But it isn’t only that GTA IV isn’t perfect; it’s not even revolutionary or innovative. It’s also got a sizeable laundry list of graphical and gameplay issues. Ordinarily, I wouldn’t discuss a game’s shortcomings first, but everyone already knows this is a game worth playing and that you should run out and get it if you haven’t already. It’s an incredible game in many ways, but only because its standing on the shoulders of its predecessors.
If it were just a matter of a few small issues here and there, I would have no problem ignoring them, moving on, jumping on the gangster train, and declaring this “The Most Bestest Awesomest Coolest I-Want-to-Have-Its-Babies-est Game Ever!” Trouble is, most of the game’s problems are the same problems that have been following the series since it first made the transition to 3-D almost a decade ago, and the few major additions that it does have introduce yet more problems.
These long-standing issues are like an untreated STD that was easier to ignore when the series was young and fresh and nubile, but now that the series has slowed down a bit by scaling back its scope and by returning to an old haunt (Liberty City), it’s hard not to think about that festering, scratch-inducing rash. These problems were forgivable while the games were still being released for the PS2 generation, but with the transition to a new generation of consoles, I would expect these issues to be resolved. No such luck.
The on-foot controls are still as cumbersome as ever, and for whatever ungodly reason, Rockstar still insists on using an auto-centering camera that you continually have to flip up as you drive in order to see over and around your car. In essence, the series desperately needs a revamped control and camera scheme across the board. They need to start from scratch instead of trying to force this antiquated control system to work.
The most egregious holdover, however, is in the game’s graphics. Now that games like Assassin’s Creed and Crackdown have been made, the frequency of object and texture pop-in and ****-poor framerates here stands out like a bloody stump squirting gallons of Technicolor blood. On both 360 and PS3, framerates in GTA IV hover around 25 fps for most of the game; it can change depending on the in-game time of day, weather pattern, and amount of traffic, but it rarely hits the expected current-gen minimum of 30 fps. It’s a constant buzz-kill that regularly sent me packing to one of the game’s many drinking establishments. Texture pop-in doesn’t affect the gameplay at all, but when you’re in a helicopter, the overwhelming amount of pop-in quickly kills any immersive feeling you may have had. Buildings looks like un-detailed blobs of color, even at close range. And while driving, don’t be surprised if a roadside object pops into view right in front of you.
These graphical errors have been with the series since it first appeared on PS2, but because the game was pushing so many technical and gameplay boundaries at the time, no one cared. But in these current-gen times, it makes the game look decidedly last-gen. Worse, GTA IV claims to have stripped off so many extras that you would expect it to run at least as well as its open-world genre competitors. This is a game all about immersion and about convincing you that you’re living and acting in an alternate world, but these major technical shortcomings make it a hell of a lot less convincing than it should be.