Lifelike animation heralds new era for computer games

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Extraordinarily lifelike characters are to begin appearing in films and computer games thanks to a new type of animation technology.
Emily - the woman in the above animation - was produced using a new modelling technology that enables the most minute details of a facial expression to be captured and recreated.
She is considered to be one of the first animations to have overleapt a long-standing barrier known as 'uncanny valley' - which refers to the perception that animation looks less realistic as it approaches human likeness.
Researchers at a Californian company which makes computer-generated imagery for Hollywood films started with a video of an employee talking. They then broke down down the facial movements down into dozens of smaller movements, each of which was given a 'control system'.
Video - http://www.timesonline.co.uk/tol/ne...t&vxClipId=1152_timesonline1132&vxBitrate=300


Source - http://technology.timesonline.co.uk/tol/news/tech_and_web/article4557935.ece
 
I think the voice made it less convincing, it was so exaggerated. Very good though.

Just wow, how poor does that new Star Wars cartoon look from that clip, ughhhh :o
 
That is fantastically good.

I'm not sure on this for gaming though, whilst gaming you've still got a degree of fantasy involved.

Awesome video though.

Are we talking almost rotoscoping here with the way this is done? They're not drawing frame for frame over obviously but it seems a very similar concept.
 
The movement doesnt look quite right, but that is pretty much the best I've seen by a long chalk.
 
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