Crysis - Niggles/annoyances

Playing on medium (default I think?), I will play some more and if it stays the same I will try a harder setting.
There's easy, normal, hard and delta.

Keep playing it because, like I said, you're basically still in a tutorial.

I'm on normal and I'm on a bit that's probably meant to be quite easy but I've already completely run dry of absolutely all ammunition and am going to have to resort to using my fists against frigging aliens.
 
I have only played the first level and a bit of the second but it seems too easy so far. To start with you begin with an assault rifle, you have full armour and the ability to become invisible. If you take damage you instantly get it back. You get told over the radio when your approaching enemies. Within 30 minutes I had a rocket launcher and a sniper rifle. Right at the start you get a jeep with a mounted gun and unlimited ammo. And you can save whenever you feel like it. I hope it will get harder because this is pointless. Oh and the AI SUCKS.

delta = good AI.

just wait untill the end of the 4th level (afaik) and the difficulty will skyrocket.
 
Personally I found the AI on delta just as bad. Not in terms of finding cover etc, but it's the fact that they'll be firing at you and suddenly they'll turn round and start firing in the opposite direction, or they'll be standing right in front of you not doing anything. Possibly shouting like they should be firing... but they're not.
Nevertheless it was fairly difficult on delta. I think for the first few levels at least it's more like Normal = Easy, Hard = Normal, Delta = Hard. Getting a bit harder as it goes on. I'm playing through again but I haven't reached the point where I originally switched from delta to normal yet.
 
My main annoyance was that cloak = get out of jail free card. You can cloak right in front of a guy, move a couple steps to the side and he can't see you. He'll just keep firing at the place where you cloaked.

Versus groups of five Koreans or so, I could walk up to them, switch to speed or strength, gun down a couple and have enough energy (which regens in speed or str mode) to basically get back to the nearest cover cloaked. Leaving a repeat of the exact same tactic to clear out the remaining guys.

Played that way, on Hard mode there was basically very little challenge.
 
If anyone cares, I found out how to enable toggle crouch: -

Open your profile folder in the My Documents\My Games\Crysis\Profiles\ folder and use a text editor to open the actionmaps.xml file. Search for the word "crouch" and you will see a line that says the following: -

Code:
- <action name="jump" onPress="1" onRelease="1">

You need to change this to: -

Code:
- <action name="jump" onPress="1">

Once you've done this, your crouch key will make you stay in crouch and you have to press the jump key to stand up again, but it won't make you jump until you're stood up and press jump again. :)
 
Personally I found the AI on delta just as bad. Not in terms of finding cover etc, but it's the fact that they'll be firing at you and suddenly they'll turn round and start firing in the opposite direction.


yeah, this is really annoying. though this is an AI bug, instead of bad AI I think.
 
Where do I start...

Graphics:
Looks poop out of the box in Vista, looks better and runs faster in DX9 mode with custom tweaks. But it's hacking. It shoudl be stunning and running much better with default settings

Weapons:
Two shots from Bauer 1980 SOCOM Pistol (named after Jack Bauer undoubtedly) can often chop down a palm tree from 500 yards even with silencer. The same gun, from the same distance can be fired up to 20 times in legs and torso of the enemy before they get annoyed enough to move somewhere else or hide.

FY-71 rifle in burst mode has less power than two single shots from Bauer handguns with silencers.

Up to 1000 yards reflex scope (the one with red dot) is better for headshots than assault or sniper scope. You only have to roughly position red dot around enemy head and you have certain, guaranteed headshot, whereas both assault and sniper scope dance around long distance targets like a one handed drunk sailor spanking his monkey with binoculars to his eyes.

Removing 5 out of 6 beams propping any roof will not cause that building to collapse. Regardless of size.

Frag grenades shot from the FY-71 rifle are about 10 times less effective than hand grenades. You have to hit enemy almost literally on forehead for any effect.

AI

AI is just daft - enemy will see you in bushes, point at you, run to raise the alarm, often even shoot a petard and then... start sneaking in exactly opposite direction with their back to you.

Once shot the enemy will often look for the source of bullet for exactly 30 seconds and then forget about ever getting shot. Must be natural occurance in Korea.

Helicopters can see you regardless of how deep and low in the forest you are. Sometimes you are hidden so deep and so well that the bullets of their guns can't reach you, but they will still spot you.

Machine gun positions are guaranteed spawn points. Once you shoot a gunner the nearest AI soldier will move on to replace him. On some maps you can camp long enough for the bodies to pile up to the point that 10th or 15th gunner in a row simply can't reposition the gun because of all the corpses.

Body with pool of blood in the middle of the road does not alarm walking guards. They will walk by and let you shoot them point blank from behind the same stone, no problem.

Enemies cry "Grenade!" and then start running around it in circles.

Physics:

Blasting semi burned out buggies with grenades will often make them explode and dance around with rumbling sound and metalic banging for long minutes.

Some objects, like frogs, when thrown will fly forever.

Guns and bodies get stuck in hut floors

Objects levitate in badly coded areas - weapons, bodies, shoot all tyres on trucks in quarry and they just stay, floating in the air. Chopped down trees sometimes prop themselves on two straws of grass.


None of which would bother anybody if it wasn't for the fact just about any reviewer of this game peed their pants about AI, graphicsm, physics and realism of this game.
 
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My one major niggle with crysis is the fact that some of the textures used don't even belong in HL1 let along what is meant to be the pinnacle of pc gaming (graphically at least).

This is made even worse when that same said texture is used on a large rock yet on the other side a more realistic texture is used ?! :confused:
 
They turn around when you fire because you have the silencer fitted and the sound of the bullets hitting (missing) behind them is louder then you actually firing them.

