All your base don't belong to us :(

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Well its one option that competitive users might employ but generally friends playing are out there to have fun rather than win as quick as possible. Also large competitive team games (i.e 3vs3) help fight off against any such tactics for a single player.

Im suprised so many agree as you hear the way devs talk about such things and you'd think no one like those aspects of RTS's and that all users are interested in is action and fighting. To me a long period of building up bases, walls, armys and then bringing the fight to the enemy (or vice versa) means a lot more than had it just started with the fight in the first place.

I know what you mean, I played vs 4 hard ai's with a mate in AOE2 just last Thursday, good fun with building a base and taking your time :).
But any competitive match will be about rushing, even 3vs3 game, they will just swarm one of the three with 3 people and if you have a rubbish team which doesn't back you up or strikes back in the meantime you're dead...

Base building is bloody boring.

Each level, build a base, from scratch, over and over and over again.

That isnt how it works, it isnt how wars are fought, it isnt how anything is done.

An ideal RTS, would be one with the war mechanic of the total war series, and the ability to decide yourself when where and if you choose to build a base after expansion of your territory, or just a forward outpost, or a compound etc etc etc. and then decide as time goes on whether it turns into a town, what buildings you build and so and so forth.

That is your opinion, although I'm fine with Total war and civ style, base building is what makes RTS games so much better. I really can't stand WiC for example, it just bored me to death same old fighting over and over. I also like building a nice looking and very functional base.
 
Used to play AoE2 on a LAN and enjoyed that. Had 3 or 4 humans vs AI as co-op match of humans vs AI. It allowed me to developed my city and technology, and trade with allies while they handled the combat aspect.

I tried turn based game like Civ series, but ultimately tire of diplomacy and decide to nuke everyone else into submission.

As long as I can research a tech tree and build an impressive fortress I'm happy. But not found anything that has came close to AoE2 LAN play.
 
You can be "slow and steady" with any rts game, its just the better player will beat you. Its the same on all fronts, if someone else can do everything you do but quicker, they'll win, and you will evidently sit there and moan about how games are too fast for you nowdays.
 
Base building is bloody boring.

Each level, build a base, from scratch, over and over and over again.

That isnt how it works, it isnt how wars are fought, it isnt how anything is done.
lol WUT?

why do you think countries have military bases and when they invade a country they make a temporary base of operations where they "base" themselfs from.

anyway back to games and there was atleast one RTS i can remember where your base carried over to each level
 
Completely agree with most of the sentiments on here, i tend to be rather "defensive" when it comes to RTS games, which means that i love building a strong fortified base that i can then launch attacks from. I recently played DOWII which i did enjoy, but it felt a bit empty with the lack of any real base building, almost a bit gung ho for my liking.
 
personally i think the first and last true strategy game was Mechcommander.

I simply have never played a game with more "strategy" involvement than MC.

Mechs, Weapons, Maps, Utilities all beautifully and simply put together and the online play was incredible especially when I played in a clan in the Starlance league with some truly exceptional players.

I miss those days :(
 
Well, I just had a marathon four hour game on Supreme Commander: myself with two bots versus four other bots. Twas, in the words of the Internet, 'truly epic'. :D

My MBP coped admirably, only stuttering at the end when the final assault was launched.

The maps (i.e. the level of detail and vast scale of them) and gameplay are exceptional - can't believe I thought the best in the genre for this type of game was Kane's Wrath :o

Just getting 'Forged Alliance' but will put off playing it for a few days to get some work done. Can anyone give me a run down of the enhancements it offers? Is it just better units etc?

Thanks again for the recommendation
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Edit: One more question: can you save muliplayer battles (i.e. network multiplayer)?
 
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Well, I just had a marathon four hour game on Supreme Commander: myself with two bots versus four other bots. Twas, in the words of the Internet, 'truly epic'. :D

My MBP coped admirably, only stuttering at the end when the final assault was launched.

The maps (i.e. the level of detail and vast scale of them) and gameplay are exceptional - can't believe I thought the best in the genre for this type of game was Kane's Wrath :o

Just getting 'Forged Alliance' but will put off playing it for a few days to get some work done. Can anyone give me a run down of the enhancements it offers? Is it just better units etc?

Thanks again for the recommendation
icon14.gif


Edit: One more question: can you save muliplayer battles (i.e. network multiplayer)?

The only real reason to play vanilla SupCom is for the story. Play through the campaign (Though the missions are often an hour or two in length each!), but move onto FA as soon as you can. The engine is better, plays smoother while using less resources. On top of that there's a handful of new units (Including a new experimental for each side), and a new side entirely, the Seraphim.
And remember to patch up the games before playing. Lots of bugfixes.

Finally, download the core maximiser and run it before playing. It makes the game run much better on multi-core systems.

Finally, I don't think you can save multiplayer games, but I'm not certain.
 
I remember me and my mates networking 3 PC's together for AoE2 back in the day. We started playing on Friday evening after work and come Sunday morning the game was still active lol. We had 3hr kips every now and again until one PC locked up iirc and somehow brought the entire game to an end.

At one point whilst I was awaiting Paladin production I had to send my wee villagers out to defend the front of my fort! I lost two sheep in the ensuing battle too :( Online gaming for RTS's is something I've never done due to the rushers. Games with friends however I enjoy.

Yeah, we used to play 2v2 for hours and hours, the best bit was my friend rushing me but I managed to make a path in the trees using the trebechuets to the back of his base and take him by surprise :D

The games are best when you have a truce of some sort, you truly have some epic battles. AoEII with higher population limit is all we need, forget all the fancy graphics!
 
well supreme commander is the mother of all base builders

Absolutely - in fact you can build your bases ANYWHERE and that's part of the strategy. If you can fly a construction bot behind enemy lines into a quiet corner, you can build up factories in his back garden before he realises :D

For me, RTS is all about base building. I hate games that give you a set number of units and that's it.
 
Sup Com + lvl 4 turrets + mahooosive shield + x3 Hard modded AI in alliance = EPIC

THis thread has now cost me my evening. Will install sup com and have a massive turtle match. It gets especially fun when the AI each start launching 4+ nukes at a time, and even the super massive nigh on invulnerable shield is nearly taken down by the constant hammering of artillery guns from the other side of the map :D
 
Did anyone ever play Cossacks? Loved that game. Never tried these newer ones, tried one (cant remember) and pushed all of them to the side. If anyones played cossacks and found a new one similiar, let me know please! :)
 
lol WUT?

why do you think countries have military bases and when they invade a country they make a temporary base of operations where they "base" themselfs from.

anyway back to games and there was atleast one RTS i can remember where your base carried over to each level

Dude, it isnt how its done.

Look through history.

Start with the Romans, the inventors of modern warfare and expansionist ideology , then come back when you have learned something.
 
Did anyone ever play Cossacks? Loved that game. Never tried these newer ones, tried one (cant remember) and pushed all of them to the side. If anyones played cossacks and found a new one similiar, let me know please! :)

Played it, and nothing ( cossacks 2 isnt anyways) imo is as good as European wars, art of war and back to war were.
Shame it doesn't work on modern gpu's.






Also I realized something else is missing from modern games: Random maps. Games like supcom have pre-made maps and it's kind of boring imo, I'd love more randomized maps, or even be able to make your own random map creation script like in AOE2. Or, well, any form of a random map. I don't like knowing the map in advance, it's so much mroe fun when you have to explore the new map first like in Civ4, RoN, AOE, and pretty much any other old rts around.
 
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