Konami announces PES 2009 for PS3, Xbox 360 and PC

I am of course basing this comment on the 360's useless PES2006 version, which is the last one I played.

I just wish they'd get rid of the 1990's graphical menus. They are pathetic for this day and age. Great gameplay but for the love of god make it accessible menu wise. I predicted the 360 version would be gimped over the later PS2/3 version - I think I was right on that...can't remember.

I haven't played 2007 or 2008 but can guess already that the sad menu's still remain.
 
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This is not meant to sound fanboyish, but maybe Konami should make PES only for 1 platform. Didn't it all start to go wrong when they started developing on the 360 too? Spreading resources too thin maybe? They seem to be the perfect arguement for why F1 games should have stay with Sony. I'd rather have 1 platform exclusive stonking version, than 2 duffers tbh. Maybe cos i don't care what console i play on.
I think the problems with Pro Evo are more deep rooted than simply the pressures of releasing multi platform.

A common trend with the series is that no matter how right Konami get it one year, the next version will have significant changes made (and with some of the things they've altered despite having them down to perfection, it's seems like the changes are made for the sake of it).

Twice they've had a three game run where despite the game seeming perfect one year, they made the changes and somehow managed to pull it off. ISS Pro 98 - ISS Pro Evo - ISS Pro Evo 2 and Pro Evo 2 - Pro Evo 3 - Pro Evo 4. I still have and play Pro Evo 2,3,4, and despite them being from the same mould, there are huge changes to how the game plays from game to game.

The problem with so many tweaks to the gameplay, at some point enough of what made older versions great is lost. Which leaves us at the point we're at now - 5, 6 and 2008 still share some of what the best in the series had, but enough was lost with each version to result in the shambles that was 2008.

If all they're doing is modifying 2008 then I have no hope for 2009 (simply because I don't think 2008 is a good platform to build from in the first place).
 
This is not meant to sound fanboyish, but maybe Konami should make PES only for 1 platform. Didn't it all start to go wrong when they started developing on the 360 too? Spreading resources too thin maybe? They seem to be the perfect arguement for why F1 games should have stay with Sony. I'd rather have 1 platform exclusive stonking version, than 2 duffers tbh. Maybe cos i don't care what console i play on.

pes4 was brilliant on xbox never mind it going wrong when it went to 360 considering it had been multi format long before then
its the game engine that needs to change not the format
if they do one version then please be on pc so we can mod it
dont see how you can say the sony f1 game is stonking so many things wrong with it
and not anything more than a graphics update from the 2005 ps2 game but its good but not stonking
 
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rofl PES graphics are awful as usual :D

Really think that they are falling further and further behind FIFA now, PES2008 was just ridiculously bad
 
This is from the playtest at PESFAN.COM

Credit to the guys at PESfan.com who have listed all the key improvements to PES 2009 this year. Here they are:

Gameplay:
Close control more intuitive:
• Manual cursor control
• Adjusted trick control for easier control – more within natural control parameters than via special movements

Ball movement more realistic:
• Ball has always been treated as separate entity, but 2009 has new air resistance calculations for trajectory of ball
• Instant control. Buttons presses are no longer stored, making for a crisper playing style
• Heavier foot-in tackles, depending on the length X is depressed
• New friction routines to affect ball movement in terms of ground conditions
• Backspin routines calculated so ball slows accordingly
• The bounce of the ball can be used more effectively: players can flick the ball up to tee a shot, or to lift it over a defender’s trailing leg
• Skills are now integrated more into the game. If a player has the ability, they will be able to perform deft turns others cannot and will be able to feint and shimmy within the confines of the control system
• Player has to compensate for heaviness of ground when weighting passes in wet conditions or frozen ground

Teamvision enhanced:
• Tactics change according to situation
• Better off-the-ball movement – running to receive passes, etc
• AI recognizes strategies that work and accumulates data on an ongoing basis within Master League and League modes

Visuals:
Stadiums:
• Graphic depiction of weather conditions unique to each stadium
• Much more detailed lighting effects that mimic the time of day more closely
• Key new grounds like Wembley, in total about 20 stadiums
• LED Boardings (PS3 and 360 versions only)
Players:
• All new players models in game: everything reworked for additional detail
• Specific new animations to make the game flow more: players now stumble, place a hand down so as to keep running
• More individuality to movement of players: running and kicking styles, for instance: Ronaldo’s stance before a free kick

Camera:
• New vertical camera, allowing end-to-end view including ‘Player Focus’ zoom, panning in on key one-on-one situations
• New distance drawing techniques using adjusted chromatic fields

Front End - Menus:
• All new, clearer menu system
• Match stats now on sub-menus if required
• Much improved music choice

Edit:
Sound:
• In addition to the importation of graphic data, music and crowd chants can also be added
Graphics:
• Pixel Paint function allows users to create team badges from scratch

