Warhammer online - Support it

Personally I love it. ATM just doing the quests and getting the unlocks. Never played another MMO before. From the RVR and PQ's I have played with others it was fantastic fun. Spent about 1 hour with a Warband trying to take the keep. Was really hard, but great fun.

Have noticed in the past few plays that it is a bit stuttery but nothing that will stop me playing yet. Hopefully patches will fix it soon enough.

As I always say dont slate it till you have tried it, if you do and dont like it fair doos.
 
Fundamentally as a PvP game i find it is better than WoW.

I keep seeing people asking people not to compare it to WoW - why wouldn't you, in the MMO genre people tend to play only one MMO.

I dinged 40 and promptly quit, seen that anything more than 20v20 RvR killed my fps - If you can't mass RvR whats the point in playing at all. The hardware optimization for WAR is a bit of a disgrace considering it's not exactly hardware intensive.
 
It bored the pants off me I'm afraid. I really wanted it to succeed; I played DAoC for years and have never had any problems with GoA or Mythic. WAR ran fine for me, no technical issues what so ever, I just found it really boring.

I was on Eltharion, which is apparently a busy server. If that's what busy is I'd hate to see what empty looks like. I suppose it's changed now, and the server might be a bit more busy, but the game will be the same. By the time my free month had run out I was managing to play for an hour or so before I'd had enough.
 
All I can say is get to level 40. Eltharion is by far the best server on the game and theres always raids/instances going on which are a lot of fun
 
Still subbing, but was a bit put off by having to restart on a populated server - that's GOA's fault though, not the game's.
 
Unfortunately it is just not a good game. It is entirely to linear to really be considered a MMO.

You do understand the meaning of the word "Linear", don't you?

I agree with JBod, and like him I also understand the meaning of the word 'linear'. Played it for the free month and in my opinion it just doesn't feel like a proper MMO. I never felt on logging on that I could wander off and do whatever I wanted, its not that kind of game. It walks you from one chapter to the next along a pretty straight leveling path and gives you some decent pvp along the way but I've seen it all before and I doubt I'll play another MMO if they keep flogging the same old formula. One more kill x amount of mobs or collect x amount of whatever and I think I'll go mad. UO could have been the start of something great (non-linear, great skill system, exciting pvp and solid crafting) but EQ, good though it was, set the MMO genre on a different, safer course and the rest is history.
 
I agree with JBod, and like him I also understand the meaning of the word 'linear'. Played it for the free month and in my opinion it just doesn't feel like a proper MMO. I never felt on logging on that I could wander off and do whatever I wanted, its not that kind of game. It walks you from one chapter to the next along a pretty straight leveling path and gives you some decent pvp along the way but I've seen it all before and I doubt I'll play another MMO if they keep flogging the same old formula. One more kill x amount of mobs or collect x amount of whatever and I think I'll go mad. UO could have been the start of something great (non-linear, great skill system, exciting pvp and solid crafting) but EQ, good though it was, set the MMO genre on a different, safer course and the rest is history.

This. Exactly my feelings.
 
I leveled through PvP (PvE bores me hence playing Warhammer), had lots of fun until Tier 3 where I hoped RvR would really pick up. It didn't. Nothing but scenarios, which felt like a huge boring grind fest as it was always Tor Anroc.

If I wanted to play battlegrounds I'd play WoW, no scenario even comes close to AV. However, WoW bores me even more because Blizzard just keeps polishing the turd instead of doing something different.

I've gone back to FPS's, if I need an MMO fix it'll be EVE Online for now. ;P
 
Got this before on my old pc, sortof died a bit when i was running it :(
Am probly gonna give it another go after christmas though, give it time to sort out its bugs ^^
 
WO is only 2 months old, it was even worse than W.O at the start yet people stuck with it, any warhammer fans keep it going and it will become greatness, DF1986 out :D

i see this so often in forums where people argue we should give W.O time since WOW was pretty rough around the edges at the start too. I don't agree though, mythic have had 4 years to see what blizzard did right and what they did wrong and therefore should have given us a superior product right from the get go, not after launch.

