Games cliches that really annoy you

Some are not purely about games themselves, but are related :) Just wanted to add them, whether it be a cliche, gripe or general annoyance.

"Pads are great for FPS games" - Console fan boys saying that a gamepad is just as good as a keyboard and mouse for FPS games. Sorry, but it's not, not now, not ever.

People comparing every single MMO game to Warcraft. "It's a Warcraft ripoff", "The UI is such a copy", "I touch myself to dancing Night Elves". Yeah yeah.

Game designers thinking horror games mean just random monsters popping out at like you "BOO!" around every corner.

Countries banning games because some mentally unstable adolescent shot up a school/diner/library and said "but the game warped my fragile little mind!" and everyone believeing them.

"Gameplay is more important than Graphics"... or vice versa. The argument will never end, it's 50/50 both sides so people just need to give it up :P

"PC gaming is dead" - it's not, move along!

Designers like Crytek and EA blaming piracy purely on bad sales.
 
I hate boss fight build ups that let you down???
What i mean is for example say Final Fantasy 10 the main boss called Sin (giant whale like creature) you see him all throughout the game. Acting like a real badass destroying everything and hes featured in impressive FMV sequences. And when it comes to crunch time the final boss fit, you and sin, he dies ever so easily:(

So in other words bossess that aint so badass as they were hyped to be.
 
Lots here I agree with...

Exploding barrels, air vents, pc gaming being dead etc etc...

A few I'd add:

Dark gameplay, oh look have a torch or flares.

Competetive online games, specifically fps types (BF Series) rewarding long time players with better weapons and equipment just to give the newbs a chance...
 
I agree with the one about console players saying a controlpad is better for FPS games. Call of Duty on an xbox, wtf.
 
Another one from me....games that think collecting 10,000 randomly placed tokens equates to increasing longevity. Yeh it might, for gamerscore-obsessed borderline OCD powergeeks, but for the rest of us:

NO

agreed, the GTA series is guilty for that! but apart from this its still a great game to play for the story/characters/missions and great rage of vehicles :)
 
Invisible walls: Played Tomb Raider demo over the weekend and Lara did a great animation of running to into a brick wall. Only problem was there was no wall!! In a same vein not being able to climb over a 1 foot ledge also annoying as hell. WoTLK seems to have suddenly introduced this ‘feature’.

Anything called a "WoW killer"...yawn no it won't
 
Another one from me....games that think collecting 10,000 randomly placed tokens equates to increasing longevity. Yeh it might, for gamerscore-obsessed borderline OCD powergeeks, but for the rest of us:

NO

I agree with you there. Collected as many as I could in Tomb Raider Underworld and all I got was some lousy concept-art.

Something else I hate are games (particularly action games) that try and incorporate some sort of sneaky stealth element and fail miserably at it. Imo if you want to put stealth in games then make a proper stealth game ffs.
 
i hate when people say stuff like

"i dont care about the graphics its all about gameplay"

maybe 8 years ago but not now

i will find it hard to enjoy a game if it looks like crap no matter how good the gameplay is....

explain the popularity of the DS then?

Stelly
 
explain the popularity of the DS then?

Stelly

Exactly, the Wii & DS are sold on the promise of FUN games with good game play. I own both, however what really annoys me about them both is the huge amount of rubbish that is released for them, what is worse if the fact that they charge £20-30 for a game that is only really worth £5-10
 
