I think I need to spend a couple more hours playing with the various tactics options because I just cant seem to get it to do what I want.
I've tried using the hold position thing, but all that happened was the enemy ran up to and then ran past my tanks without my tanks stopping them, which was a bit daft. Want to have my 2 tanks, 2 abreast, across a pathway, with my mage behind and my ranged guy off slightly to the side. However..when a creature runs up to try and get past the 2 tanks, I want the tanks to stop them, not just watch them as they happily trot past my "wall" and engage my clothies. I want the tanks to have the common sense to block the creatures path.
Also, is there a way to make my ranged guy automatically move onto the next target? Essentially what I want to do is have my archer slightly off to the side and target a mob as it begins to approach, fire a few shots off to injure the mob, then when a 2nd/3rd/4th etc mob moves into range, realise that theres a fresh troop arriving and automatically switch targets to the new fresh target and begin injuring that one, whilst the original target will by now have reached my tank "wall" and be engaged with them. I dont want to have to repeatedly take "control" of him and point out to him that theres a new target in range now and its probably a good idea to get an arrow or two into them.
As it stands at the moment, I seem to be spending all my time in fights micromanaging my AI characters to do what should be elementary combat tactics rather than playing my role. Cant work out whether its a limitation of the AI or just that I really dont know what I am doing with the tactics menus