When i played the game, i couldn't believe some of the things that weren't found and fixed it beta, namely the atrocious mailing system, and the million chat channels where it seemed like every 100 yards seemed like a new zone hence a new channel. Even at launch on the busiest servers it was deathly quiet because everyone was on different chat channels. I'll give them credit for quickly fixing server chat but it must have been obvious that the game was only going to be as successful as the population playing it. That bring me to the another point, there were far too many servers at launch with very low population caps. These are some of the things that killed the game for me.


When WOW came out it was a breath of fresh air compared to every other MMO at the time. With Warhammer, it had some neat ideas but it doesn't give me that same feeling.
 
Warhammers problem is it isn't World of Warcraft.

Not up the standards i expected after 4 odd years of development, didn't enjoy it at all.
Lots of servers, was put on a dutch server at first, almost nobody playing it that i could find.
PvP sucked, imo, it just wasn't what i was expecting. I was expecting HUGE battles, lots of players. I like AV better !
Class's didn't impress me much.
Didn't have a /dance.

everything Wahammer tried, World of Warcraft was already doing, and much better.
 
I'm still subbing for WAR.

All my friends are there and I'm having a great time running dungeons, and having huge epic RvR battles in the world proper and not in some instance.

Mythic need to sort out how the servers run when there's 200+ players in a single zone though, we almost brought the server down on Sunday.
 
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I love Warhammer, been building and painting models for years however they made a really big mistake with this game, in fact, they made a couple!

First and foremost was not going with the warhammer 40K theme. The old style has been done with WoW and as such it was always going to be compared to it.

Secondly, I am yet to see a free trial for the game and I am not one of these people that spends £30+ quid on a mmorpg without trying it first.
 
i see this so often in forums where people argue we should give W.O time since WOW was pretty rough around the edges at the start too. I don't agree though, mythic have had 4 years to see what blizzard did right and what they did wrong and therefore should have given us a superior product right from the get go, not after launch.


It's not even that, if you look at WAR you can see fundamental problems with the game that are never going to be changed:

The zone design for example, completely linear, its not even an exaggeration when you say there is literally one road that you can follow through the entire game.
 
Well, im playing it and find i can log in whenever, wander were i like, go do some PvP if i wish and have a good time all round.

So im at a loss to why people dont like it. Then again, i think the old saying of, if you like PvE play WOW, if you like PvP then play WAR and i think many people thought they liked PvP and have now found they dont like it as much as PvE as they thought.

Still, each to their own and with luck more people will join in the servers as sometimes they do seem a little quiet in places. So far, i like it and subbing to play at weekends.

ColiN
 
Yeah, this was the killer for me. Cos in a dark grimy world where chaos threatens at every turn, I really wanted to arrive in the market square in Altdorf and see a load of twits doing the air guitar.

But this was the problem, It's a horrible world, that took its self far to seriously. World of Warcraft isn't exactly a nice place, (Blizzard have a sense of humor) but players want there characters to represent them and do what they want them to do.

Its about getting your character to do what you want, in this fantasy world.
The game wanted you to play it a certain way, you had to follow their rules and regulations. Didn't give the player enough freedom.
 
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Didn't give the player enough freedom.

Thats the problem I find with the more modern MMOs. I remember the days of UO, where I was able to kill someone, loot their body, and then if I so wished I could cut their body up into pieces, use a skinning knife on their body parts and cut away human flesh, which I was then able to cook on a campfire and it came out as "human jerky". Or AC where you could dodge arrows rather than arrows mysteriously turning in mid-air to auto-home in on the target.

No point to doing the cannibilism thing of course, but the option was there if I so wanted. It was just one of many elements of freedom that allowed you to do so much more than kill/loot. Not an MMO style to everyones liking, but I like my MMOs to be more virtual world and less whack-a-mole, thats just the style I like.
 
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