100Gb Blue Ray to work on PS3

More capacity = a good thing.

And its pretty much up to the developer how it'll be used. I'm sure they'll make the most of it. And it's better than having to work with DVD9's 9gb. In fact it's less than that as far as I'm aware, 1gb of the space on DVD9s isn't used by the game.

I find it amazing, How people can look at the bad side of an improvement, and crucify it.

I'm pretty sure if xbox360 found a bigger capacity, and used it. We'd see a completely different side to this arguement.


No, no one is crucifying it. It just doesn't make a blind bit of difference. There is no disadvantage, apart from cost of manufacturing. So it is a not a bad thing.


What developers wuld want much more is if the Xbox or PS3 had 2Gb of ram. Every PS3 developer would swap the Blu-ray for a custom DVD limited to 4Gbs even. Media storage space is not a real concern.
 
More cut scenes... how does that make a better game? Pre-rendered cut scenes district form the game emmersion anyway.
But some games are essentially interactive movies, and people like them that way. Still, I think we're at the stage now where we can rely on cut scenes rendered in real time more than pre-rendered ones.
 
No, no one is crucifying it. It just doesn't make a blind bit of difference. There is no disadvantage, apart from cost of manufacturing. So it is a not a bad thing.


What developers wuld want much more is if the Xbox or PS3 had 2Gb of ram. Every PS3 developer would swap the Blu-ray for a custom DVD limited to 4Gbs even. Media storage space is not a real concern.

1GB isnt even necessary let alone 2GB - the only reason PC's need that is bloatware called Windows
 
Yeh I understood that. I could have worded my post better. But now your installing something when you get the game and using up hdd space. I thought the idea of a console was the pop in the game and play. If I wanted to install a game I could use my pc, which would do it quicker and some games mean I don't have to pop my disc in every time I want to play it.

I did say TEMPORARY install - it used the hdd as a cache while you are using the game and then deleted most of it when you turn it off or change to a different game

CDs eventually wear out. I wouldn't back up my data apart from music of videos on a CD because it's just too easy to damage. I wasn't having a go at blu ray, just cds in general..

CD's dont wear out most of the time - of the 600 or so I have bought since CD's were released Ive only ever had to replace a handfull (including a Dire Straits -Brothers in Arms, one of the first released - due to me not being careful)

The fabrication has got a lot better since mid 80's and it shouldnt be an issue


I think it was obvious I was on about the home user.

We are talking about the ps3 - it doesnt have a recordable drive anyway so whats the issue?
 
I did say TEMPORARY install - it used the hdd as a cache while you are using the game and then deleted most of it when you turn it off or change to a different game



CD's dont wear out most of the time - of the 600 or so I have bought since CD's were released Ive only ever had to replace a handfull (including a Dire Straits -Brothers in Arms, one of the first released - due to me not being careful)

The fabrication has got a lot better since mid 80's and it shouldnt be an issue




We are talking about the ps3 - it doesnt have a recordable drive anyway so whats the issue?

I would never use a dvd for important back ups. I can't believe anyone would to be honest.
 
I would never use a dvd for important back ups. I can't believe anyone would to be honest.

Loads of people use dvds. Why backup data to an expensive external hdd prone to mechanical failure when you can use optical media? I would only use a hdd to backup hundreds of gigabytes of data, but now optical media is getting so big, I can't see hdd backups being used in the future. Considering you can make hundreds of optical backups for the cost of one single hard drive.
 
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I back up most of my Data onto 2 DVDs one i use the other stored safely away in case my 1st backup goes. If I lose/ damage the first backup i use the second one and make another copy. Far cheaper than using an external drive, even though i do back up some stuff onto one, but nothing important just files over 4 gig, I also backup my photos/music on my PS3!
Also dont BD use a special coating on the Disc that protects it from damage or something? A 100Gb game would be very expensive to make but if a company wanted to make a huge game then they know its available, aren't Rockstar doing a PS3 exclusive franchise that will be only possible due to the size of storage on a BD? I know its all just developer talk but if you made a huge game world ala GTA SA using the GTA 4 engine then surely a DVD9 just wouldnt cut it? And a game like that it couldn't work on multi DVD9 unless its like insert disk 2 for this place etc which isn't ideal for that type of game.
 
We are talking about the ps3 - it doesnt have a recordable drive anyway so whats the issue?

Bluray isn't used only for games!
Imagine having an optical burner in your PC, that you could backup 100gb at a time onto one disk?

Like I said. If you have time to wait ages for a 100gb worth of data to burn onto a blu ray disk then that's great. But a RAID setup is a lot qucker :D

Really though I think we all know that the next generation consoles will probably use downloadable games.
 
Like I said. If you have time to wait ages for a 100gb worth of data to burn onto a blu ray disk then that's great. But a RAID setup is a lot qucker :D

Good lord, raid as a data backup?! As well as being completely vunerable to viruses and data corruption, it's also using mechanical parts which could fail at any time, a power surge could destroy all the drives in the array as could an electrical fire. Raid is not suitable for a backup by any stretch of the imagination. The key is in the name, "redundant" not "backup", it's designed to improve performance and eliminate downtime in the event of a hdd failure. It should never be used as a form of backup.

