Or the 'complicated' D&D style rulesets which actually have a bit of depth to them.
I like the complicated D&D rulesets with depth to them. I like depth !
Or the 'complicated' D&D style rulesets which actually have a bit of depth to them.
I don't know why but does anyone else feel that the people worrying about not liking it end up quoting reasons why BG was so great?
i.e psuedo turn based system which was perfect for tactical party based combat, found it much better than say fallout 2. Or the 'complicated' D&D style rulesets which actually have a bit of depth to them.
Agreed. I was watching a Giant Bomb 20 minute walkthrough and although I respect them as reviewers I kept feeling they were playing it as an arcade game not as a RPG, which lead them to complain that the game is too hard.
BG2 for me was a perfect game, really hoping that Dragon Age is it's modern brother.
Embri's Many Pockets
Embri of Gwaren, an elven mage of limited talent who volunteered to become one of the Tranquil, proved herself a talented enchanter--if absent-minded. She kept an array of magical ingredients on her belt at all times, and eventually the belt itself became magical. Embri died of lyrium poisoning many years later, but the enchanted belt remains.
Effects
* +5% Fire Resistance
* +5% Cold Resistance
* +5% Electricity Resistance
* +5% Nature Resistance
* +5% Spirit Resistance
Requirements
To earn Embri's Many Pockets in Dragon Age: Origins, save the Grey Warden Martine by completing The Missing Warden quest.
Helm of the Deep
There is a legend amongst the dwarves of the Legion of the Dead that, three centuries ago, a commander of the Legion came across the body of a legionnaire wearing a helmet inscribed with lyrium. He took it, and died nobly... and then his body was found years later by another commander--and so forth, for generations. The helmet is said to be a sign of an honorable death for the lucky dwarf who stumbles across it.
Effects
* +2 Constitution
* +10 Mental Resistance
* +10 Physical Resistance
Requirements
To earn the Helm of the Deep in Dragon Age: Origins, you must earn all five achievements in Dragon Age Journies: The Deep Roads.
Amulet Of the War Wage
This amulet was forged during the height of the ancient Tevinter Imperium's power, a time when entire armies would flee upon seeing a Tevinter magister stride into battle. While the name Cavellus remains engraved on its back, any memory of the magister who created it has been lost to the mists of time.
Effects
* +5% to Fire Damage
* +5 % to Cold Damage
* +5% to Electrical Damage
* +5% to Nature Damage
* +5% to Spirit Damage
Requirements
To earn the Amulet of the War Mage in Dragon Age: Origins, you must complete all three parts of the Dragon Age Journeys feedback survey. You can access the survey by completing quests.
Much prefered Temple of elemental Evil game play over BG, but that doesnt mean to say BG wasnt the greatest game ever!
You really should all play the flash Dragon Age game, its quite fun with the added bonus of getting in game loot!
Seriously? ToEE sticks in my mind as one of the worst games I've ever bought. Think I actually gave it away it was so bad.
Seriously? ToEE sticks in my mind as one of the worst games I've ever bought. Think I actually gave it away it was so bad.
PC Gamer, it say 95%
"A truly astonishing game. Vast, vivid and microscopically detailed. Dragon Age is the RPG of the decade"
Only downside are that its "Too Difficult"
A good RPG *should* be difficult, just like BG2 was (when you had the proper difficulty level selected). This makes me happy, and I'm off to send the boss an email asking for the 6th of November off![]()
What classes were they?
For example playing a Mage was incredibly hard in BG1. Cast magic missile! Uh I've run out of spells, time for a nap...