How did you come to find out that 30 fps was all the eye can see ?I was just curious and asking a question.
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How did you come to find out that 30 fps was all the eye can see ?I was just curious and asking a question.
25 fps is the point at which the eye can be fooled into thinking what it sees is motion instead of a series of flashing images, but ofcourse as it increases so does the quality, we can tell the difference between 25 fps and 60.
25 is just the opening frequency.
Oh, sorry, my ignoranceBut back to my original question, running at 30 fps and running at 125, would you get to point b quicker?
Can't remember, read it somewhere on this forum, I think, not sureHow did you come to find out that 30 fps was all the eye can see ?
I'd be surprised if I showed someone a game running and they could tell me the fps if it wasn't choppy.
Also surely given the various programs you can use to display the fps, a certain amount of the differences seen in different fps's is down to the human brain? If you know something is supposed to be a higher fps, then you immediately expect it to be somehow smoother.
Of course technically it is smoother but would there be a perceptable difference between say 40-60fps if you did NOT know the fps on screen.
If you are running a constant fps such as say 60 for sync then you'd notice a massive difference if it dropped to 30 although if 30 runs smooth in game will work just the same
Can't remember, read it somewhere on this forum, I think, not sure
Aint it 60 we can see?
Yes, but you'll only see 30 if you're blind in one eye.![]()
I am confusedseeing as the eye can't see more than about 30fps, is there any point in being able to get more than this? Eg: If you are getting 32 fps and you run from point A to point B, will you get to point B any slower than if you were getting 125 fps?
FPS doesn't bother me unless it's sharp changes, for example, if a game suddenly goes from 60fps to 30fps.