No, but it has made me appreciate the features that are present within it.
Also the strategic zoom is only one feature that supcom brought to RTS what SupCom brings is MASSIVE battles and PHYSICS. Non of that scripted nonsense, it is possible to have nukes hit planes etc.
The game brought a whole new level of realism to the RTS.
One thing I really hate is the overuse of the word tactics by people playing RTS games, like some people think they are freakin Sun Tzu or something.
Strategy
Win by attrition of your opponents income
Tactic
Send ACU in first to depleat enemy forces then follow with larger undepleated own force
Strategy
Rush air transports and use light units to 'ghetto' out the side to hit the ACU unguared
Tactic
Put few units up front as diversion then rush build air factory (using reclaim instead of spending early income on mass extractors
Please do not talk of SupCom as not having strategy or tactics because it is filled with them.
What both SupCom and CoH have brought to the RTS is non scripted events.
Meaning that if I fire a higher tiers weapon at a lower tiered unit, it does not always die. This very fact is the factor that should change RTS games.
It stops the awful mammoth tank spam style of play that has been so prevelant in RTS for so long.
Sure Starcraft had something similar, but that was more of a scissors, rock, paper than a sticky bomb on the side of the tank or a fast moving unit running circles around the heavy.
Now if they would only freakin patch supcom I could sleep at night happy!