Was Crysis Overhype?

I think that Crysis is a good game, overall. I hated the zero-g/core level. That was the worst bit of Crysis, the lead up to it was excellent. The levels themselves are very good, the story is a bit cacky, rough around the edges; and has plotholes like a N.Korean landmine area, tbh.
Technologically, it is excellent, the AI may need some smoothing out, but other than that it is a A* tech title.
 
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YES

1) Late

2) Buggy (if going by info in the CEO's interviews was accurate and not BS) as none of it seems true for now, with Quad/SLI and CPU Dependancy and named Hardware running at Max settings.

3) Basically for me its FarCry with newer Graphics and Aliens.

all of the above
while we are on the subject
Dx10- thats useful--not
Vista64- not one of the latest decent games will run on it right
some ****er owes me some money for this load of b*******

rant over
 
Yeah, I'd at least like to see some sort of aknowledgement after he spent so much time demanding it over and over again. I mean I didn't have to go and get it, I'd already provided evidence with my graphs.

I did this purely for his benefit and now he's disappeared. :confused:

Edit: I just ran three loops of the benchmark again but this time I set task manager on high speed instead of normal. It definitely uses multiple cores when there's a lot of physics going on and this is with no AI.

72j4owx.png



I work for a living so went to bed.
 
Alright, lol. I fold. If there was some ulterior motive here I'm sure you would've come out with it.

Here's the screenshot you asked for easy. Left side is the Crysis CPU benchmark running on my primary display in 800x600, low settings but high physics. The right side is my task manager log on my 720p TV.




I don't want you to run any benchmark.

I want an In game screenshot.At your native resolution.

Just like when you are playing in game.
 
Surely its only going to be pushing all 4 cores when it really needs to?

Anyway I thought it was a great game. Played much better than Farcry.
 
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One of the big rules of threaded programming is - if your program has to do everything sequentially then you're not going to see any benefit from throwing additional CPUs at it as they'll only have to wait for each step anyway.

If anyone bought a Core Quad thinking it would make a radical difference in ANY game (which by nature don't lend themselves well to threaded programming) then more fool them!
 
One of the big rules of threaded programming is - if your program has to do everything sequentially then you're not going to see any benefit from throwing additional CPUs at it as they'll only have to wait for each step anyway.

If anyone bought a Core Quad thinking it would make a radical difference in ANY game (which by nature don't lend themselves well to threaded programming) then more fool them!

Maybe, but these days I don't see games as sequential - AI sub routines don't need to wait for physics subroutines, etc. They can all happen independantly of each other.

Edit: I suppose this is not multi-threaded though.. it's just distributing operations to different cores....
 
I thought the AI was horrible, the quality of the game dropped significantly when the aliens appeared and the only saving grace was the first and last couple of levels imo

The game is simply a tech demo for their engine,
As a game it was pretty average, borderline dull. Graphically it was amazing imo
 
Playing this through for the second time now with modified cfg- performance is good, it looks great (you'd have to be blind or have eye AIDS to say this isn't the best looking game created), and i'm absolutely loving it. I think the main reason why people are having such extreme reactions is becuase they feel the need to be different. Any game as big as this always brings the nay sayers out of the woodwork. This game is good- it's fun, it's not perfect but nethertheless it wins. end of :rolleyes:
 
I thought the AI was horrible, the quality of the game dropped significantly when the aliens appeared and the only saving grace was the first and last couple of levels imo

The game is simply a tech demo for their engine,
As a game it was pretty average, borderline dull. Graphically it was amazing imo
Simply a tech demo, rofl- don't even need to point out the obvious fallacy there. Yeah, was a very average game:rolleyes: You sure you weren't playing pacman?
 
Good game that looks amazing even if it runs slow. I loved the point about half way through where those guys with a cloak are hunting you in the dark really amazing stuff.

Can only be played properly if you have a top end proc and an 8800 ultra or similar.
 
Simply a tech demo, rofl- don't even need to point out the obvious fallacy there. Yeah, was a very average game:rolleyes: You sure you weren't playing pacman?