Game Modes:
Become a Legend:
• New long-term mode sees player guiding one player to glory
• Control the destiny of a midfield/striking star
• Player works within team structure, akin to popular ‘Fix’ mode – assisting play, scoring goals, etc
• Default vertical view
• Dedicated development data for player as game progresses
• Full range of transfer opportunities: but fail to play well and you will be demoted to bench or even transferred
• Based on popular Japanese mode, first time in Europe

Legends:
• Online version of ‘Become a Legend’
• Use player created in solo mode
• Play online with other ‘fixed’ position friends
• Intricate play and teamwork rewarded with PES points
• Upload finest moments for others to view and rate

Master League
• More intuitive menus
• Easier to understand two-tier negotiations: team level and individual terms
• Loyalty: players unhappy with terms, etc, will not play as well. A happy player will play better.

The lack of updates for Master League looks rather startling but apart from that Konami have outdone themselves with the new additions. What are your favourite new features? Let us know on the forums!

Also Konami Press release today:


PES Unites!
Konami unveils new modes and gamplay additions as PES 2009 strives to band together PES players in the quest for football perfection

Konami Digital Entertainment GmbH has revealed further details of the many gameplay additions in its forthcoming PES 2009 title, and has explained its unique ‘PES Unites’ slogan that has been designed to band together fans of the beautiful game via its new game modes.

Due for release on PLAYSTATION®3, Xbox 360, PlayStation®2, PC-DVD, PSP® (PlayStation®Portable) and mobile phones in Autumn 2008 (followed by a Wii version in spring 2009), PES 2009 has been reworked from the ground up. New player models, AI elements and physics routines all combine to create the most advanced and realistic football game ever, but at the heart of PES 2009 are two new modes designed to make players rethink the way they approach the game.

‘PES Unites’ is the key phrase Konami is using to sum up the ethos of the new game. PES 2009 also improves on its many existing game modes and adds a number of new ways to play the game. Central to this is the new ‘Become a Legend’ solo mode, which casts the user as a midfielder or striker within a match. Using a default vertical camera view, the player starts as a rookie pro at the start of their career, and charts the many highs and lows of becoming a professional player. An extension of the popular ‘Fix’ mode, the ‘Become a Legend’ mode sees the player operate in their favoured attacking position, and work as part of the overall team as opposed to controlling every member as in a normal game.

If successful, the player must first cement their place in the starting line-up with strong performances, before catching the eye of bigger clubs and earning a move to top flight teams. Of course, results are everything in modern day football, and players must force their way into contention or face lengthy stints as a substitute or eventually be forced to take a step down to a smaller club if performances are not good enough. The ‘Become a Legend’ mode has already proved a massive hit in Japanese versions of PES since 2007, and is certain to enjoy similar status across Europe.

PES 2009 also boasts an online variant of the ‘Become a Legend’ mode, entitled simply ‘Legends.’ Players can use their saved player in online matches with like-minded friends, and can show their skills on the larger online stage.

The PES series has always been famed for its deep yet accessible control system, but the new game is aiming even higher. PES 2009 offers an unprecedented level of control, redefining the intricacies of first touch, close control and ball distribution, while also enhancing its shooting and AI mechanisms to create an all-round footballing experience. Konami’s Tokyo-based Pro Evolution Soccer Production Team has introduced new control systems wherein the player can now perform tricks and feints without the use of special moves, but within the context of the player’s run and via rapid turns and movements of the Dpad or analogue stick.

Likewise, the way the player guides the ball has been changed. The PES series has always treated the ball as a separate entity, but new calculations related to the air resistance and friction of the ground make passing and movement in PES 2009 a great deal more realistic. Different weather conditions will now have a more pronounced effect on the weight and movement of passes, with players having to compensate for more heavy conditions in poor weather.

Producer Shingo ‘Seabass’ Takatsuka and his team have also worked to extend the remit of their Teamvision AI routines, with on-screen team mates adapting their tactics according to current situations, and moving into space to assist the player in attacking and defensive situations. Teamvision also recognizes strategies that work for or against it, and will accumulate the data for use in Master League and League mode.

“It is an honour to know that our game is enjoyed by so many people from different backgrounds,” said Takatsuka of the new additions. “From top professional players, to football enthusiasts and kids who just want a kickabout in the streets, its appeal is widening all the time. The new Become a Legend and Legends Modes are designed to convey the pressure and pace a real pro experiences, with players working as part of a strong side and working to prove their merit as a player. I feel great and motivated when people enjoy our games, and feel the new modes will open up new ways to enjoy PES.”

The ever-present Master League has also been reworked, with negotiations now a lot simpler and conducted on a two-tier club and personal basis, while loyalty now plays a part with disaffected players’ moods having an adverse affect on their performances.

