10 golden years

which is less then successful FPS's released since GE was released :rolleyes: .Bit of a stupid thing to say.

not really, Im saying Goldeneye didn't exactly cause an abundance of high quality console FPS after its launch did it? where as since Halo launched there has been pretty much a constant stream of good to excellent console FPS.
 
not really, Im saying Goldeneye didn't exactly cause an abundance of high quality console FPS after its launch did it? where as since Halo launched there has been pretty much a constant stream of good to excellent console FPS.

That isn’t because of halo it happen because all of the home consoles finally had enough power to run fps at a smooth frame rate and with games like medal of honour and call of duty publishers finally understood they could make serious money if they made the fps to a high quality, ms was just another one of those publishers.
 
That isn’t because of halo it happen because all of the home consoles finally had enough power to run fps at a smooth frame rate and with games like medal of honour and call of duty publishers finally understood they could make serious money if they made the fps to a high quality, ms was just another one of those publishers.

Is it though? surely the PS2 was powerful enough and that never really had any big FPS games on it until after Halo's release.
 
Other than Golden Eye and, more specifically, Perfct Dark!

Take away the cerebral bore and Turok's arsenal can quite easily be forgotten.

So the throwing saw that actually decapitated limbs. (Before the AVP one even existed) The mine thrower that would blow the bottom half of a bad guy clean off. The nuke which would turn everything in it's radius to stone before cooking them, turning them black and then exploding. The Tek Bow (kinda a rambo rip off but much better and not used in a game before. ripped off by HL2 although more crappier). A Rocket Launcher that would blow a enemy into the sky. Then launching a secondry barrage of rockets which would blow the enemy into raining chunks of meat mid air. Developers just have no imagination these days.
 
not really, Im saying Goldeneye didn't exactly cause an abundance of high quality console FPS after its launch did it? where as since Halo launched there has been pretty much a constant stream of good to excellent console FPS.

which have been nothing like HALO so how does that work? A stream of FPS games has nothing to do with HALO but the cash cow that they are. Speaking of the really good titles. Metroid Prime had nothing in common with HALO but more so with GE. Some of retro's employees having worked at Rare, influenced by Nintendo and ended up 3rd on gamerankings games of all time. Thats just one example. Name me one game as good as that which was influenced by HALO in some way.

http://www.gamerankings.com/itemrankings/simpleratings.asp

Check out the top 20 FPS titles according to gameranking. Far more of them are influenced by goldeneye whereas Halo is more influenced by Unreal ;).
 
My word is as good as gospel on it, yes
Dont get me wrong Nokkon, i dont have a problem with you, never have.
But that opinion that you just put right there, is very arrogant.
You do mostly put across a non-bias viewpoint, but to think that your word is gospel....i think you need to come down from that cloud your on.
No offense like. :).

Im not gonna argue about this Halo vs GoldenEye issue, its been covered before, and this thread aint about Halo, its about N64 games. :)
 
which have been nothing like HALO so how does that work? A stream of FPS games has nothing to do with HALO but the cash cow that they are. Speaking of the really good titles. Metroid Prime had nothing in common with HALO but more so with GE. Some of retro's employees having worked at Rare, influenced by Nintendo and ended up 3rd on gamerankings games of all time. Thats just one example. Name me one game as good as that which was influenced by HALO in some way.

http://www.gamerankings.com/itemrankings/simpleratings.asp

Check out the top 20 FPS titles according to gameranking. Far more of them are influenced by goldeneye whereas Halo is more influenced by Unreal ;).

Ok I actually have no idea what you're trying to say here, why is Halo in capitals? and what does Metroid Prime have in common with Goldeneye? and How on earth is Halo influenced by Unreal?!?
 
This thread is about celebrating 10 glorious years of Goldeneye, might not be talked about as much now aways with other big fps franchises but its nice to know the hardcore haven't forgot about it. People diss Halo, I'm not sure why, it was last generations Goldeneye but either way, both are still amazing games.

This is a thread about Goldeneye so at least no one is denying its awesomeness.
 
proximity mines
one hit kills with pistols
golden gun
rockets on the arhcive level
power weapons and crazy high health levels
one hit kill slapping
one hit kill with knives
playing as oddjob so you could hide inside boxes etc.