man there are so many annoying things in games for me, for example your playing a FPS and suddenly the enemy AI knows your there, it was looking away from you and your making no noise but it knows! thats ridiculous so most programmers deserve to be shot for that. another one is FPS that insist on having your gametag (halo 3 being prime example) or the crosshair changing colour when point at you, thats annoying as hell and i don't see the point to be honest! may as well continue while im here, ridiculous weapon damage in FPS, take COD4 for example (needlessly loved for its multiplayer excellence, when the multiplayer is infact not excellent) i shot some dude in the thigh with a barrett .50 and he turned around and one shotted me with an M4, the fact a .50 like that would sever your entire leg seems to elude game developers! IDIOTS! another COD4 gripe, stupid, pointless, retarded 'martyrdom' crap, everybody uses it and its so pathetically pointless its insulting! and finally a gripe with people, crysis (played, completed, enjoyed, so sue me) people hate that because its 'trendy' to hate it, its the thing to do for some reason? it has brilliant visuals, the sound is great (if its not on your system you must have bad speakers or something), the enemy doesn't immediately know where your are so you can actually hide, like you could in reality, the interface is nicely done and flawless, it is also very smooth and quick to use the suits functions and the story is as good as any other FPS story, yet it gets flamed to hell? and people worship COD4 and its radical ultranationalists killing innocent villagers :rolleyes:
 
Having played both extensively... i can confirm fallout 3 is oblivion with guns and a desolate landscape.

Nobody ever said that's a bad thing though ;)

its probably been mentioned as well but even the ambient music in Fallout 3 sounds like Oblivion ambient music! Feels very oblivion-esque.

oh and they used some of the same voice guys..just this time there is more variety as they got panned on that the last time.
 
I know, thats sort of my point - if you like playing a game then it MUST be fun. But lately that word 'fun' seems to be a generic arbitrary buzzword for complimenting a game, even though by itself it means absolutely nothing.

Usually used by people trying to justify the latest Wii cash in 'family party' game, despite the fact that these games usually have less depth than the average online flash game...
I'm all for using the word 'fun'. Supreme Commander is a technical masterpiece but is it fun for me? Nope, and I'm an RTS fan. The word I tend to hate is 'gameplay', but we'll leave that :p
 
Acting like a real badass destroying everything and hes featured in impressive FMV sequences. And when it comes to crunch time the final boss fit, you and sin, he dies ever so easily:(

So in other words bossess that aint so badass as they were hyped to be.

I recall hitting Sin once, and he opened up! Gotta love Break Damage Limit :D

As for the subject at hand, some things are staples of gaming and storytelling - and if you removed them just because you have seen it before then you are leaving very little to work with.

Every story/movie/game ever made will have elements you have seen elsewhere. Everything is built on clichés. It is what we expect and I challenge any of you to create a story or gameplay mechanism that is truely unique. Remember, you can't use anything that has been used before. I wont hold my breath.

What I think makes good gameplay is using whatever mechanism fits best. To use somene's example of a sewer section. If it is logical for you to go into a sewer for the purposes of the story/making progress, why wouldn't you include such a level?

I think the gripe should be more along the lines of "I wish they didn't over-do this/that/other". And I would agree with that. But to not use something because you have seen it before will probably lead to something else that will annoy you, as the developer try to find some contrived way around it. And that irritates me more than anything - forcing gameplay mechanics/areas/whatever where it really doesn't fit.

A recent example I can think of is with Gears of War. [If you haven't played this yet there be spoilers!]

You meet an enemy called a Bezerker and, as anyone who has played should know, you basically have to run away and lure it to a location where you can use an uber weapon on it - the Hammer of Dawn. Nothing else can kill it so it adds a lot of tension and fear as you try and work out how to get it to where you want it, get it to follow you and survive. It was awesome. They then added it a second time later on. They didn't need to, and I felt it was a little repetitive. Third time around was just utterly contrived and I wanted to slap whoever thought it was a good idea.
 
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in terms of the gameplay v graphics comments - i got my new computer month and a bit ago and have bought 5/6 new games to test it out.... all are amazing pretty but only two have i played for more than a few hours COD5 and RA3. Fallout was boring (imo FPSRPG does doesnt work), need for speed well... its nfs what did i expect, far cry repetitive.


edit: thinking about it... it seems i kinda missed the point, its not graphics vs gameplay its more graphics can't make up for gameplay
 
Fallout 3 has in common with Obilvion: They both have open sandbox 'go anywhere' gameplay. They are both first person. They are both RPGs. Thats it.

Actually that's not it - they're made by the same developer, and are based off the same engine.

