Finally I can prove I am quicker than Hamilton...

Soldato
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http://news.bbc.co.uk/1/hi/technology/7440658.stm

Whatcha recon to this folks?

Sounds like a brilliant idea to me, but as they mention in the article it could be hard to implement the A.I in conjunction with the real time GPS data...

i.e, if an F1 driver has to slow down to overtake you (using the A.I), how does it then re-sync with the GPS data coming from the race?

They just need a developer to adopt the idea with them since they have no plan to create the games themselves, just the back end.

Imagine this in the LFS/GTR engine...spending a Sunday afternoon leisurely embarrasing overpaid F1/Moto GP/WTCC/BSB/BTCC talent.* :D

*or fail miserably and realise how good these riders/drivers actually are and get depressed.
 
silly idea - what if I cause a pile-up in the game? are they going to cause the actual cars to do the same?

I hate BBC tech news stories - always sound like they're written by grandmas
 
silly idea - what if I cause a pile-up in the game? are they going to cause the actual cars to do the same?

I hate BBC tech news stories - always sound like they're written by grandmas

Missing the point methinks.

As the person above said, it sounds like it'll be ghost style racing, you have a grid of cars taken from the GPS sat data, you are the only real player in game, you wouldn't be able to collide with the other cars, just see them on the track and their laptimes etc.
 
Missing the point methinks.

As the person above said, it sounds like it'll be ghost style racing, you have a grid of cars taken from the GPS sat data, you are the only real player in game, you wouldn't be able to collide with the other cars, just see them on the track and their laptimes etc.

That's not what it says:

"If Hamilton is driving behind you he can't see you [in the game], so he would drive right through you," explained Mr Lurling.

"So the AI takes over at that point and you see a very realistic overtaking."

The system also handles the results of in-game collisions between real and virtual drivers.

In this case, the real car always drives away. The gamer's fate is less certain.

"We go for optimal realism but the game experience has to be right," he said.

which sounds completely unworkable. Would be good for a rally game with a raceable ghost though.

And I don't think they could sell it for f1 to anyone other than codemasters since no-one else has an f1 license... ?
 
That's not what it says:



which sounds completely unworkable. Would be good for a rally game with a raceable ghost though.

And I don't think they could sell it for f1 to anyone other than codemasters since no-one else has an f1 license... ?

Screw F1 anyways, it would be put to better use on an actually entertaining race series. WRC, like you say. :)
 
Finally I can prove I am quicker than Hamilton...

Until simulations provide a 100% accurate recreation including physical conditions in the cockpit you can't prove squat.
 
That's not what it says:



which sounds completely unworkable. Would be good for a rally game with a raceable ghost though.

And I don't think they could sell it for f1 to anyone other than codemasters since no-one else has an f1 license... ?

Oh I know what it says, but as you say it sounds totally unworkable, it'll be no doubt toned down to ghost racing, I can't see it working any other way.
 
"If Hamilton is driving behind you he can't see you [in the game], so he would drive right through you," explained Mr Lurling.

"So the AI takes over at that point and you see a very realistic overtaking."

The concept sounds interesting but (and for obvious reasons) it seems that the real racing drivers will have an unfair advantage, if they don't have to navigate around other racers as a gamer would then they should find it significantly easier.
 
this sounds like loads of fun :D i would definitly invest in a steering wheel and pedals for my pc :D BRING IT ON :D

if they wanted to make it as realistic as possible they could invest loads of money in this i idea....
have several gps markers on the car to track the direction of the car better, then have helmets like they do in apache helicopters that move the gun to where they look. but instead of a gun they have a heads up display on their visor that shows real time displays of the "ghost" home players cars overlaying the track where they are looking and actualyl driving around so they would have to navigate around us too :D

would be crazy if they could do it :p but it might also cause a lot of accidents... espically if some one had a lag spike and a F1 car just suddenly skipped infront of them :p hehe what ya think :D reading into it a bit to much ;) patent pending!!!! haha
 
Oh woe is me for having an opinion :rolleyes:

Um, I think the point is that the thread title is not as serious as you have made it out to be...

Anyway, back on track (aha), I think it's a cool idea, although the 'real-time' aspect will be lost more and more as the race goes on, if they implement their AI suggestion. I mean, say Hamilton and Raikonnen are P1 and P2 on the track in real life, then in the game you pass Raikonnen, so it's 1. Hamilton, 2. You, 3. Raikonnen, the whole dynamics of that little group will be completely changed and will be have to be 100% AI surely, thus nullifying the whole point of the game. Or perhaps I've missed something?
 
Just :rolleyes: @ the last two posts.
I was just thinking exactly the same thing. What a great pair of posts. :p

I think that this could have a small market, I certainly wouldn't be interested in it though. If they could somehow merge it into a rugby game, then I'd be happy.
 
I was just thinking exactly the same thing. What a great pair of posts. :p

I think that this could have a small market, I certainly wouldn't be interested in it though. If they could somehow merge it into a rugby game, then I'd be happy.

You'd be happy if you could be virtually pummelled by groups of burly men in EXACT GPS DETAIL? :D

Each to their own, eh...
 
I'm sceptical about the AI/collision system. As said, what if you cause in-game damage to another car? There would no feed from Hamilton of how he's driving with, say, a broken wing. Does the AI take over for as long as it takes to get back to the pits? What then? It resumes the feed, but with a delay, so it's further back, or it super-speeds past you back to where he was? What if there's a massive pile-up and a load of cars get damaged/thrown out of position? What if this repositioning means two cars are essentially in the same position on the track? How long does the super-smart passing AI have them drive side-by-side?

To me, if they spend a long time writing the AI, and it handles a lot of events, then you're not really driving against the drivers, just the AI. And if they don't spend a long time writing it, it just plain won't work!

A ghost-style experience would easily work, on the other hand, but if that's the case, I don't see how it's worth all that effort. They might as well just program classic races into the next decent F1 simulator.

Makes no difference to my opinion.
No, but it shows what a humourless sod you are. ;)
 
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