Street Fighter (SFIV, SSFIV, HDR)

i LOVE playing kens, there so damn noob and predictable its insane!

You Crouch H.Kick them then they fall over so they fire shoryu all the time!!! all you have to do it automaticly block when your next to them on the floor then wait for them to come back down and own them.. do this x5.
 
Oh man, I went round to a friends house and was met with some serious HDTV lag, was playing the 360 version and the timing was way way way different to what I'm used to.

Had to put the 360 scaler back on in order for it to feel right again, the TV scaling was causing mad lag. :eek:
 
Oh man, I went round to a friends house and was met with some serious HDTV lag, was playing the 360 version and the timing was way way way different to what I'm used to.

Had to put the 360 scaler back on in order for it to feel right again, the TV scaling was causing mad lag. :eek:

Samsung by any chance? Mate had that problem, ended up being some stupid 'gamer' mode that added lag, switched it off and it was fine. How utterly dim.
 
Samsung by any chance? Mate had that problem, ended up being some stupid 'gamer' mode that added lag, switched it off and it was fine. How utterly dim.

Sharp :p

I'm worried now though, I don't seem to get any on my TV but call me paranoid. :D

Edit: Some good info from SRK

If you are letting your TV upscale the PS3 to 1080p, that would be causing input lag, hence the difference. The PS3 will not scale the image, it will only display in 720p, then your TV takes over, hence the lag. Whereas the 360 itself can scale to 1080p, which is highly reccomended over letting the TV do it. But for purposes of this test, you want to set it up like you would PS3.

HOWEVER, I could be wrong and it could be this..... What is your TV's native resolution? To find this out, hook your 360 through HDMI and look for the "optimal resolution" setting. It will tell you what your TV is.

Now if your saying the PS3 input is actually faster, then the latency on 360 could be explained by *720p render* *360 scale to 1080p* *TV scale to actual resolution*. Vs. your PS3 which would be something like *720p render, 720p output* *TV scale to TV res*. If this is the case, changing the 360 to *optimal resolution* will take out one of the scaling jobs out of the equation. Would explain everything.

Though if I'm right, then 360 @ optimal resolution might swing the pendulum the other way, resulting in faster input to PS3. So if you want them to match, I would say have 360 @720p, PS3 @720p.

In a nutshell, 360 @ optimal resolution = 1 scale, by the 360 itself, no lag. 360@720p = 1 scale, but by the TV itself (same as PS3), whereas 360 @ 1080p is 2 scales, 360 internally to 1080p, then your TV again to it's native resolution, resulting in the most latency of the 3.

http://forums.shoryuken.com/showthread.php?t=180101
 
Hmm finally getting used to this square gate arcade stick it seems, been doing Ryu's EX Hadouken > Ultra focus cancels flawlessly and his Dragon Punch > Ultra cancel 9/10 times, about 3 weeks ago I didn't have a chance in hell. :D
 
Can't wait for the hori sticks to fall in price again so i can get one. Either that or the place that claims they sell them for £10 gets them in stock and, against the odds, keeps the price the same.
 
If I play another Akuma I'm going to cry! (and people complain about Kens)

Akuma is my bitch, can't remember the last time i lost a match to him. He seems impossible, but once you work out his weaknesses the majority of akuma players just become cannon fodder.

Best example is his 3x fireball move, that has such a huge punishment windows it's unreal.

waht do peopel mean by comfirm and cancel?

Confirm means to use a normal move to confirm you can then safely execute a special move. For example if you connect with a low medium kick with ken you can then execute a fireball and it will certainly hit.

Cancel means to use focus to cancel special moves' 'cool down' period. An example of this is again Ken who can use focus just after doing a dragon punch, this will stop him from jumping in the air after the punch connects, he can then step forwards and execute a super which will catch his enemy before they hit the ground from the original dragon punch.
 
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Mine's Ryu and Zangief atm (although I do occasionally use Ken myself :p).

I really can't stand playing Akuma with Zangief, they just constantly spam fireballs and I have to time my jumps really well to even get close. Espeically when they use that teleport thing that gets them away from me yet again.

I'm still learning though, I think the highest BP I've had is 700 or so :x
 
I've just realised how high prio lariet has, it's ridiculous that a guy can randomly lariet as I pull Ryu's ultra and he avoids it!
 
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