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A preview of whats to come - stonking benchmarks inside.....

Looks good, but my 8500 @ 4ghz gets about the same super pi.

What does an equivelant 4870x2 with a 4ghz machine hit on 3dmark?

24x multiplier on the cpu??

1 | 22982 | Smirnoff | 2 x intel qx9775 @ 4200mhz | nvidia gtx 280 1024mb @ 720/1200/1550 | tri sli

Thats the top score on ocuk note its tri sli gtx280 so that scores mighty impressive must be giving plenty of juice to the x2s. The gtx280s are also heavily overclocked. Anyone with an x2 should be wanting one of these should bring out the full potential of the card.
 
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Uh 4Ghz and 1.4+V?

I'm confused?

Need some game benchmarks to see what it does in games, no point just showing people 3dmarks.
 
Looks good, but my 8500 @ 4ghz gets about the same super pi.

What does an equivelant 4870x2 with a 4ghz machine hit on 3dmark?

24x multiplier on the cpu??

Well had a similar setup with Abit IX48, CPU at 4.4GHz and it was scoring 24,000 3D 06 Marks with two 4870 cards. This same system at 400MHz slower scores over 25,000, so its quite a bit quicker.
 
Uh 4Ghz and 1.4+V?

I'm confused?

Need some game benchmarks to see what it does in games, no point just showing people 3dmarks.
No point in showing games, it's not designed for them. i7 is roughly the same speed as penryn in games, much quicker for everything else though.
 
No point in showing games, it's not designed for them. i7 is roughly the same speed as penryn in games, much quicker for everything else though.

Hmmm, so I wont need to upgrade for some time then? Maybe a quad penryn will do me for games next year eh?

Might go nahalem if they out for like 150 for CPU, 150 for mobo and 100 for ram next year and support the PCI-E 2 cards.
 
HI there

I think something is wrong with Crysis......

Running the benchmark as per the forum instructions it gets a very poor 11fps with DX10 selected. As soon as I select DX9 its like 85fps....

Makes me believe I have a setting/driver issue somewhere, any tips?

Post it on the dx9 crysis benchmark thread just to **** everybody off :p
 
Well had a similar setup with Abit IX48, CPU at 4.4GHz and it was scoring 24,000 3D 06 Marks with two 4870 cards. This same system at 400MHz slower scores over 25,000, so its quite a bit quicker.

Yeh it looks good, super pi is always a strange one. Can you do a benchie with super pi 1.5 rather than the old one?
 
Post it on the dx9 crysis benchmark thread just to **** everybody off :p

Hi there

Really want to get the DX10 working, so am doing a re-install now on some SSD's in raid 0. :D

On DX9, Very High, 1680x1050 its getting 82fps-88fps depending on X2 overclock.

But DX10 same settings was droppin too 11fps, so certainly something wrong, should be at least 50fps....
 
Hmmm, so I wont need to upgrade for some time then? Maybe a quad penryn will do me for games next year eh?

Might go nahalem if they out for like 150 for CPU, 150 for mobo and 100 for ram next year and support the PCI-E 2 cards.
Unless you work with audio/visual software, encode all day or do things that benefit from multithreading then you really are better off saving your cash.

That's not to say you shouldn't though, hell, I'm well aware that two 4870x2's are overkill for 1920x1200 but I looooove 24xAA. :D
 
Unless you work with audio/visual software, encode all day or do things that benefit from multithreading then you really are better off saving your cash.

That's not to say you shouldn't though, hell, I'm well aware that two 4870x2's are overkill for 1920x1200 but I looooove 24xAA. :D

Still think one of these would push your x2 cf along much faster than your q6600 is atm. Hardware cannucks were saying there q9650 at 4ghz was still bottlenecking 1x4870x2 never mind 2 of them.
 
Still think one of these would push your x2 cf along much faster than your q6600 is atm. Hardware cannucks were saying there q9650 at 4ghz was still bottlenecking 1x4870x2 never mind 2 of them.

If they aint doing any faster in games than current penryns then they'll still be a bottleneck.

It depends on the price, if summer next year I have some money and can do a quick upgrade to Nahalem for around 300-500 quid then I might.
 
If they aint doing any faster in games than current penryns then they'll still be a bottleneck.

It depends on the price, if summer next year I have some money and can do a quick upgrade to Nahalem for around 300-500 quid then I might.

As IDF has started, the first benchmarks of Nehalem will probably pop up. It is without a doubt an impressive architecture that gets a much better platform to run on, but this CPU is not about giving you better frames per second in your favorite game than the Penryn family. Let me make that more clear: even when the GPU is not the bottleneck, it is likely that most games will not significantly faster than on Penryn. We, the people behind it.anandtech.com will probably have the most fun with it, more than your favorite review crew at Anandtech.com :-). And no, I have not seen any tests before I type this. Nehalem is about improving HPC, Database and virtualization performance, much less about gaming performance. Maybe this will change once games get some heavy physics threads, but not right away.

