How is that different to any other online game that is under continued development? In an idea situation games would never need continued tweaking but they all do, it's a fact of online gaming and continued development.
I don't disagree but (for me) you should get the core of the game right first and FD haven't done that, NPCs being a prime example.
How is that different to any other online game that is under continued development? In an idea situation games would never need continued tweaking but they all do, it's a fact of online gaming and continued development.
Amplifying it? I don't recall ever seeing it before so that's somewhat disingenuous isn't it? It's quite clearly an issue due to the new AI routines to me.
As I said, it's clearly an issue with the new routines, I fully expect it to be fixed and of course it would make sense for interactions to be able to be adhered to, the community on the whole were much more vocal in asking for harder AI which is what we got, bugs notwithstanding, the rest will come in time.
Graphic artists can program AI now?
As for core mechanics, that's a personal opinion as to what is needed more isn't it, I for one have no issues with the way it works now and find the immersion game by the addition of traffic control voices far more important. I am keen to have more of that added. Expecting to get everybody working on what you personally consider to be important is never going to happen unless you run the company, you don't so you'll have to put up with how it's run by Braben and how he chooses to prioritise development.
Immersion is core stuff, NPC pirates make up about .01% of my playtime, having immersion when docking, significantly more.
Who's upset... Simply pointing out an alternative view on the matter.Calm down, we all have differing opinions, no need to get upset over it
Once again, it's the fact other things are given importance over the basics... I'd suggest people getting blown up due to poor/confusing mechanics, is a "basic". Meanwhile we have "frills" being added......it's not like it wont ever get fixed is it?
Who's upset... Simply pointing out an alternative view on the matter.
Once again, it's the fact other things are given importance over the basics... I'd suggest people getting blown up due to poor/confusing mechanics, is a "basic". Meanwhile we have "frills" being added...
What's so hard about NPCs actually giving a logical set of terms before opening fire? And allowing CMDRs to fulfil those terms? I'm sure a few IFs and BUTs could make it an interesting experience... and more importantly a more logical and immersive one than simply being interdicted and mindlessly fired upon.
Right,
I just jumped into the game this morning, i left the dock i was in to go look at the new graphics on the surface of the planet. Upon trying to return back to the dock i got interdicted, being in a type 7 and being close to the planet i submitted (bearing in mind that i had no cargo at all!) The same thing happend, shields got taken down in seconds and before i knew it i was down to 50% Hull! thats 3 million i've lost in the 10 minutes i've played of 2.1! i won't be playing again until the A.I. is more balanced.