Why are we getting such bad ports?

Now that I didn't know. I remember playing MOHAA back in, what 2002 on my old Riva TNT2 utlra and it being a bit of a slideshow in places. So about a year later I upgraded my PC to a ATI Radeon 9700 pro, cost me the earth at the time.. lol 1024 x 768 - woohoo. Looked amazing but bet it looks like crude now.

I played through COD2 on my 8800GTX and it was if you ask me about the best WWII FPS I'd ever played. Was limited to 1280 x 1024 though due to the screen I was using at the time... lol

I'll be honest though, COD4 MW and COD5 WAW are every bit as good as COD2 and I don't see them as being bad ports, just a game that was designed to be playable on both console and PC to make as much profit as possible...

Yeah.... it's happened a few times. The developers and the publishers split.. but the publishers end up with the rights to the name, and the original developers are forced to change the name of the series. The operation flashpoint series turned into "Arma", the championship manager series turned into football manager. The publisher continues to make games with the old name, but the "true" sequels are the ones made by the original developers.

That being said, there are games that have done exactly what you said. The Thief series springs to mind: 1-2 were great PC games, but thief 3 was very consolified..... so much so they dropped the "3" from the title in fear or confusing console owners who were unfamilliar with the first 2 games.
 
Mouse acceleration has been the bane of my PC gaming enjoyment over the last few years...


I nearly punched my monitor when I first played Bioshock...

For peeps with W7, apply this fix, its helped me no end...

http://www.filefront.com/17191014/MarkC_Windows7_MouseFix.zip/

Plus, this does seem an issue that, guess who, yep, Valve seem to be the first AFAIK to act on with their recent CS: Beta update that includes an option for Raw Mouse 1:1 input
 
Mouse acceleration has been the bane of my PC gaming enjoyment over the last few years...


I nearly punched my monitor when I first played Bioshock...

For peeps with W7, apply this fix, its helped me no end...

http://www.filefront.com/17191014/MarkC_Windows7_MouseFix.zip/

Plus, this does seem an issue that, guess who, yep, Valve seem to be the first AFAIK to act on with their recent CS: Beta update that includes an option for Raw Mouse 1:1 input

People saying its my rig its not. Not all my games suffer with mouse lag. BFBC2 is notorious for it. Thats why their is a fix to disable mouse smoothing which did not get turned off in the ini. Granted my gpu may be faulty alittle.
 
Windows has its own acceleration, this fix gets rid of it.

If you compound the Windows acceleration with any other games own acceleration, its gonna be dreadful if that sort of stuff bothers you. (Some games use Windows mouse settings)

This fix will make the games that you are not properly aware of acceleration to feel much better imo. You should be pleasantly surprised. For me, this fix should be applied by anyone that plays games.

As the games with awfully noticeable acceleration, it will help with that too, but often there are third party mods or .ini guides to alleviate those problems further
 
An interesting stat popped up in the Black Ops thread.

2.4 million Xbox players for Black Ops.

77,000 PC players for Black Ops.

So that really answers the original posters question.
 
edit good news it's 4gb recommended :D




http://www.cinematicmod.com/cm_10.php

Huge dl but the game looks amazing.


Ahh gotta love insane modders

cm1071.jpg

Great pic there. I want to try this out, have reinstalled HL2 / EP1 / EP2 and the sdk's. Could someone point which link to start with? Light edition? Never used this before.
 
An interesting stat popped up in the Black Ops thread.

2.4 million Xbox players for Black Ops.

77,000 PC players for Black Ops.

So that really answers the original posters question.

There's probably a big number of PC users who couldn't actually get online with the game, due to Steam server problems and in-game lag and other issues, so that 77,000 is probably way off the mark, though of course the Xbox numbers are hard to beat.

I would say though that PC gamers are probably playing a wider variety of games on the PC, and less likely to have most of the player base switch to a new game.

Also Microsoft and EA regularly discontinue multiplayer for older games, whilst PC Gamers are still playing 10 year old games online, so there's more incentive for console players to switch to the newest games.
 
The ports today are a shed load better than around 06/07. I think they are getting better generally working on multiplatforms. Also anybody remeber the Resident Evil 4 port, that was shocking
 
The ports today are a shed load better than around 06/07. I think they are getting better generally working on multiplatforms. Also anybody remeber the Resident Evil 4 port, that was shocking

Well maybe, but I remember wipeout 2097 being ported to the PC back in the 3dfx days and that was a great game on PC apart from they ripped all the cool music out of it and applied inhouse music.. But the graphics were better, with hardly any pop up that the Ps1 suffered with..

F1 97 was also ported to PC and for an Arcade F1 racer it was ok, wasn't up to Grand Prix 2 mind... Now, GP2 what a game that was..!!

Also, going to try that HL2 cinematic mod, as that looks amazingly good for such an old game...

I do like Relentless81 sig... lol Quite true for this thread actually. :p Still I've got my Ps3 and still use it, can't see there being a uncharted 2 or GT5 port.. Actually is there a Gt5.. !! lol
 
There's probably a big number of PC users who couldn't actually get online with the game, due to Steam server problems and in-game lag and other issues, so that 77,000 is probably way off the mark, though of course the Xbox numbers are hard to beat.

I would say though that PC gamers are probably playing a wider variety of games on the PC, and less likely to have most of the player base switch to a new game.

Also Microsoft and EA regularly discontinue multiplayer for older games, whilst PC Gamers are still playing 10 year old games online, so there's more incentive for console players to switch to the newest games.

The numbers aren't that far off, MW2 last year only got around 100,000 players at the height of popularity.

Even if half the Black Ops PC players couldn't play online, that's still miles away from the number of Xbox players.

I can't find any data on the PS3 numbers, but lets say it's half that of the Xbox, since MW2 on Xbox out sold PS3 by 2 to 1. That means around 3.6 million console players and if we double up the peek PC players to 150,000, that means console players out number PC players by 24 to 1.

I would actually like to bet that it's even more than that and that's why PC gamers are not as high a priority for publishers as we would like to be.
 
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