Before you all go laughing and saying that everyone starts off making an MMORPG and they never go anywhere, this is for my final year project so even if the personal desire I have to make a MMORPG I'll actually enjoy isn't enough, if I don't get this done (or atleast make a damn good stab at it) I'll fail my college year so
I won't go into too many details at the moment right here, basically a year ago or so I made a post (I think on OCUK) ranting about how current MMORPGs sucked and what I'd make if I had the chance. I decided why not try to make one, at first it started slow, a lot of planning, brain-storming etc went into it, I made an attempt at a Java 3D engine which was getting nowhere quickly until I finally found XNA last May.
Since then I've been off and on developing a rudimentary engine for the game. It's at a stage now where I think it's starting to look pretty decent, the basic framework is all there, a lot of the basics that I wanted to get done before going further are in, quadtree culling, reflective/refractive water, nice streamlined code design, multi-threaded operation and more.
Right now by next big goal is to create a dynamic terrain generator, this will basically create 4km*4km tiles of terrain that the player can navigate through. Each tile will have around 100 people whose job it is to build up a village from very basic startings. I've always had a thing for colonising new worlds, making them your own. Basically this group of people will be put into the world with nothing but some ragged clothes. They'll start with a basic knowledge of creating simple spears and bows and other tools and from there a society will be born. Each village will remain isolated until they've reached a certain point where routes can be created between themselves and the neighbouring villages.
The main goal as you can see is to make sure that a new player is not thrown into a world that has people that've been playing for 2 years already and have all the cool things. Each new player will be put into a virgin land and it will be up to him how it's shaped.
The game will be completely classless featuring simple experience gain in whatever you're doing. My motto for this is "no limits".
If you want to read more head on over to this thread I made last november about the game, it's got a lot more detailed ideas:
http://www.rjcyberware.com/forums/showthread.php?t=156
And here is the youtube video of it so far:
http://www.youtube.com/watch?v=HxqhoXs1Y7s&fmt=18
I won't go into too many details at the moment right here, basically a year ago or so I made a post (I think on OCUK) ranting about how current MMORPGs sucked and what I'd make if I had the chance. I decided why not try to make one, at first it started slow, a lot of planning, brain-storming etc went into it, I made an attempt at a Java 3D engine which was getting nowhere quickly until I finally found XNA last May.
Since then I've been off and on developing a rudimentary engine for the game. It's at a stage now where I think it's starting to look pretty decent, the basic framework is all there, a lot of the basics that I wanted to get done before going further are in, quadtree culling, reflective/refractive water, nice streamlined code design, multi-threaded operation and more.
Right now by next big goal is to create a dynamic terrain generator, this will basically create 4km*4km tiles of terrain that the player can navigate through. Each tile will have around 100 people whose job it is to build up a village from very basic startings. I've always had a thing for colonising new worlds, making them your own. Basically this group of people will be put into the world with nothing but some ragged clothes. They'll start with a basic knowledge of creating simple spears and bows and other tools and from there a society will be born. Each village will remain isolated until they've reached a certain point where routes can be created between themselves and the neighbouring villages.
The main goal as you can see is to make sure that a new player is not thrown into a world that has people that've been playing for 2 years already and have all the cool things. Each new player will be put into a virgin land and it will be up to him how it's shaped.
The game will be completely classless featuring simple experience gain in whatever you're doing. My motto for this is "no limits".
If you want to read more head on over to this thread I made last november about the game, it's got a lot more detailed ideas:
http://www.rjcyberware.com/forums/showthread.php?t=156
And here is the youtube video of it so far:
http://www.youtube.com/watch?v=HxqhoXs1Y7s&fmt=18