World Of Warcraft's Fourth Expansion

This is no different to usual, of course they are working on it, seeing as it will most probably be revealed at Blizzon next year, that's the usual trend anyway.

Arthas as the last boss of the expansion is comparatively easy compared to Kil'Jaedan, Muru and even Eredars before everyone worked out it was actually easier to kill them Melee twin first. but I'd say he is harder than Illidan and Vashj (Kael before the very first nerf to the advisors and weapons was stupid) That said in those days I was raiding in the cream of the crop and now I'm raiding with a bunch of absolute - well I had to delete what I put, so maybe I am not getting a fair view.
 
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This.

A large majority of the playerbase has killed LK. A decent majority even lk hero.

Not a single guild killed the LK heroic at 0% buff (until much later when they overgeared him), vast majority of the community did not kill yogg 25 with 0 watchers until after they were ToC geared. Sartharion with 3 drakes was actually very hard for people at or below t7 gear, same for Mimiron hard mode in t8 gear.

Now within weeks of release most content is fully cleared. Fact.

Only by the top guilds. Regular raiding guilds take much longer to fully clear content.

And to people saying MH was hard...aside from Archimonde that was unforgiving there was no challenege at all in there. BT? Teron could be difficult if you had idiots in your raid, Mother simply required shadow resist gear, the council only checked you for your attention span, aside from the bloodboil dude and Illidan there wasn't much challenge in there. Matter of fact most of the instance was cleared in the 1st week as well.
 
Well this news doesnt surprise me. Cata was being worked on since TBC was announced.
As for milking WoW. Isnt Everquest up to something like 11 expansions? I would be surpised if Blizz stopped at 3 expansions.
 
The whole model of WoW is designed for expansion, and constant changes.

They will only stop producing when the game runs out of players.

You think they are gunna just stop taking £10 a month from 12million players!
 
A majority would imply a larger portion than not. I highly doubt over 50% of the player base have killed LK heroic, I would put a few quid on saying over 50% haven't killed him on normal.


Agreed.

In wotlk Normal modes are for the player base to see content.

Heroic modes are for the challenge.

Its a simple structure that caters to everyone and doesnt waste development resources.

People just need to get over it.
 
From a developer point of view they of course need to be thinking about the next expansion. They need to estimate the amount of content patches before the next expansion. TBC and Wrath came too quickly while Cataclysm has taken too long. ICC has been out for far too long now.
 
Since the latest patch i've lost interest :(

MW

Same here. I reactivated a few weeks ago, saw the changes to the talent trees and classes and just pictured myself in kindergarten drinking milk from a straw 6 months from now.
Anyone believing heroics are actually going to be heroic steam vaults / mgt / shattered halls type difficulty and require ones brain to be engaged before entering are fooling themselves. The majority of the player base are akin to dribbling monkeys with questionable skill... they wouldn't want to alienate them at this stage of blizzards bank balance.
 
it has and will be easy from now on in.

but as im a full time worker, i need quick and stress free progress which is why i love wow.

they just need to make the hard modes really really hard for those who want them.
 
Same here. I reactivated a few weeks ago, saw the changes to the talent trees and classes and just pictured myself in kindergarten drinking milk from a straw 6 months from now.
Anyone believing heroics are actually going to be heroic steam vaults / mgt / shattered halls type difficulty and require ones brain to be engaged before entering are fooling themselves.

Really? Why?
My main is a prot warrior, and tanking is already much more like it was in TBC rather than the WotLK AoE faceroll it has been this last year.
I can see it getting more difficult to be honest. Not as difficult as TBC was, but certainly more of a challenge.

Ah, heroic shattered halls. *nostalgia*
 
Before WotLK came out I really hoped that Arthas would be almost impossible, seeing as he (was) the biggest bad guy in the Warcraft story. Now he's farmed thousands of times a day by PUGs. lol

I hope Deathwing is not puggable!
 
Before WotLK came out I really hoped that Arthas would be almost impossible, seeing as he (was) the biggest bad guy in the Warcraft story. Now he's farmed thousands of times a day by PUGs. lol

I hope Deathwing is not puggable!

Sadly at some point (though I doubt in the same expansion) he will be, blizz wants to give everyone a chance to kill him etc etc.
 
Everything is out gearable.

Look at TBC, if you had t6, you could roll any HC.
WOTLK we have been in t10 for what 10months now.. Naxx was level 200, ICC HC was 277/284! thats a massive gear level gap. TBC, was like 113- 164 or something about that.,
 
Pre nerf most guilds could never kill kael or vashj even my old guild struggled and we were no4 on server.

Kael and Vashj were nightmares. Just so much going on that if one/two people slipped up, you died, end of, you just couldn't beat the encounter.
Was so glad when they finally fell over :D

C'Thun was a bit of a bitch even at 80 if anything went wrong (10 of us got him down)...hate to think how hard he was at 60!

By comparison, from the stuff I played, yes there were hardmodes, but overall...yes I'd say the expansion was easier. Making it so easy to get epics etc also seemed to make people more GS rather than skill dependant, and meant you'd end up dragging people through again.

This and repetition was what killed it for me in the end, and I finally stopped playing properly after 4/5 years. I still pop on now and then, but more or less I'm out.
A few account hacks etc since I stopped playing and the hassle I had from Blizz when trying to retrieve the first time also put me off.


@ the person on Arthas

- to be honest the whole drop from 40 people killed that side of things for me. After needing 40 to take down say Ony, Netharion and Ragnaros, bosses you can kill with 10/25 just seems considerably less epic. Its simple scale...by sheer potency, a guy who needs 40 people to kill must be tougher than some guy who 10 of you can beat...
I know they did it to make it more manageable and to balance servers more easily, but seriously, I think that drop hurt as much as anything, it really killed the more epic scale of the game and the raid bosses IMO, along with the lack of proper world events etc. (seriously so many things they could have done, and yet since the game has come out there have been very few BIG events)

The tactics could be a lot more complex with 40 people as well.

To be fair, beings like Deathwing were always more badass than Arthas anyway :p


I'm not a hater at all, as suggested by the fact I still wander on every few months, but the game now is definately not the same one I started on and played for 4/5 years straight. Scary to consider I started playing getting towards 7 years ago now!
 
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