Btw at 12x speed it only takes 30mins, not ages by most peoples standards.
 
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Really though I think we all know that the next generation consoles will probably use downloadable games.

I dont think so at all! imagine trying to download at 20Gb game over the net. Most connections have a 20 -40 Gb download usage policy thats only 2 games, just think if halo 4 is released that way 3 million people trying to download it at about the same time the net will die lol. I know this may change in the future but i cant see in the next 3 years the phone infrastructure changing enough to allow this to happen. We may see more games the size of Warhawk or Socom doing a downloadable version but not large size releases. The other big reason is that computer stores would not allow it, when Warhawk pricing was being discussed $30 was the sweet spot, but so i heard retailers said it was to low in comparison with $60 for the Disk and headset version. THere was talk of game stores not stocking games from certain publishers unless the pricing was changed, so I cant see that they would bother selling the hardware if this was the case. Maybe in generations to come but not the next or the one after that (only say 8 years)IMO
 
1GB isnt even necessary let alone 2GB - the only reason PC's need that is bloatware called Windows

Incorrect. That is why windows user often have 4gb of memory...


Take Crysis- it has something of the order of 1gb of texture memory alone on ultra high settings.

Even just the frame buffers at high res. use a laod:
2048*1536*4*2*3== 75Mb
X*Y*RGBA*Depth*tripple buffer

If you want that with AA multiple by 4-8.


But hey, my Wii keeps my happy with only 88Mbs....

And what about all that 7.1 uncompressed sound. If you are no careful you have 1gb of sound effects sitting in your ooops 256mb of system memory!

Oh, and the PS3 has very bloated OS leaving not much more than 160Mb to use.... Even the 512Mb unified memory on the Xbox is giing developers nightmares, e.g John Carmack.
 
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Good lord, raid as a data backup?! As well as being completely vunerable to viruses and data corruption, it's also using mechanical parts which could fail at any time, a power surge could destroy all the drives in the array as could an electrical fire. Raid is not suitable for a backup by any stretch of the imagination. The key is in the name, "redundant" not "backup", it's designed to improve performance and eliminate downtime in the event of a hdd failure. It should never be used as a form of backup.

Btw at 12x speed it only takes 30mins, not ages by most peoples standards.

OK your taking this a little too far. So copying a load of folders over to a dvd isn't going to copy over any viruses that might be hidden in said folders? Scratched discs is corruption. A power surge could destroy the data true, but you should have a surge filter really. I don't use Raid as a backup myself. I have a spare hdd and a WD My Book which I use one a week and then disconnect it. I wouldn't find DVD an adequate backup storage medium myself.

I didn't know that Blu Ray could be burnt at 12x. I was going on the PS3s read speed of 2x so assumed it would be the same. Then I have no fault with these new discs if they can be burnt at 12x as speed is not an issue there.

msmalls74, MS themselves have stated that they see the next gen as downloading what they want. I wouldn't download a 20gb game either but I guess in the US they have better broadband than the average 8mb we have. The PS3 is meant to have a... 7 or 9 (cant remember) year life span, while I would assume we can see the next MS console in about 3 - 4.

Trying to get back to the main topic though :p

I can't see anyone using a 100Gb disc for a game anytime soon. It's great that it's there is they need it but I would like to see devs filling a normal disc with content that's A* rather than giving them more space for B grade material (I'm not very happy with the quality of games at the moment on consoles) Bring on COD4 to change that!
 
Incorrect. That is why windows user often have 4gb of memory...


Take Crysis- it has something of the order of 1gb of texture memory alone on ultra high settings.

Even just the frame buffers at high res. use a laod:
2048*1536*4*2*3== 75Mb
X*Y*RGBA*Depth*tripple buffer

If you want that with AA multiple by 4-8.


But hey, my Wii keeps my happy with only 88Mbs....

And what about all that 7.1 uncompressed sound. If you are no careful you have 1gb of sound effects sitting in your ooops 256mb of system memory!

Oh, and the PS3 has very bloated OS leaving not much more than 160Mb to use.... Even the 512Mb unified memory on the Xbox is giing developers nightmares, e.g John Carmack.


You have just proved your own post wrong lol - If the 512mb of the X360 isnt enough - doesnt mean at all that 1gb plus is necessary (not everything HAS to be in RAM at once - thats why good caching is used)
 
Oh, and the PS3 has very bloated OS leaving not much more than 160Mb to use.... Even the 512Mb unified memory on the Xbox is giing developers nightmares, e.g John Carmack.

Yep it uses about 70 Meg at the moment (decreases in each update mind) 360 is 32 Meg AFAIK, but im not a maths wiz but 512-70 is a bit more than 160 mb ;)
 
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