Eurogamer: 360 > PS3 GTA4

It's brilliant how the fanboy's minds work,

They pick the smallest little details to prove their console is better, like 1 second faster loading times after install but as soon as someone says something huge like 20% lower resolution, lack of anti-aliasing and 20% lower framerate, they say it doesn't matter as it is only 20%

Surely you just did the same thing?? If it took 3 seconds on the 360 and 1 on the PS3 then then PS3 is 200% faster? Its all so very very pointless in the end :)
 
lol KNiVES 1 - Fangirls 0

To be fair it could run so much better on both systems, there is very little in it, that's what I'd like to see in the next GTA, a smoother framerate.
 
I imagine if the PS3 is told to upscale the image to 1080p it would detriment the performance a bit?


My PS3's fan certainly kicked in quicker before I limited its output to 720p (my TV is a 1366*768 panel but will take a 1080p input)

edit: this is historical, I limited it to 720p a long time ago.
 
After you spend ages trying to get Crysis to run above 30FPS, you'll be able to tell the difference between 28 and 30.

It's easy to tell the difference between 30 and 60, lol.

Like I have said before, if you put the same game running at 30 and 60fps next to each other then yeah I'm sure I could easily tell the difference. But, I really couldn't tell you what framerate a game is running at from looking at it on it's own unless it's stupidly low - maybe I just don't look at it long enough and analise it enough to let it bother me? If it runs fine and plays good then I'm happy!
 
Very true, which is why the question arises: why didn't Rockstar tone down the graphics a bit, to get a consistent framerate and to have better draw distance / eliminate pop-in etc. Those are all issues which affect GAMEPLAY, not just 'graphic whores' :)

I think they did tone down the graphics. Take a look again at some of the eraly trailers and some of the first screenshots and then look at the game. They have definately made graphical sacrifices to get the game running smoother imo. Problem then though is you get people whinging about how they don't like the frosted glass look of the background etc.

Hopefully R* have learn't enough about how to impliment the RAGE and Euphoria engines on this gen of hardware so that the next game will have noticable improvements - although I do think it looks great the way it is, as it still essentially looks like a GTA game in graphical style :D
 
This reviewer seems to be one of the few who is brave enough to give an accurate review...

But it isn’t only that GTA IV isn’t perfect; it’s not even revolutionary or innovative. It’s also got a sizeable laundry list of graphical and gameplay issues. Ordinarily, I wouldn’t discuss a game’s shortcomings first, but everyone already knows this is a game worth playing and that you should run out and get it if you haven’t already. It’s an incredible game in many ways, but only because its standing on the shoulders of its predecessors.

If it were just a matter of a few small issues here and there, I would have no problem ignoring them, moving on, jumping on the gangster train, and declaring this “The Most Bestest Awesomest Coolest I-Want-to-Have-Its-Babies-est Game Ever!” Trouble is, most of the game’s problems are the same problems that have been following the series since it first made the transition to 3-D almost a decade ago, and the few major additions that it does have introduce yet more problems.

These long-standing issues are like an untreated STD that was easier to ignore when the series was young and fresh and nubile, but now that the series has slowed down a bit by scaling back its scope and by returning to an old haunt (Liberty City), it’s hard not to think about that festering, scratch-inducing rash. These problems were forgivable while the games were still being released for the PS2 generation, but with the transition to a new generation of consoles, I would expect these issues to be resolved. No such luck.

The on-foot controls are still as cumbersome as ever, and for whatever ungodly reason, Rockstar still insists on using an auto-centering camera that you continually have to flip up as you drive in order to see over and around your car. In essence, the series desperately needs a revamped control and camera scheme across the board. They need to start from scratch instead of trying to force this antiquated control system to work.

