amount of resources to make so unless Nvidia or AMD make something it really isn't in the interest of financiers to make that niche a game.

The movement towards added value in GPU's is a trend that will continue because as long a people are needed to programme games it will be too costly to make anything that stresses top end GPU's unless there juggling whales (AA) at the same time.
 
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It depends what you personally (for yourself) define as stressing the PC. I think of a number of games that I can play maxed out, that is apart from having high levels of AA in some cases. Then it stresses my PC. ;)

I don't really mind, so long as I enjoy the title I have bought.
 
I quite like the way things are now tbh. Choosing "very high" in the graphical options menu shouldn't be the exclusive domain of people who spent £400+ on graphics cards.

Currently a £150 graphics card is able to max out most games, and I think that's a pretty good thing as far as encouraging more people to take up the platform.

If you did spend £400+ on graphics cards (I did) then all the extra power gives you loads of headroom to mess around with mods which increase the res of the textures, increase the number of enemies on screen. You can run games across three monitors, or crank the AA and AF up to ridiculous levels at driver level.

I think people blame the consoles for having a much bigger effect than they really do. A big portion of the game industry has suffered badly from the 2007-2010 financial crisis, not just PC developers. I know plenty of console owners who are complaining that nothing really new is coming out: The developers are playing it safe with a bunch of rehashed sequels. They've been making a lot of their money by selling plastic peripherals, because the development cost of the mini-games associated with them is minuscule compared to cutting edge games.
 
I like it how it is now, we already have games to stress our hardware (obviously different people have different definitions of 'stress', but for me until we can run all games at max settings with a minimum framerate of 120fps, PC hardware is arguably too slow).

Crysis
GTA 4
Metro 2033

Now obviously that is the holy grail, in the real world we play games with much lower minimum framerates, heck even average framerate often in the 50-100 range, with nice graphics albeit not 'maxed', and that is good. But there is still room for improvement and it's arguably nice to see hardware being given a chance to catchup.

I still believe if faster PC hardware was available developers would start taking advantage of it, the whole "we're being held back by consoles" thing may be true in terms of rushed ports (suspect controls, not taking advantage of memory etc) but when it comes to where developers are pitching games I don't really believe it. The average PC that people play games on is something a helluva long way behind the high end rigs some people on enthusiast forums such as this have, it's probably something closer to a C2D with a HD4850/9800GTX+ and 3GB RAM. ACcording to Steam survey for example, ~38% of Steam gamers don't have a DX10 capable GPU, never mind DX11.
 
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...as its getting to the point that all games on pc are just console ports so theres no point playing it on a £2,000 PC rather than a £150 console.

MMOs are not console ports. And they are no longer stressing PCs.

Apparently Conan did [never played it]. Vanguard did. Others have in the past. Apparently wow has done [never played it] from the numbers posting in years past with their 2ghz processor complaining about raiding. But MMOS no longer do.

Give your opinions

So I'm getting fed up with 'its the consoles fault'. Its not otherwise the PC only games would have better graphics. It just takes too much money for top notch polish these days. And they have to sell in huge numbers which means going beyond the small base who build their own machines and overclock. We are talking SWTOR and Guild Wars 2 aiming for the wrong side of 5 million box sales next year.
 
MMOs are not console ports. And they are no longer stressing PCs.

Apparently Conan did [never played it]. Vanguard did. Others have in the past. Apparently wow has done [never played it] from the numbers posting in years past with their 2ghz processor complaining about raiding. But MMOS no longer do.



So I'm getting fed up with 'its the consoles fault'. Its not otherwise the PC only games would have better graphics. It just takes too much money for top notch polish these days. And they have to sell in huge numbers which means going beyond the small base who build their own machines and overclock. We are talking SWTOR and Guild Wars 2 aiming for the wrong side of 5 million box sales next year.

As graphics get more and more advanced, they also get more and more expensive to produce, so it's getting harder for developers of niche games to put the cutting edge graphics in there.

The Arma series is in the unique position of sharing it's technology with VBS2. Without the tech from VBS2 it'd be economically impossible to make a game as advanced as Arma2 for such a small group of gamers.
 
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