tbh, it had pretty much the same plot twist as SystemShock2. Even when I was a third through the game I already expected a shodan-style backstab. Although well done, the twist was entirely obvious from the get go![]()
Half Life! That flying angry giant baby was a: weird, b: annoying and c: easy.
Did you get to the reactor and get your wish, or did you follow the Strelok story to it's conclusion? If you just got your wish and stopped playing, you missed out a good wodge of the game.
erm...the Bioshock twist was essentially two/three twists in one - the Atlas part was ripped from SS2, but the 'wyk' (acronym to avoid spoiler) and your identity were not. You're saying you worked out the 'wyk', I find that hard to believe.
That was an awesome fight, one of my favourites.
Such an anti climax. Archimonde was much better. 15 mins of boredom on Illidan and then your tank gets sheared. Sigh.
The final boss on Kung Fu Master on the Amstrad CPC
I saw my girlfriend tied up on the chair behind him numerous times but never managed to defeat him and rescue her....GOD DAMN YOU
This I blame this for my feeling of inadiquacy around girls, which lasted well into my teenage years.
I found the walker at the end of Warhead very dissappointing.
2 minutes of unloading rocket launchers into him and it was over!
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