ojste, if you read this what are your 2 main combos with Ken?
One appears to be:
c.lp c.lp c.lp c.mk FB
The other is a crossup and I can't quite tell what you do, something like:
j.mk lp hp HP.SRK
c.lp, c.lp, c.lp, c.mk, hadoken is my main one because its pretty easy with only 1 difficult link. (the c.mk). i think this is actually safe even if the fireball is blocked so its kinda win/win (except maybe in the corner)
j.mk, s.mp, s.hp, ex DP is the other one i use a lot as its easy and big damage, easy to confirm as well. i tend to use this combo if im crossing over since it has a better chance of hitting. the s.hp will whiff on some characters if they are crouching so be careful about that.
recently i have been use hurricane kicks instead of fireball on the end of my hit confirm combos as its much higher damage. not shown in my vids though, im experimenting with this in casuals
good easy combo is c.lp, c.lp, s.lp, c.mk, hurricane. the advantage of doing a s.lp before the c.mk is that its a much easier link, the disadvantage is that it can whiff on some crouching chars.
with all the combos that start with c.lp, you should remove one of them if you are jumping in first. j.mk and j.lk are the ones that can cross over. i've been asking on srk and have been told kens best jump in is j.lk because it apparantly has a better chance of beating out a lot of anti air moves... i havent tested it yet though but i have no reason to doubt them
