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Metro2033 in 3D Vision, that pushes my 580SLI very hard.
Fallout 3 would tax one gtx 295 enough so that it would drop to 55fps when viewing the entire world @ max everything. So I got another one and it ran at 60 fps![]()
Keep it in your pants then or coveredlol
Imo Metro2033 is in league of its own when it comes to technologies or "eye-candy-ness". For one thing - the lightning model is so much more refined in Metro. Crysis doesn' look bad but you can immediately notice it's just engine rendering that is miles away from photorealism. In Metro2033 there are moments that look much closer to "real thing" than in any other game I've played. There is of course still long way to photorealism but in 2010 / early 2011 there imo is just no contest when deciding about best looking game.Metro on the other hand is very dark looking god knows why it takes up so much gpu power , now that could be poor coding ok its dx11 but hell crysis still looks better than it by far imo
Officialy yes but the .exe is still only 32bit. So even on 64bit OS it could use max 4GB of address space. But I am not sure if there is some scenario when the game could really hit the 4GB limit. I haven't seen it go above 2GB with everything maxed - maybe could be different with SLI setups and extreme resolutions.Damn I thought the recommended was 8GB?
Officialy yes but the .exe is still only 32bit. So even on 64bit OS it could use max 4GB of address space. But I am not sure if there is some scenario when the game could really hit the 4GB limit. I haven't seen it go above 2GB with everything maxed - maybe could be different with SLI setups and extreme resolutions.
Metro on the other hand is very dark looking god knows why it takes up so much gpu power , now that could be poor coding ok its dx11 but hell crysis still looks better than it by far imo
Cheers for clearing that up mate.Officialy yes but the .exe is still only 32bit. So even on 64bit OS it could use max 4GB of address space. But I am not sure if there is some scenario when the game could really hit the 4GB limit. I haven't seen it go above 2GB with everything maxed - maybe could be different with SLI setups and extreme resolutions.