What was so amazing about it?
I liked but the build up (apart from the annoying patrol boats i still have no idea why they even bothered to put them in, they were crap in far cry and they are still crap) but it went pear shaped from there on until the last couple of fights
Midway through the game thee is little or no guidance on what you are actually expected to do, prime example of this is
*SPOILER WARNING*
The level where you have to go to the graveyard, you spent ages driving around pointlessly getting from one side of the area to the other because there is no indicaton that there was a cliff that cut off what looked like the road to the objective
The levels may be large but they are very very linear, there is no free roaming you are filtered by invisible zone walls from one place to another and if you do reach a zone wall you suddenly stop as your character flops about like a hamster on crack. Theres nothing wrong with this, half life does it very well but crysis doesnt you can spend 15-20 mins scaling a hill for the perfect sniper spot only to find that you cant go any further because a leaf is blcking your way

The Ai is poor, there is no if's then's or but's about it, it is simply crappy and for me at least ruined the immersion

The story is average, and a bit weak at points, this may be subjective as i did play it off the back of COD4 and HL:Ep2. It reminds me of Prey somewhat, there are good bits but the crappy ones seem to drag the tone down.

The nano suite is a pretty good addition i really liked the customisation of the weapons but be honest, how many times did you actually feel the need to use anything other than stealth and armour. Yes there are poorly disguised plugs to get you to occasionally use the extra toys but there is no real need other than that, you arent faced with enemies which require certain tactics to beat for the vast majority of the game. I felt while being good, the lack of utilisation of the suite to make the game more immersive and give you the sense of actually needing tactics cheapend the effect.
Yes you could go out of your way to use it, but then its the same as Assassins Creed you are doing things for the hell of it, not because you using tactics to take out kills

The weapons, these annoyed me the most, they were just poor i understand the need for realism but come on there isnt even any point aiming with the majority of them as they are likely to spray everywhere except where you are aiming so you are forced into using a handful of guns which are actually accurate enough to kill something with. Even on 1 shot they were horrible to snipe with.
 
I found the game to live up to the hype, graphics were amazing, interesting story and many ways to solve objectives.
Allright, a lot was recycled from Farcry, but I only saw all the good bits really:P.
Ending was dissappointing in a way since I hate cliffhangers.
 
I don't want you to run any benchmark.

I want an In game screenshot.At your native resolution.

Just like when you are playing in game.
Ah, I just knew you wouldn't be happy with that somehow. :)

Now I see what you're playing at, and I'm not interested in going round in circles with you until I give up out of frustration and you pretend you "won" some unimportant victory. I said all along it's only when there's physics going on and the game itself is too GPU-limited to use the CPU to 100% at standard gaming resolutions.

I've proven beyond doubt that Crysis utilises quad-core, my job here is well and truly done. What you're now asking me to do is break the laws of physics and turn a GPU-limited game at a GPU-limited resolution and settings into a CPU-limited one, so either you're just clutching at straws now or you've forgotten what GPU/CPU-limitation actually mean. :cool:

For posterity, the proof and the pudding:

72j4owx.png


Surely its only going to be pushing all 4 cores when it really needs to?
That's right and it does push all four cores when it's not waiting on the GPU, at least when there's use of physics going on. The benchmark I was running doesn't even have any AI in it. :)

Edit: I suppose this is not multi-threaded though.. it's just distributing operations to different cores....
I thought that's what multi-threading meant. :p
 
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I liked but the build up (apart from the annoying patrol boats i still have no idea why they even bothered to put them in, they were crap in far cry and they are still crap) but it went pear shaped from there on until the last couple of fights
Midway through the game thee is little or no guidance on what you are actually expected to do, prime example of this is
*SPOILER WARNING*
The level where you have to go to the graveyard, you spent ages driving around pointlessly getting from one side of the area to the other because there is no indicaton that there was a cliff that cut off what looked like the road to the objective

Didn't have a problem with this at all, I like the fact they didn't hold your hand through the entire game- it makes you get more involved. Like on the alien ship- you just have to wait some parts out. For some people this in unacceptable and you must have arrows, minimaps and people shouting at you to go over here- for those people I recommend something a little simpler and clear cut such as tetris.

