Soldato
- Joined
- 24 Mar 2014
- Posts
- 2,810
- Location
- Inverness,
I played TPP and thought it was good, the story was lackluster and most of the game clearly never got finished towards the end but the issues you are brining up are 100% player choice. Personally I snook through bases strangling people with the wolf and sometimes Quiet. If you choose to abuse the tranq then you are simply limiting your own enjoyment. 'Its there so I'll use it' excuse most people use for OP things in single player games doesn't stick here either.
One thing I wish the game had was unequippable primary weapons. Never used it once and took away from the immersion of my playstyle having a great big M4 nailed to Snake's ribcage.
The boss battles were great too, as few as there was. MGS3 was a far superior game though.
But the issue in it's self is poor game design and balance. I've played 20 hours of MGS and haven't even heard Quiet mentioned. If it takes 20+ hours for a games mechanics to start to flesh out they haven't developed their game properly.
another one for DayZ SA if it counts. God that was awful.
The game released over a year ago?
The tranquillizer does work though, as shooting people in the foot doesn't alert them. They then take a few seconds to drop, so long as you are quick enough with your aim and shooting people will fall to sleep well before they get a chance to be alerted by the other guys falling to sleep. It's quick, easy and gets you a good rank. As the rank only really accounts for time taken as nothing else really gives good score.
You just end up going to the same places, doing the same mission, with the same weapons over and over. There is loads to research but it's in most cases literally exactly the same gun but with a scope or silencer added. Which ends up pointless as if you kill enemies you are handicapping yourself as you can't staff your base.
Yes, you have choice, but only one of those choices is actually useful.
At least in Witcher 3, (my opinion) the story is actually decent, the quests differ enough to keep you interested, I literally did the same mission about 11 times in MGS, same guns, same enemies, same town and the same objective. In MGS the main story is you trying to get revenge, only maybe 5/10% of the game is actual story, the rest is knocking people out to staff a base to research pointless weapon upgrades. Yey! I rescued this same guy from this same base 5 times and recruited 30 people. Now I can finally put a silencer on this gun I never use, because if I actually use it the guy I shot will die and I can't recruit him to research a scope for another gun I never use.
Don't get me started on how much better the story, quests, characters, dialogue, environment and graphics are in Witcher 3. I had much more fun doing just the Bloody Baron quests in Witcher 3 than I did my entire time spent in MGS.
EDIT: Obviously all of this is my opinion and I respect you may like different things.
The boss battles were great too, as few as there was. MGS3 was a far superior game though.
Early access, still hasn't technically 'released'.
So maybe not WGOTY, but deserves a special mention and its own place in hell.
e: think the early access started 2 years ago at the start of this month, what a joke.
MGS 3 was an unforgettable experience, I don't thing there'll ever be a Metal Gear that surpasses it, especially that Kojima's apparently gone.
I still hear the Snake Eater theme whenever I see a ladder.![]()
This. Also, Batman Arkham Knight is a good shout. What a **** up that was.