Operation Flashpoint: Dragon Rising

Whilst I am quite interested in the game, I do laugh at the stupidness of the plot. Since when did Mother Russia lost their pride and let the Americans fight on behalf of them? Again, it is up to the saviours and almighty Americans to save the day!
 
This is a definite purchase for me, I loved the first one, even though I only played with 3 friends over LAN.

However I would not play this alone and am only really interested in the co-op and MP aspects. I hope they are done well, because this game has a lot of promise.
 
This is a definite purchase for me, I loved the first one, even though I only played with 3 friends over LAN.

However I would not play this alone and am only really interested in the co-op and MP aspects. I hope they are done well, because this game has a lot of promise.

4 player campaign should be insanely good on this..
 
Day after my birthday, so I know what I'll be spending any birthday monies on, providing it isn't close to the RRPs...
 
I always remember when the first OF came out, me and my mate were constantly fighting over which game to play on his PC as I think Max Payne came out at the same time and both were incredible games.
 
I always remember when the first OF came out, me and my mate were constantly fighting over which game to play on his PC as I think Max Payne came out at the same time and both were incredible games.

Funny enough that both of those games were my first ever PC game purchases from the bay as I was only around 16 at the time and only just got into how to use the place. Great memories! :D
 
***update***

Why no news if this game is launching in 2 months? I hear you say.

Well Code Masters are currently finishing a press tour of Europe. An embargo was placed on the news till the 10th of august.

After the 10th not only will there be hands on previews and much more there will also be an in house hardcore video (no not that type) and their real website will launch around that time.

After that news will be thick and fast and I'll keep this thread updated the second new stuff comes in.
 
***Small Update***

Hi all,

The dev team regularly check out the forums, and a couple of members have very kindly taken the time to answer a couple of your recent questions.


Answer to questions about mission timers from James Nicholls – Chief Level Designer

"Objectives will vary a lot depending on whether you are playing Spec Ops or Infantry. Typically when playing as an infantryman, you’ll be advancing alongside other forces, and your objectives will be targets such as taking out anti-tank teams, finding spotter teams and taking out APCs. If you don’t do this, then the other members of the squad you’re in will be at risk, and if the allied force can’t complete the overall objective for the mission, the mission will be scrubbed. However, as long as you get the job done, you’re free to achieve it however you see fit.

When playing as a Spec Ops unit, you’ll typically have fairly free reign over how you complete your objectives, and you’re largely on your own. However, your targets are real units – they won’t just politely sit in a base and wait for you. They’ll be doing a mission of their own, on their own schedule – when they’re gone, they’re gone! As such, there are time constraints on your mission, but typically they aren’t the type where there’s a stopwatch ticking in the corner of the screen.

Hope this answers some of your questions

James"



Response by Lead Games Designer Tim Browne to DrToker asking about clarification on why we don't allow redefinition of gamepad controls on the console is –

“Hi DrToker,

As you can imagine a game such as Operation Flashpoint: Dragon Rising has a lot of controls for accessing weapons, calling in artillery, changing stance, changing fire modes on guns, turning on the tactical light (yes we are supporting the tactical light on certain weapon variants ) etc.

This means we have to cram so many controls on to the pad that allowing users to redefine the controls is a massive task (taking into consideration the Q&A testing). We’re very happy with the control layout we’ve got now and please believe me when I say we’ve spent months playing with the controls to get them to where they are now.

I hope that elaborates on your question to a satisfactory level

Tim”



Another response by Tim regarding controlling individual fireteam members etc…

“Hi all,

There have been several questions asking about how much control you have over individual fireteam members etc.

You are able to order any member of your fireteam with individual orders, so yes if you’re in control of a Spec Ops team and you have a sniper within that team you can send him to the top of a hill where he will help spot enemies and engage if you want him to. Also you don’t have to use the map to give individual orders, it can be done using the Command Tree (something you can use while using the Quick Command Radial).

The map is used to create more complicated command strings which can be issued to your fireteam, individuals of your fireteam or separate fireteams within your squad.

As far as squads go you do not have control over individual members of a squad but you do have control of individual fireteams. The reason for this is the Squad leader (you) gives an order to a fireteam (such as ‘assault that building’). It is up to the fireteam leader of that fireteam to decide exactly how they are going to assault the building.

This is the same for multiplayer, so when a squad leader issues a command to the entire squad, it is up to the individual fireteam leaders to pass on that command in the way they see fit.

I hope that answers your questions on this element of the game.

Tim”



This answer is in response to http://community.codemasters.com/forum/showthread.php?t=369147 where the community ask if the game will support statistics…

“Hi all,

Semper Fi asked a question recently about if the game would support statistics.

Thanks to the fact we use the Ego engine we have stats coming out of our ears and have had to select which ones we want to display. As you’d expect we’re going to be showing how accurate you are, how many kills you may have got and with which weapon group and things such as the distance you have travelled.

I don’t want to say too much more currently as I believe more information is coming out on or after August 10th

I also disagree that including stats in a game makes it any more of an arcade game but that’s my personal opinion. Stats are something you can choose to look at or not bother with at all "


Standby for more information to come over the coming weeks
 
can't wait, does this still have a mission editor?

when I was younger used to make Police camera action style car chases, except with guns and Hind D's :D
 
This can't come soon enough. I really do hope it is good. Probably my only pre-order for the year, though I may still wait for reviews first.
 
Update RE the next video (Hardcore)


Hi all, got some very exciting news for you!

I'm very pleased to be able to say that the Hardcore video has now been finished and we will be releasing it next Monday (August 10th).

I'll post the link to the video as soon as I get it uploaded, but to give you an idea of what it's in store, check out this small teaser that I've just uploaded to Youtube.

As you might be able to tell by the dev voiceover, the Hardcore video marks the first in a series of developer videos which are going to take you behind the scenes of the development of Operation Flashpoint: Dragon Rising, plus also showing off extensive gameplay footage.

You've waited a while for these but I'm sure you're going to love them!

Can we please try and keep all discussion about the teaser in this one thread please.

 
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