Caporegime
- Joined
- 18 Oct 2002
- Posts
- 33,188
lol, yes, in general the legendary traits are, pretty far from legendary 
hunter ones, way of the hunter gives you an out of combat heal, which was utterly useless, bards arrow is a fear that more often than not the feared guy goes and agro's more mob's so useless. A up to 5 target root, which is almost always resisted heavily so is only sometimes useful, and the only useful trait is the hardest to get class quest one needing all the drops which are hard to get, gives you power back on every shot you make and basically drops power usage by 10-20%.
The thing that makes them suck is being called legendary they should be a bit more so.
Early on I can't stand gambit, took one to the mid 20's and just, every attack be it aggro, healing or pure damage, seem to do, about the same amount of damage and don't really give you any bonus to doing them. They don't feel different enough by level 20's, the heals are sucky, the aggro useless as its mostly solo content to then, and the pure damage attacks, are sucky damage bonus's. The 3 main attacks to use all the time got boring by lvl 10 aswell, let alone going to 60 and still using 3 buttons all the time.
I think mincer(surprisingly maybe) hunter and burglar are the most fun to play, ridiculous evade of burglars is hilarious taking massive groups who can't hit you.
DO'h, i replied firstly to say I got the lifetime subscription, I should have got it when I started as I played the beta and knew I would play it for a while but wasn't sure how long. But with the expansion preorder you could buy the lifetime sub for £120 instead of £150. Its worth it as theres a lot of content still to come and I'll easily want to subscribe for more than 12 months and probably a lot more with a good 3-4 years left to go it seemed worth it. Would have been far better value at the beginning but now I can just play whenever I want, if I fancy a day here or there after 3 months out I can.

hunter ones, way of the hunter gives you an out of combat heal, which was utterly useless, bards arrow is a fear that more often than not the feared guy goes and agro's more mob's so useless. A up to 5 target root, which is almost always resisted heavily so is only sometimes useful, and the only useful trait is the hardest to get class quest one needing all the drops which are hard to get, gives you power back on every shot you make and basically drops power usage by 10-20%.
The thing that makes them suck is being called legendary they should be a bit more so.
Early on I can't stand gambit, took one to the mid 20's and just, every attack be it aggro, healing or pure damage, seem to do, about the same amount of damage and don't really give you any bonus to doing them. They don't feel different enough by level 20's, the heals are sucky, the aggro useless as its mostly solo content to then, and the pure damage attacks, are sucky damage bonus's. The 3 main attacks to use all the time got boring by lvl 10 aswell, let alone going to 60 and still using 3 buttons all the time.
I think mincer(surprisingly maybe) hunter and burglar are the most fun to play, ridiculous evade of burglars is hilarious taking massive groups who can't hit you.
DO'h, i replied firstly to say I got the lifetime subscription, I should have got it when I started as I played the beta and knew I would play it for a while but wasn't sure how long. But with the expansion preorder you could buy the lifetime sub for £120 instead of £150. Its worth it as theres a lot of content still to come and I'll easily want to subscribe for more than 12 months and probably a lot more with a good 3-4 years left to go it seemed worth it. Would have been far better value at the beginning but now I can just play whenever I want, if I fancy a day here or there after 3 months out I can.
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