Soldato
- Joined
- 9 Jun 2006
- Posts
- 2,642
Must have been an awesome 12 years for the employees though, working for over a decade without deadlines or anything. 3D realms is probably a grand example of "when its done" being a stupid philosophy in game development, but kudos to them for actually sticking with it to the death. Every other developer that has ever uttered it has invariably caved in at some point to the "this will do - patch later depending on success" stance.
I think there have been some successes with the "when it's done" philosophy, such as with Blizzard. There are a few more but I can't think of any right now. But 3DR really took the pee with that philosophy.