**The Dragon Age Origins Thread **

Which would render it useless... You'd have to go far too in depth with the design of each area and mob to make it usable and frankly it just wouldn't pay off. Lets face it, stealth really isn't that useful aside from scouting as it is and making it more realistic so its more likely to fail would make it even less so.


My point is that stealth should be useless in certain situations or it is lame.

Why would you have to go into depth in each area with the design? I don't see why you can have light based sneaking in Oblivion, but not this game.
 
My point is that stealth should be useless in certain situations or it is lame.

Why would you have to go into depth in each area with the design? I don't see why you can have light based sneaking in Oblivion, but not this game.

Oh so where exactly would sneak be useful in your world? Stealth is already laughable as it is, the only advantage you gain is from opening a door to allow your mages to see inside, waking inside and setting up shop behind something is all well and good in theory but in practice it offers pretty much no real advantage after the first 5 seconds of the fight. It already is lame, making it so it breaks easily in certain areas would make it utterly useless.

Oblivion and Dragon Age are completely different styles of RPG.
 
Is there a properly good high res texture pack for this yet? Textures making me barf.

*edit* scratch that. just got into the first city place. its gorgeous!
 
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Just started this last night as a mage, still in the Mage quarters, just had "that chat" with the loved up mage and his gf, meeting the llovey dovey mage just after bringing up the topic of "Blood magic" with the Militia leader, seemed a bit...;)

Am I sensing him going evil and becoming some kinda mid-story level boss with his evil blood skills midway through? :D

Does the game actually "end" or is it pretty open ended in general? ie: lots of side mission etc.. that can keep you going after the main story?
 
Just started this last night as a mage, still in the Mage quarters, just had "that chat" with the loved up mage and his gf, meeting the llovey dovey mage just after bringing up the topic of "Blood magic" with the Militia leader, seemed a bit...;)

Am I sensing him going evil and becoming some kinda mid-story level boss with his evil blood skills midway through? :D

Does the game actually "end" or is it pretty open ended in general? ie: lots of side mission etc.. that can keep you going after the main story?

Theres no way to answer that without a spoiler. Suffice to say the only options available once it ends are DLCs though, no other places are accessible. Which is as good as saying game over for now until such a time as endgame DLCs are released. Since all the current DLC can be done anytime.
 
Oh so where exactly would sneak be useful in your world? Stealth is already laughable as it is, the only advantage you gain is from opening a door to allow your mages to see inside, waking inside and setting up shop behind something is all well and good in theory but in practice it offers pretty much no real advantage after the first 5 seconds of the fight. It already is lame, making it so it breaks easily in certain areas would make it utterly useless.

Oblivion and Dragon Age are completely different styles of RPG.

Stealth failing in a well lit open area is not breaking...that is how it should work.
 
Suffice to say the only options available once it ends are DLCs though, no other places are accessible. Which is as good as saying game over for now until such a time as endgame DLCs are released. Since all the current DLC can be done anytime.

I can't see my character doing much with DLC after the way the game finished for me ;)
 
Finished the Magi Circle Tower, hope it didn't take too long and Castle Redcliffe hasn't gone to pot in my absence.

Found a ludicrous bug/exploit in the "fade" section of that chain. Won't reveal it but infinite health is basically the jist of it. Also Uldred was a touch on the easy side. I had more trouble with the revenant (used all my healing pots just on him!) than Uldred.
 
Stealth failing in a well lit open area is not breaking...that is how it should work.

Sure if you wanted it to be ultra realistic. It wouldn't work. Stealth is near useless as it is, never mind when the way it breaks is determined by the environment. The reward isn't worth the time coding.

I can't see my character doing much with DLC after the way the game finished for me ;)

Ah so you retired eh ;)

Er, if you got to a 'critical point' in Redcliffe then leave i'm afraid you're in for a nasty surprise when you get back :D

I hate this game. I thought i'd go play my Dwarven Noble origin char to see what happens and now i really want to keep playing just to see what happens when i meet Gorim and re-enter Orzhammar.
 
Same for me with restarting in the mages circle - suddenly the whole Jowan thing makes a lot more sense, and I want to see how things pan out with him this time around.

There were also so many possible outcomes from the landsmeet that I think I'll have to save and experiment next time rather than agonising over what's best.
 
Sure if you wanted it to be ultra realistic. It wouldn't work. Stealth is near useless as it is, never mind when the way it breaks is determined by the environment. The reward isn't worth the time coding.

If you're going to have rogue characters then stealth is an important part of that, (perhaps the most important part), and some attempt should have been made to realise it better than they did.
 
If you're going to have rogue characters then stealth is an important part of that, (perhaps the most important part), and some attempt should have been made to realise it better than they did.

Stealth is but a small aspect of the Rogue. Dual Wielding, Archery, Backstabbing, Poisons, Stealth, Lockpicking is more at home for Rogues. Ok they can mostly be done by a Warrior but the Rogue does it better at the Backstabs thanks to Coup de Grace and so on. Stealth has always been done like this as far as i can tell, theer simply isn't the time to design levels so lighting affects stealth and can still be usable.

If you want the 'Recruiter' achievement you get it through the Landsmeet.
 
I disagree that stealth is a small aspect of a rogues exclusive abilities. It goes hand in hand with backstab.

I don't understand why levels have to be designed for steath. Surely the game should be able to handle calculations for light levels/proximity to walls etc. in the same way Oblivion does? (Which I beleive only has light based sneaking due to modification).
 
I don't bother with stealth and have plenty of backstabbing fun. 90% of my attacks are backstabs. It's what Dirty Fighting and Riposte are for, not to mention tanks with specific aggro abilities.
 
Backstabbing is any attack from a flanking position (extended by Combat Movement) or on a stunned foe (with Coup de Grace) as far as i know. Backstabs do the same damage as a Critical but aren't a 'Critical' with regards to shattering a target. All Stealthing does is make your first attack as you exit stealth a Crit every time so you can quickly stealth and fire an arrow or something to Shatter something.

Oblivions stealth (and Morrowind and Fallout 3 for that matter) is laughable. From what i understand the stealthing is almost entirely down to whether your in a dungeon or what time of day it is. And at night time with high Sneak you can poke things in the face without them seeing you. Its frankly no better than having an all purpose 'Stealth' invisibility/check type system where you at least become visible upon attacking.

Thief is where proper Stealth is at. While Oblivions system works its horribly flawed in practice and its abuse is even worse than Dragon Age.
 
Dose anyone know the infinite Exp thing at the early in the game? I assume no one is going to make three or four Mages, Roges and Warriors so it easy to use the inf exp trick to get all the achievements for each school of magic or school of skills. That's what I did and then I just loaded my old save before I took advantage of it to play the game as it was intended.
 
Erm, for the Mage tree i agree, expecting you to play 4 different styles of mages centered around each attribute is ridiciulous, especially as some of them aren't all that useful. That and the infinite exp glitch is tedious, i just respecced my end-game Mage using the mod to get them (pointless really but there you go...). Also can't you just use the console to give yourself exp if you really want to :p

But the Warrior and Rogue? Maxing a Weapon talent tree is practically a matter of course if you choose a main specialising in it.
 
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