Why? Most Games are about fast caches and super integer performance. After all, most of the Floating point action is already happening on the GPU. All Core 2 CPUs were a huge step forward in integer performance (not in the least because of memory disambiguation) compared to the CPUs of that time (P4 and K8). Nehalem is only a small step forward in integer performance. And the gains due to slightly increased integer performance are mostly negated by the new cache system. In a previous post I told you that most games really like the huge L2 of the Core family. With Nehalem they are getting a 32 KB L1 with a 4 cycle latency, next a very small (compared to the older Intel CPUs) 256 KB L2 cache with 12 cycle latency and after that a pretty slow 40 cycle 8 MB L3. When running on Penryn, they used to get a 3 cycle L1 and a 14 cycle 6144 KB L2. That is a 24 times larger L2 than Nehalem!

The percentage of L2 caches misses of most games running on a Penryn CPU is extremely low. Now that is going to change. The integrated memory controller of Nehalem can't help much, as the fact remains that the L3 is slow and the L2 is small.

But that doesn't mean Intel made a bad choice. Intel made a superbly good choice by improving the performance where Core (Merom/Penryn) was mediocre to good. Penryn was already a magnificent gaming CPU, but it could not beat the AMD competitor in HPC benchmarks. And AMD gave good resistance in the database performance benchmarks. That is all going to change.

Most Database code can not use the wide architecture of Penryn very well. The number of instructions per cycle get lower than 0.5 and waiting for the memory is the most probably cause. SMT or Hyperthreading can do wonders here: while one thread waits for a memory stall, the other thread continues working and vice versa.

Secondly, quad (and eight) socket performance is going to improve a lot as four Nehalems only have to keep four L3 in sync, while a similar Tigerton system has to keep 8 L2 caches in sync. That is why the cache system is perfect for server performance, but a little less interesting for gaming performance.

The massive bandwidth that the integrated tri-channel memory controller delivers will do wonders for HPC code. And the new TLB architecture with EPT will make Nehalem shine compared to it's older Core brothers.

No, Nehalem was made to please the IT and HPC people. Bring it to it.anandtech.com, it is not that interesting for you gamers ;-)

Seems they were not designed to produce leaps on the gaming front but there are still people disputing this article from anandtech saying that might not be how it pans out.
 
Heres an interesting bench i found but on a competitor so can't post the link.

Here is an official IDF game test, Lost Planet, Yorkfield vs Nehalem both at 3.2GHz with a 9800GX2: Link (German)

LP Test 1:
QX9770 - 56,1 FPS
Nehalem - 79,5 FPS

LP Test 2:
QX9770 - 92,2 FPS
Nehalem - 126,3 FPS
 

All nice theory but here are my problems:

1. Gibbos score with vantage, a game based synthetic benchmark. If what you said was true then he would not get any improvement over a similar clocked 45nm quad core which he clearly is and by a good margin.

2. I keep seeing leaked benchmarks over the web showing that you do indeed get a massive performance boost in games with high end graphics cards eg 4870x2 which have indeed been shown to be cpu limited in a lot of games.

So I will await more concrete results rather than work on the theory.
 
Not my theory the above was straight from anandtech i actually think there will be a boost in gaming especially for the x2 and sli gtx series which all need a lot of power.
 
Most Games are about fast caches and super integer performance. After all, most of the Floating point action is already happening on the GPU. All Core 2 CPUs were a huge step forward in integer performance (not in the least because of memory disambiguation) compared to the CPUs of that time (P4 and K8). Nehalem is only a small step forward in integer performance. And the gains due to slightly increased integer performance are mostly negated by the new cache system. In a previous post I told you that most games really like the huge L2 of the Core family. With Nehalem they are getting a 32 KB L1 with a 4 cycle latency, next a very small (compared to the older Intel CPUs) 256 KB L2 cache with 12 cycle latency and after that a pretty slow 40 cycle 8 MB L3. When running on Penryn, they used to get a 3 cycle L1 and a 14 cycle 6144 KB L2. That is a 24 times larger L2 than Nehalem!

The percentage of L2 caches misses of most games running on a Penryn CPU is extremely low. Now that is going to change. The integrated memory controller of Nehalem can't help much, as the fact remains that the L3 is slow and the L2 is small.

Mmm, I make games for a living, 90% of the time we are still manipulating floating point numbers.
All the Physics/AI/Collision is floating point based, even stuff like calculating screen coordinates for the UI/HUD is done in floating point.

Loops and simple counts use integer, not much else.

Cheers

Dan
 
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