I literaly played hundreds and hundreds and hundreds of hours on that game, perhaps more than every other game put together. Goldeneye was the best FPS and basically the best game of any platform including PC of all time for a 3 year period. Many other FPS games, esp. on the PC were technologically better, but nothing could match the fun factor and perfection of GE. I mean, PD was technically better in every aspect and had unlimited adaptability- but it just wasn't as fun.

The N64 was definitely the daddy. Other games no one has mentioned (much)
original Turok with dinosaurs that looked like they walked off the set from Jurassic park. Banjo and kazooie, 1080 snowbording, the huge playing levels of body harvest, star wars rogue squadron, etc.
 
Goldeneyes- Happy memorys. I still remember going to Alton Towers and a big competition being on where I beat everyone, including the guy who managed to get into the tournament and win an N64 :(
 
So the throwing saw that actually decapitated limbs. (Before the AVP one even existed) The mine thrower that would blow the bottom half of a bad guy clean off. The nuke which would turn everything in it's radius to stone before cooking them, turning them black and then exploding. The Tek Bow (kinda a rambo rip off but much better and not used in a game before. ripped off by HL2 although more crappier). A Rocket Launcher that would blow a enemy into the sky. Then launching a secondry barrage of rockets which would blow the enemy into raining chunks of meat mid air. Developers just have no imagination these days.

I wouldn't say they were that imaginative or had much impact on gameplay, nice and gory, though :)

Perfect Dark on the other hand: A machine pistol that could lock onto multiple targets and take them down in quick succession. Assault rifle with a mine spottng secondary function. Laptop gun that could be thrown onto a surface to become a sentry turret. Being able to fly rockets in first person from the alient rocket launcher. The Farsight being able to look and shoot through walls. A machine gun that could become a mine when out of ammo. Plus a whole host others. Best arsenal in a fps. No competition :)
 
Ok I actually have no idea what you're trying to say here, why is Halo in capitals? and what does Metroid Prime have in common with Goldeneye? and How on earth is Halo influenced by Unreal?!?
What he is saying that if you look at the top 20 games on that website (of all time), there are more that owe to GoldenEyes influences than to Halos.:).
 
Goldeneye was the pinnacle of gaiming for me. To be honest I'd almost lost faith in video games then one day I brought a N64 and in the shop I saw a demo of goldeneye on one of the TV screens. I brought it and that was me locked in my bedroom for the next 4 months. Literaly my day would be getting up, going to work, coming home and spending the rest of the night working my way through the levels.

I've never played another game since that has immersed me as much, even Half Life. It probably was the closest you could come to a simulated James Bond. Groundbreaking game, perfect learning cave and amazingly designed levels.

Can't believe it's 10 years old now! Time certainly speeds up as you get older. Brings back many, many happy memories.
 
For me it was the same routine as well, either everyone round to mine or to a friends house straight after school. On weekends we used to go to the shops and get some munchies before the big goldeneye sesh. Good times.
 
Right enough Goldeneye vs the world nonsense, time to whip out your copies. :D

PICT0002.jpg


If you still have a version I urge you to stick it on and have a blast, if you can get some mates on it with you even better. :)
 
Goldeneye was the pinnacle of gaiming for me. To be honest I'd almost lost faith in video games then one day I brought a N64 and in the shop I saw a demo of goldeneye on one of the TV screens. I brought it and that was me locked in my bedroom for the next 4 months. Literaly my day would be getting up, going to work, coming home and spending the rest of the night working my way through the levels.

I've never played another game since that has immersed me as much, even Half Life. It probably was the closest you could come to a simulated James Bond. Groundbreaking game, perfect learning cave and amazingly designed levels.

Can't believe it's 10 years old now! Time certainly speeds up as you get older. Brings back many, many happy memories.

Agreed, then there was the famous screen divider me and my bro made.

Split the Tv in half so you couldn't see where the other people were. Awesome on Licence to kill as you would get shot without knowing where the other person was and then could still hurl abuse at your mates.

10 years though! :eek:
 
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