*** Zelda: Breath of the Wild ***

900?! I thought I was doing well with 20

I really hope there's some bigger side quests to come beyond the usual villager problems of running out of carrots for dinner or lost chickens. If it's just a straight 4 dungeons then the castle I can see it being a deceivingly short game set in a huge and largely pointless world.

E: saying that I did sink 20 hours in the game just exploring before even reaching the first dungeon but I can see it growing a little tiresome without some extra goals.
 
Korok tip/spoiler

i've just realised those shrines with the apples like in kakakiro village, if you fill in the missing trays a korok appears. i've seen quite a few of them throughout the landscape and until now have just been stealing the apples ! :o

also anyone figured out what to do with the mini orange windmills you sometimes see on tops of hills? i'm sure that's something to do with koroks as well. i've tried spinning them with the leaf but that isn't it...

I think the windmill things are a challenge...the first one i found set off three floating targets that you had to shoot with arrows. I didn't have any at the time. I reckon you will have to start with that one and work your way through. I've come across about 5 so far...only the first one I found did anything.
 
Gerudo dungeon melted my brain. And now the boss is proving tough.

900 koroks is a lot but understandable. I come across them everytime I see a pattern to work our, and I'm not looking hard.
 
Does anyone else feel the combat in the game is...lacking? I never really feel in control like I do in a game like Dark Souls. I think it's mostly due to the lock on and camera, it feels so out of control sometimes and as far as I can tell there no way to switch enemies manually, it's re-lock on and hope it locks on to the enemy you want to target.
 
I think the windmill things are a challenge...the first one i found set off three floating targets that you had to shoot with arrows. I didn't have any at the time. I reckon you will have to start with that one and work your way through. I've come across about 5 so far...only the first one I found did anything.

I've found windmills that you have to follow (i.e. you touch the first then find another and so on) as well as windmills that start a pilotwings style ring course and the balloon shooting one.

Other Korok bits I've found:

Anything in a circle - dive into it or throw a rock into it or complete the circle if it's not whole already
Several repeating patterns - add the missing piece
Two cube-based shapes in a cliff/wall - make them match
Wells with a chained rock - put the rock in the well
Rocks and a faraway hole - get the rock in the hole, stasis can help
Bowls with fruit - put the same fruit in all bowls
Small rock all by itself - pick it up
Huge (wide) trees - climb to the top

Well worth keeping an eye out as they are needed to increase your inventory which is very helpful for weapons (less so for bows and shields), the number you need goes up each time (in the Fibonacci sequence it seems).
 
Can you set the difficulty in this!

Nope, it's actually quite tough in places for a Zelda game although I can see it becoming much easier once you add some hearts. I've just got a "power" from defeating one of the bosses that seems like it'll help a lot.
 
Where do you redeem them?

There's a weird character called Hestu, he's near Dueling Peaks Stable then moves to Woodland Stables then moves again (not sure where yet). He only moves after you've upgraded your inventory so he'll be near Dueling Peaks for you :)
 
Nope, it's actually quite tough in places for a Zelda game although I can see it becoming much easier once you add some hearts. I've just got a "power" from defeating one of the bosses that seems like it'll help a lot.
Yeh I want this to be a fairly casual game to play with the wife. Worried, difficulty will get in the way. Found Ori and the Blind Forest for example became quite difficult.
 
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