The levels may be large but they are very very linear, there is no free roaming you are filtered by invisible zone walls from one place to another and if you do reach a zone wall you suddenly stop as your character flops about like a hamster on crack. Theres nothing wrong with this, half life does it very well but crysis doesnt you can spend 15-20 mins scaling a hill for the perfect sniper spot only to find that you cant go any further because a leaf is blcking your way

The first few levels of the game as a free roaming as you're going to get without comprimising the entire game- you couldn't have had entire free roaming with Crysis- it wouldn't have worked.

The Ai is poor, there is no if's then's or but's about it, it is simply crappy and for me at least ruined the immersion

You tried it on delta? It's not the best AI ever with twinkly bits, but it ain't bad.

The story is average, and a bit weak at points, this may be subjective as i did play it off the back of COD4 and HL:Ep2. It reminds me of Prey somewhat, there are good bits but the crappy ones seem to drag the tone down.

Story is pretty good - Even if it wasn't completely originale it kept me engaged the whole way through.

The nano suite is a pretty good addition i really liked the customisation of the weapons but be honest, how many times did you actually feel the need to use anything other than stealth and armour. Yes there are poorly disguised plugs to get you to occasionally use the extra toys but there is no real need other than that, you arent faced with enemies which require certain tactics to beat for the vast majority of the game. I felt while being good, the lack of utilisation of the suite to make the game more immersive and give you the sense of actually needing tactics cheapend the effect.
Yes you could go out of your way to use it, but then its the same as Assassins Creed you are doing things for the hell of it, not because you using tactics to take out kills

You are rewarded for being creative in this game, if you wanna blitz through it and do the bare minimum then don't expect maximum reward;)

The weapons, these annoyed me the most, they were just poor i understand the need for realism but come on there isnt even any point aiming with the majority of them as they are likely to spray everywhere except where you are aiming so you are forced into using a handful of guns which are actually accurate enough to kill something with. Even on 1 shot they were horrible to snipe with.

Found the weapons great- single shot mode from a distance with any of the AR's was mega effective. You heard of strength mode?
 
Didn't have a problem with this at all, I like the fact they didn't hold your hand through the entire game- it makes you get more involved. Like on the alien ship- you just have to wait some parts out. For some people this in unacceptable and you must have arrows, minimaps and people shouting at you to go over here- for those people I recommend something a little simpler and clear cut such as tetris.
Theres a difference between hand holding and illogical design, as i illustrated in the example

The first few levels of the game as a free roaming as you're going to get without comprimising the entire game- you couldn't have had entire free roaming with Crysis- it wouldn't have worked.
I said this already

You tried it on delta? It's not the best AI ever with twinkly bits, but it ain't bad.
Yes

Story is pretty good - Even if it wasn't completely originale it kept me engaged the whole way through.
Each to their own, i didnt say it was bad i said it was averag

You are rewarded for being creative in this game, if you wanna blitz through it and do the bare minimum then don't expect maximum reward;)
Please actually read my post, i said the suite concept wasnt used by the developers, it was a good idea plonked in the game and left at that
Its exactly like assassin's creed where they started an idea but didnt develop it enough

Found the weapons great- single shot mode from a distance with any of the AR's was mega effective. You heard of strength mode?
What possible sense does having a strength boost have on the physics of the gun, regardless whether it worked or not it makes no sense at all that the gun is more accurate (the first shot) because you have strength mode enabled the only possible difference that should make is that you hold the gun steadier

the question was did it live up to the hype. imo no
abd as a game is it good if you remove the fancy physics and gfx?, imo no its average
but then i guess that depends if you liked farcry
 
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I thought the AI was pretty good? They use cover effectively, flank, lob grenades to flush you out, will call for reinforcements etc. The usual stuff. Its not perfect but its not as scripted as most shooters. Its only a computer game.
 
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