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- 11 Sep 2008
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Lol i got slated for slagging of Warhammer when it came out...Now everybody is saying it.
Unfortunately it is just not a good game. It is entirely to linear to really be considered a MMO.
You do understand the meaning of the word "Linear", don't you?
I agree with JBod, and like him I also understand the meaning of the word 'linear'. Played it for the free month and in my opinion it just doesn't feel like a proper MMO. I never felt on logging on that I could wander off and do whatever I wanted, its not that kind of game. It walks you from one chapter to the next along a pretty straight leveling path and gives you some decent pvp along the way but I've seen it all before and I doubt I'll play another MMO if they keep flogging the same old formula. One more kill x amount of mobs or collect x amount of whatever and I think I'll go mad. UO could have been the start of something great (non-linear, great skill system, exciting pvp and solid crafting) but EQ, good though it was, set the MMO genre on a different, safer course and the rest is history.
WO is only 2 months old, it was even worse than W.O at the start yet people stuck with it, any warhammer fans keep it going and it will become greatness, DF1986 out![]()
i see this so often in forums where people argue we should give W.O time since WOW was pretty rough around the edges at the start too. I don't agree though, mythic have had 4 years to see what blizzard did right and what they did wrong and therefore should have given us a superior product right from the get go, not after launch.
Didn't have a /dance.
Yeah, this was the killer for me. Cos in a dark grimy world where chaos threatens at every turn, I really wanted to arrive in the market square in Altdorf and see a load of twits doing the air guitar.
Didn't give the player enough freedom.