I no longer have many games still installed on my computer. Just did some simple tests on several games. I do not guarantee to cover the most stressful scenes.
Crysis Warhead ending scene: 1393MB
Dragon Age 2 boss fight: 1115MB
Metro 2033 early stage: 1443MB
Napoleon Total War first battle of Italy campaign: 1235MB
Total War Shogun 2 advanced tutorial of land battle: 1547MB
The Witcher 2 inside the inn in Chapter 1: 1152MB
Unigine Heaven Benchmark: 1101MB
So stop asking why I do not recommend putting GTX570s in SLI. Whether you believe there'd be lag spikes due to temporary vram shortage or not, I just don't like running out of resources. When I had my Intel X25-E 64GB and X25-M 160G G2, I still installed 8-12GB physical memory in order to disable page file for Windows, because I hate seeing the HDD light flashing indicating that the whole memory hierarchy is messing with secondary storage.
So far according to my short tests, only Shogun 2 explicitly exceeded 1.5GB vram usage under 19x12. I didn't enable PhysX in Metro 2033 , and I no longer have the save file of later chapters, and I didn't see it pushing over 1.5G.
My words are: for 1920x1200, 1GB vram is not sufficient, especially for DX10/11 games. I would discourage people to SLI/crossfire 1GB cards. The GTX570 was a decent card when it was first released, but when we shift into the DX11 era (as of today there're around 20 games supporting DX11), I could expect games to eat more and more vram, and thus for this reason I don't think it is very wise to put GTX570 in SLI for now. However, 1.5GB still seems sufficient in most cases, and I don't think 1.5GB users need to bother to upgrade to 3GB versions until 28nm process around the end of this year. 3GB is meant for resolutions like 2560x1600 or multiscreen.
Crysis Warhead ending scene: 1393MB
Dragon Age 2 boss fight: 1115MB
Metro 2033 early stage: 1443MB
Napoleon Total War first battle of Italy campaign: 1235MB
Total War Shogun 2 advanced tutorial of land battle: 1547MB
The Witcher 2 inside the inn in Chapter 1: 1152MB
Unigine Heaven Benchmark: 1101MB
So stop asking why I do not recommend putting GTX570s in SLI. Whether you believe there'd be lag spikes due to temporary vram shortage or not, I just don't like running out of resources. When I had my Intel X25-E 64GB and X25-M 160G G2, I still installed 8-12GB physical memory in order to disable page file for Windows, because I hate seeing the HDD light flashing indicating that the whole memory hierarchy is messing with secondary storage.
So far according to my short tests, only Shogun 2 explicitly exceeded 1.5GB vram usage under 19x12. I didn't enable PhysX in Metro 2033 , and I no longer have the save file of later chapters, and I didn't see it pushing over 1.5G.
My words are: for 1920x1200, 1GB vram is not sufficient, especially for DX10/11 games. I would discourage people to SLI/crossfire 1GB cards. The GTX570 was a decent card when it was first released, but when we shift into the DX11 era (as of today there're around 20 games supporting DX11), I could expect games to eat more and more vram, and thus for this reason I don't think it is very wise to put GTX570 in SLI for now. However, 1.5GB still seems sufficient in most cases, and I don't think 1.5GB users need to bother to upgrade to 3GB versions until 28nm process around the end of this year. 3GB is meant for resolutions like 2560x1600 or multiscreen.
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