Still no reason to ignore the guy in front, firing a gun at you but I think thats the reason
 
my niggle is that in multiplayer.... the list of kills ont he left hand side...


both player names are the same colour ! how you meant to tell which team is killing which ?
 
After completing Crysis today I fid myself feeling a little short changed from the experience. Despite being a huge fan of Far Cry it took me a little while to get into Crysis. However once I did I found it awesome ..... then I got into it a bit more & things started to go wrong.

The nano suit system is sublime. I said before Crysis had been released that I thought the nano suit would make or break this game. It makes it ...... but then it kind of breaks it! Once you get used to using the suit it makes the game very easy - Stealth into an area, shoot a couple of guys, take cover & re-charge. Repeat until the area is clear! It's fun but I think the nano suit often gives you to much edge.

The AI has moments of brilliance ...... then moments of complete stupidty. Apart from the things people have mentioned one thing I noticed is that the Korean enemies don't seem to be aware that they are in an undulating landscape! At one point I was about 10 metres above a group of korean soldiers. I popped one in the head & then just took pop shots at the rest whilst they run around. I was completely exposed but I was never shot at. At one point a soldier threw a grenade & killed one of his own men! Again the cloak mode seems to completely phase the AI as well - you can be in front of a soldier who's shooting you, cloak, move slightly & he's lost you completely. The cloak is just to powerful a weapon even though it lasts for a limited time when moving.

All of the vehicles feel awful to drive - they were better in Far Cry & had limited ammo, which was much better.

The landscapes are not near as open as Far Cry's were. In Far Cry you could go anywhere. In Crysis things are more restricted & there are invisible walls at the top of hard to reach cliffs. Remember the Rebellion map in Far Cry? There's nothing anywhere near that expansive in Crysis.

The game is not as long as Far Cry. Not by a long way. Not only that but it feels like it was rushed towards the end. I was getting quite bored by the time I'd beaten the Korean General.

The storyline trully sucks. I'm definitely of the ilk that gameplay comes first in FPS's & the storyline is just a pleasent narrative to help move things along. But what annoyed me in Crysis was all the potential story twists that were never explored - The Korean Nano suites? "I didn't think they had that technology". I thought this might have lead to some twist as to were they got it from. But nothing more was said about it after the first encounter. There are several examples of this all which contribute to make Crysis feel rushed.

Someone mentioned the night vision - what was the point of this? I used for about a minute in t he mine before deciding I'd be better off fumbling in the dark. The night vision in Far Cry was much better.

The graphics were awesome but the best is out of reach of the majority & it requires hacks & tweaks to get it looking anything like those demo's we saw. There's been lots of bull about the graphical part of Crysis.

I'm starting to think that Far Cry is the better game. If you could take Far Cry & rebuild it in Cry Engine 2 then you have the best gameplay & best graphics of any FPS. To make Crysis better I'd make the nano suit cloak mode slightly visible like Predator. So at least enemies could see you when were moving or they were close. But to make that effective requires much better AI than Crysis is capable. I think everything else about the nano suit was quite well balanced.
 
1.poor ai
2.enemys take way to much fire to put them down
3.Helicopters are a pain to kill
4.Various sound issues like gunfire sticking craking sound etc
5.Buildings falling on enemys dont kill enemys

the list goes on
 
2.enemys take way to much fire to put them down
3.Helicopters are a pain to kill
I agree with the rest of your post, but these two points are lost on me.

R.E. #2: If you shoot them in the head or neck it literally takes one round to kill them, but if you're aiming at their torso (esp. if they have body armour on) then you're going to waste half a magazine on them.

R.E. #3: I hate helicopters in this game, I really do. Slyvester on these forums loves to mock my hate of the helicopters, but I can't see how they're hard to take down. As long as you evade them for long enough (which isn't hard, you can hide in something as small as a shrub and lose them) you will sooner or later find a rocket launcher in some blatantly obvious spot. Three shots and it's dead.

I know this is a gripe thread, but I also like to think that replies to certain gripes might make the game a little more pleasant for people having problems killing enemies and whatnot. :)
 
Helicopters are way too easy because:

Take your nade launcher, do not use mouse2 to aim, just use the laser on the rocket launcher, and think where the helicopter will fly next, and shoot there 2 times. once its been hit once it will hoover for a few seconds at the same place. Then again until the helicopter is down.

And delta is the way to play. its a lot better than hard. Espicially the time the nano suit takes to recharge or regenerate you. The suit is less powerfull on Delta, because of the recharge time.

if you wanna make it really hard, you can change some parameters in the console, like suit regenerate time 120 :)
 
As long as you evade them for long enough (which isn't hard, you can hide in something as small as a shrub and lose them) you will sooner or later find a rocket launcher in some blatantly obvious spot. Three shots and it's dead.

Your joking right? They can see you even when cloaked, let alone in a small bush.
You can be in a dense bit of forest and the choppers can still see you.
Plus its 2 shots with the rocketlauncher most of the time, I managed it in one the other day, so I'm guessing they have an even weaker spot.
 
Helicopters are way too easy because:

Take your nade launcher, do not use mouse2 to aim, just use the laser on the rocket launcher, and think where the helicopter will fly next, and shoot there 2 times. once its been hit once it will hoover for a few seconds at the same place. Then again until the helicopter is down.

And delta is the way to play. its a lot better than hard. Espicially the time the nano suit takes to recharge or regenerate you. The suit is less powerfull on Delta, because of the recharge time.

if you wanna make it really hard, you can change some parameters in the console, like suit regenerate time 120 :)
The problem with helicopters are if you get caught by one they never go away they are always there on your track.On one ocassion i went invisible for 5 minues behind a tree and guess what the choper was still there stupid programing glitch im guessing for the helicopters.Just one of the many glitches that plague this game atm!
 
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