Adding an all-new layer of gloss to PES 2009’s much-enhanced realism, the game has also undergone a radical aesthetic upgrade. Stadiums now have more realistic environment and atmospheric elements, while the PLAYSTATION®3 and Xbox 360 versions will also showcase LED hoardings. Likewise, the way distance is shown has been changed, with the use of contrast adding a depth field to the action, while there is also a new vertical camera angle that automatically switches to a closer proximity during key one-on-one situations.

Every player in the game has also been totally redefined, with all new face and body detail, with further facial animations and kit detailing adding to the realism. The game’s Edit mode has also been boosted with the ability to create bespoke matches via the importing of faces, kits, and even sound files for specific music and crowd chants for any team. A new Pixel Paint system has also been integrated, allowing players to create their own club crests and badges to add to their home-grown kits.

“We have pulled out all the stops to make PES 2009 a landmark in footballing games,” commented Jon Murphy, PES Project Leader for Konami Digital Entertainment GmbH. “From the most basic controls, through to the wide-ranging additions to game modes such as ‘Become a Legend’, all-new visuals, sound, and the Edit mode, Seabass and his team have strived to cram as much as they can into the new game. And with more online announcements to follow, there is every reason to believe that PES 2009 is the football game everyone has been waiting for.”
 
Im intrigued by this new information it seems to talk the talk in text but will it walk the walk when we see gameplay videos at Leipzig.

Be nice to get a decent PES again at least but im not expecting big improvements but be nice to be surprised. :)
 
Heavier foot-in tackles, depending on the length X is depressed

Please please PLEASE tell me that this will apply for how firmly passes are hit. I'm so so sick of not having any input as to the weight that is put on passes. Its pathetic the amount of times the computer decides to put no weight on a pass meaning it gets intercepted when its obvious that you need to put some weight on it. Then whenever you give it back to the keeper they absolutely smash it at him!!
 
[ASSE]Hinchy;12286109 said:
Please please PLEASE tell me that this will apply for how firmly passes are hit. I'm so so sick of not having any input as to the weight that is put on passes. Its pathetic the amount of times the computer decides to put no weight on a pass meaning it gets intercepted when its obvious that you need to put some weight on it. Then whenever you give it back to the keeper they absolutely smash it at him!!

longer you hold the pass button harder it passes the ball
been that way for a while now in pes
 
Il just be happy if they have got the netcode right for online play.

Building the game up from scratch is just what was needed for PES, hopefully they learnt from 2008.
 
I'd just be made up if it looks like those screenies but plays like PES6 does.

I still think PES6 for 360 played really really well. It was great fun online, it had some faults but if they had just sorted some of them out and added more content then PES2008 would have been great.

Unfortunately they somehow managed to screw up the online when PES6 played fine. They also sped up the gameplay and messed everything else up without really adding any extra features :S

I can't wait for demos on both.
 
I hope this in some way delivers atleast a return to how good Pes06 was. I have tried to fall in love with fifa but just find it woefully slow.

If this Pes is rubbish then I wont bother with a football game this year.
 
I am of course basing this comment on the 360's useless PES2006 version, which is the last one I played.

I just wish they'd get rid of the 1990's graphical menus. They are pathetic for this day and age. Great gameplay but for the love of god make it accessible menu wise. I predicted the 360 version would be gimped over the later PS2/3 version - I think I was right on that...can't remember.

I haven't played 2007 or 2008 but can guess already that the sad menu's still remain.
This has always been one of my biggest problems with Pro Evo, the presentation is shocking. The look of the menus and options screens seem 10 years old and the organisation of those menus are counter intuitive.

I know its not the main thing when it comes to a game, but ot just seems so poorly presented I cant take it seriously. There was only one year I switched to Pro Evo, then straight back to Fifa.

Oh, and no. It wasnt any better this time around. Download last years demo and see for yourself/
 
PES was only ever about the gameplay. The presentation / music etc were always dreadful but they got away with it because the game played so damn good. They say it will be vastly improved this year but I imagine it will still look awful next to FIFA but if they get the gameplay right then who cares.
 
Let's hope the 360 version won't be as dire as the last one.

I'm not even going to give it a chance. I've played PES 4, 5, 6 & 2008 and I'm fed up with it now.

Been playing UEFA 2008 continuously for nearly 2 weeks and I love it. Vastly superior to PES 6 & PES 2008 and my money will be going to EA this time around.
 
I hope this in some way delivers atleast a return to how good Pes06 was. I have tried to fall in love with fifa but just find it woefully slow.

If this Pes is rubbish then I wont bother with a football game this year.
FIFA 09 will have 3 speed settings, so if that was the main problem with 08, then 09 should still be worth a look. Based on how much you got into Pro Evo 6, I think FIFA has the foundations of a game that could do the same for you.

Judging by the screens so far, Pro Evo 2009 looks like a modified 2008. Which makes it the first version of Pro Evo that I fully expect to be ****.
I'm not even going to give it a chance. I've played PES 4, 5, 6 & 2008 and I'm fed up with it now.
Which is your favourite? There is only one correct answer! :p
 
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