Several Pirates of the Burning Sea Servers shut down, is this the beginning of the en

Associate
Joined
28 Feb 2008
Posts
80
Source: http://www.strategyinformer.com/new...rs-shut-down-is-this-the-beggining-of-the-end

Pirates of the Burning Sea hasn't been available for too long, 3 months to be exact, but Flying Lab are already planning to downsize the amount of servers available to four from the eleven public servers that were available. This move is being made to consolidate the POTBS fanbase, so in other words there aren't as many subscribers as the developers originally expected.
 
Sad to see that they've had to do this though the game didn't live up to the hype generated by the usual MMORPG web sites. Seems that most of the current player base wanted server merges and for the game itself it should be a good thing as it relied on a strong community for PvP/economy.
 
Last edited:
Sadly I predicted this would happen during my time in the beta. A pity to see yet another MMO fail to live up to expectations and collapse, seems its becoming all too common an occurence.
 
Without playing the game I can't really comment on the games quality. But can discuss the state of the mmo market.

Is the market saturated by mmo games? To me it seems like there is really large market and only the games that are from well known Lore or a original setting (EVE Online) seem to do well, with what seems like a larger number of games disapearing from view, Auto Assault, Saga Of Ryzom COH/COVfor example.

For me it seems that with a couple of exceptions (LOTRO, maybe AOC) that the ideal time to get an MMO out was between 2002-2005, and that now unless it's got well known lore to back it up or is exceptionally well made games just seem to slip into obsurity.
 
I doubt it will get shut down totally, SoE will probably just take it over completely and keep a server or two up much like they did with MxO.
 
Without playing the game I can't really comment on the games quality. But can discuss the state of the mmo market.

Is the market saturated by mmo games? To me it seems like there is really large market and only the games that are from well known Lore or a original setting (EVE Online) seem to do well, with what seems like a larger number of games disapearing from view, Auto Assault, Saga Of Ryzom COH/COVfor example.

For me it seems that with a couple of exceptions (LOTRO, maybe AOC) that the ideal time to get an MMO out was between 2002-2005, and that now unless it's got well known lore to back it up or is exceptionally well made games just seem to slip into obsurity.

I think the market is saturated, but saturated by lots of small relatively unheard of MMO's. I think there is plenty of opportunity for someone to make another game of WoW's size.
 
I think they'll leech as much money out of it as they can until they break even or as close as to as possible then probably end it.
 
Do you think the MMO userbase could/would grow by another 10 million players, for the next big game or would a playerbase for a game the similar size to WoW be for the most part leeched from other games?
 
Do you think the MMO userbase could/would grow by another 10 million players, for the next big game or would a playerbase for a game the similar size to WoW be for the most part leeched from other games?

Blizzard have always said their user base was from fans of the Warcraft IP that they brought into playing MMO's rather than leeching from other MMO games. The recent account numbers suggested that over half of that number was in Asia. The rest should be content with about 250k to be a success.

Unfortunately I don't think there are many other IP's that could reach that kind of user base, other than Star Wars (probably what SOE/LucasArts thought with the whole NGE debacle).
 
I would rather say that a minority of WOW's players were warcraft fans first, a larger portion of blizzards subscriber base have come from word of mouth and friends of people who already play.

Infact most people aren't even fully aware of where the warcraft ip originated from which really frustrates me.

The next big mmo to get a multi-million user base is going to be an mmo with an immense ammount of cash behind it and currently there is only one that fits that bill.

EA Mythics Warhammer.

While i know a vast majority of people will cry foul at warhammer for "copying" warcraft most if not all forget that warhammer is the grand daddy of warcraft. Blizzard took the idea's of orcs and elves and dummed it down for the masses which luckily for them worked fine.

Age of Conan is another game that could do well, but i think with its fairly steep system requirements will place a large majority of its possible player base out side of the games requirements.
 
I'm really hoping for another big MMO to hit the market. Finish education soon so looking forward to guilt free playtime, main two I'm considering is warhammer and aion, fingers cross they fit the bill.
 
Blizzard have always said their user base was from fans of the Warcraft IP that they brought into playing MMO's rather than leeching from other MMO games. The recent account numbers suggested that over half of that number was in Asia. The rest should be content with about 250k to be a success.

Unfortunately I don't think there are many other IP's that could reach that kind of user base, other than Star Wars (probably what SOE/LucasArts thought with the whole NGE debacle).

I reckon Discworld would make a decent MMO, a large selling and long running series of books and couple of successful TV films on Sky.
 
I think the next big game will either steal it's subscribers from other MMO's.
Or there will be a change in the way the MMO is made so they it isn't aimed at the person who raids and pvp's every day, but aimed towards the casual console player, with no subscription cost.
 
I reckon Discworld would make a decent MMO, a large selling and long running series of books and couple of successful TV films on Sky.

I agree..would love to see a Discworld MMO, I think it could be immense fun, however I think many folks wouldnt get the humour.

Another couple of titles which I think have a lot of potential to be a massive hit MMO are a Fallout MMO and a Baldurs Gate MMO
 
While i know a vast majority of people will cry foul at warhammer for "copying" warcraft most if not all forget that warhammer is the grand daddy of warcraft. Blizzard took the idea's of orcs and elves and dummed it down for the masses which luckily for them worked fine.

Age of Conan is another game that could do well, but i think with its fairly steep system requirements will place a large majority of its possible player base out side of the games requirements.

they may cry foul but it wont be because there are orcs in it :p

And WoW is the original because Warhammer doesn't exist in a released MMO form
WoW did a lot of things very right, and i hope subsquent mmo's learn from it to ultimately give us, the gamer, a better experience
 
Age of Conan is another game that could do well, but i think with its fairly steep system requirements will place a large majority of its possible player base out side of the games requirements.

Even if everything else goes right for Conan, this is the single thing that will stop it being a WoW killer. WoW runs on ANYTHING, and it takes bugger all configuration to get it running. What percentage of the 10 million wow players have a PC that will handle a crowded siege screen in AoC? Hardly any I'd be willing to bet.

Low system requirements were such an abvious winner for Blizzard, it amazes me that other devs still try to bring out mmo's that look like Crysis.
 
Most of the MMOs that came after WOW have be half assed rushed out the door in the hope of big bucks. Be that half their content not ready for release and I me low end content(Vangard). No pvp, lord of the rings? Overly instanced D&D online and even EQ2. The MMO market is just waiting for someone to get it right.

At the moment the only games worth mentioning are WOW, Eve-online and EQ2 all the other are lacking in one way or the other.
 
Back
Top Bottom