The most egregious holdover, however, is in the game’s graphics. Now that games like Assassin’s Creed and Crackdown have been made, the frequency of object and texture pop-in and ****-poor framerates here stands out like a bloody stump squirting gallons of Technicolor blood. On both 360 and PS3, framerates in GTA IV hover around 25 fps for most of the game; it can change depending on the in-game time of day, weather pattern, and amount of traffic, but it rarely hits the expected current-gen minimum of 30 fps. It’s a constant buzz-kill that regularly sent me packing to one of the game’s many drinking establishments. Texture pop-in doesn’t affect the gameplay at all, but when you’re in a helicopter, the overwhelming amount of pop-in quickly kills any immersive feeling you may have had. Buildings looks like un-detailed blobs of color, even at close range. And while driving, don’t be surprised if a roadside object pops into view right in front of you.

These graphical errors have been with the series since it first appeared on PS2, but because the game was pushing so many technical and gameplay boundaries at the time, no one cared. But in these current-gen times, it makes the game look decidedly last-gen. Worse, GTA IV claims to have stripped off so many extras that you would expect it to run at least as well as its open-world genre competitors. This is a game all about immersion and about convincing you that you’re living and acting in an alternate world, but these major technical shortcomings make it a hell of a lot less convincing than it should be.
http://www.gamerevolution.com/review/ps3/grand_theft_auto_iv
 
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All sites are giving very differing opinions, here's a section from Jeff Gerstmann's review who is notorious for being honest and usually favours the 360 over the PS3:

This is the first time in a long time that a GTA game has debuted on multiple platforms, and of course, people are going bananas trying to dissect every little difference they can. From my time with both versions, I found the PS3 version to run a little smoother, though neither version is immune to drops in the frame rate when things get crazy. The PS3 version installs up front and seems to load and stream a little better as a result. The 360 version’s loading and streaming is entirely dependent on the quality of your hardware’s DVD drive. On one system, I had no problems, the loading seemed perfectly snappy, and it generally wasn’t a thing. On the Xbox 360 Elite I have at home, though, I could hear the disc thrashing about as it tried to load, and occasionally objects and roads would appear a second or two too late, causing me to ram my car into invisible objects, in one case. Thankfully, I had another 360 at my disposal, but if your drive is already a little iffy, just know that you might run into some occasional streaming issues.
 
The 360 version’s loading and streaming is entirely dependent on the quality of your hardware’s DVD drive. On one system, I had no problems, the loading seemed perfectly snappy, and it generally wasn’t a thing. On the Xbox 360 Elite I have at home, though, I could hear the disc thrashing about as it tried to load, and occasionally objects and roads would appear a second or two too late, causing me to ram my car into invisible objects, in one case. Thankfully, I had another 360 at my disposal, but if your drive is already a little iffy, just know that you might run into some occasional streaming issues.
Exactly what I meant, so there is a difference in 360 hardware that causes one setup to stutter more than another setup, maybe this is also an issue with older 60GB PS3's compared to newer 40GB PS3's ???
 
But it's all about the framerateeeeeee

Also am i alone in thinking the cars handle better on the PS3 version?
 
What a stupid thread to start, borderline sad to be honest, GTA has never been about graphics but enjoyment, but all you graphic whores just want more stuff to pick at.
(By the way I own no next gen consoles as of yet)

/head-smash-on-desk

the OP was pointing out the FPS, not being a 'graphic whore' -is that a prostitute that draws pictures?

low FPS spoils any game
 
I wonder if they will allow the 360 users to turn off that stupid graphic effect in a future patch.. it may well look the way they wanted it, but it makes my eyes hurt at times.
 
Both are extremely poor, PC version is where it's at.

Not going to disagree, but take into account the price of the parts you will need in order to get this running as well as it does on 360/PS3, I'm betting it will be more expensive than a 360/PS3. And your getting it on consoles 6 months earlier.

Pro's and Con's to every format, the PC version will look the sharpest though due to higher res, and if you've got the kit will run smoother too.

Wonder if PC version will get the DLC and MS will distribute it through Games for Windows?
 
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