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i Haven't been on this forum for a while, but raven wasn't you anti Nvidia (well the 480 at least) can i ask what changed your mind or did you just get one.
taken from http://www.nvidia.com/object/tessellation.htmlHow GeForce GTX 400 GPUs handle Tessellation
Traditional GPU designs use a single geometry engine to perform tessellation. This approach is analogous to early GPU designs which used a single pixel pipeline to perform pixel shading. Seeing how pixel pipelines grew from a single unit to many parallel units and how it gained dominance in 3D realism, we designed our tessellation architecture to be parallel from the very beginning.
GeForce GTX 400 GPUs are built with up to [B]fifteen tessellation units, each with dedicated hardware for vertex fetch, tessellation, and coordinate transformations. They operate with four parallel raster engines which transform newly tessellated triangles into a fine stream of pixels for shading[/B]. The result is a breakthrough in tessellation performance—over 1.6 billion triangles per second in sustained performance. Compared to the fastest competing product, the GeForce GTX 480 is up to 7.8x faster as measured by the independent website Bjorn3D.
EDIT
yup its bs someone on a forum guessed up heres how nvidia really do it
taken from http://www.nvidia.com/object/tessellation.html
nvidia call it "PolyMorph Engine" on their cards
doubt we get many tesselation heavy games until a console does it.
nope. all on air.@ Gareth, is your 5850 under water? some mighty fine temps right there.
nope. all on air.
tbh this benchmark doesn't seem to heat the card up as much as Heaven Benchmark v2.1, well atleast ati cards.Can you give info on how you have 55c and below temps in an intensive benchmark, cheers.
tbh this benchmark doesn't seem to heat the card up as much as Heaven Benchmark v2.1, well atleast ati cards.