Seems like there are two styles of answer in this thread; firstly, cliches uttered by other gamers, this appears to be what the OP was aiming at for this thread. Personally, I get a bit annoyed by the following cliches:

"Graphics don't matter, gameplay is King"
--Yes, but what's wrong with wanting great gameplay AND great visuals?

"It's not realistic"
--Yes, that's because it's a freaking COMPUTER GAME! The vast majority of so-called 'realistic' games are easy to pick holes in anyway.

"<Game X> runs smooth as butter maxed out on my <card Y>, it only slows down on <level Z> when there's a massive firefight"
--Well, it's obviously NOT 'smooth as butter' then is it, if you are getting slowdown

"Doom 3 is too dark"
--It's supposed to be dark. That's why they give you a flashlight and the game has brightness and gamma commands. I had far more trouble with the level of darkness in HL2 than D3, because it doesn't let you tweak it far enough.

"The human eye can't see more than 30/60/xyz fps"
--I've yet to see any concrete upper limit to what kind of framerate some people can detect, but it's certainly well in excess of 100fps

"This is an absolute disgrace, I spent £99999999 on my uberl33t gaming rig and this new game won't run maxed out"
--Note the obsession people have with "MAX settings", rather than what the game actually looks like. If you relabelled "Medium" to "Ultra High" in some games (e.g. Crysis) and deleted the top-end settings, people would probably feel much happier. What the sliders in the options menu say is not the only way you should be judging how good a game looks and performance.

"PC gaming is dying"
--Actually, this has become so much of a cliche now that even when people put up a reasonable argument for it, people just ignore it out of hand. Either way, it's probably one of the purest cliches around, in that it's been going on for the past 10 years or more.

"This game is the buggiest piece of **** I've ever played, didn't they do ANY testing at all, the whole QA department should be sacked!"
--Actually, they probably did a lot of testing. One of the fundamentals of software testing is that you can never expect to detect all the faults. At the end of the day, most games which come out around holiday season will likely have been rushed out by the publisher to boost sales.

"MMORPGs (WoW in particular) are for sad losers with no life"
--Well, the fact is they are arguably one of the most popular game types around. The weird people are the ones playing other games :) (bear in mind I've never played a MMORPG, so I'm not 'defending myself' or anything)

"EA sux0rz / Oh noes, this game is doomed now EA have got hold of it"
--Yeah, we've got the message. EA aren't popular. Get over it.



As for the other type of cliche - design tactics that we've seen a hundred times before - here's some of my choices:

--Midway through the game, you get captured (or whatever) and all your weapons and ammo get stolen. So those 100 rockets you've been saving up for a rainy day / boss fight are cruely taken away. The ONLY time I find this acceptable is when you get back exactly what you had before after escaping, I seem to remember Deus Ex (?) did this. It's just really annoying that you don't benefit from being frugal with ammo, meanwhile players who have rampaged through the game using up all their best gear aren't at a disavantage becuase of that armory conveniently positioned right outside the prison block.

--Getting betrayed by a character who helped you earlier in the game in terms of giving you advice and telling you where to go... it's such a cliche that you almost come to expect it now. In some cases it isn't even really explained that well, in terms of why they were helping you to start with. Not going to risk any spoilers by naming specific games, as I'm sure you can all think of some.

--RTS games where capturing an objective triggers a scripted enemy assault from forces that suddenly materialise out of nowhere, despite you having meticulously cleared the playing area beforehand.

--Respawning enemies. Just FOAD.

--AI controlled cars that are running on tracks, never deviating far from the racing line and seemingly immune to being clipped on the rear side.

--Enemies always having the same amount of health / weapons always doing the same amount of damage. Basically what this means is that after a while, you learn precisely the most efficient way of killing each type of enemy, because they will ALWAYS die if you hit them with that. Games should make better use of randomised health/damage.

--Bosses which can ONLY be defeated by the use of some weird gimmick, often involving running around flicking switches to trigger some kind of machinery. I hate that, which makes proper boss fights where you can just let rip with your BFG/RL and pump them full of lead to bring them down all the more satisfying. Gimme a Doom2 Cyberdemon over the Doom3 one any day!
 
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