Same here - I usually disable vsync altogether in FPS games. The input lag is annoying, but not nearly as much as the sudden jumps in framerate (which to my eyes is worse than a consistently low framerate). I've dabbled with triple buffer, but the input lag issue becomes a little worse. For the most part, tearing isn't all that noticable.
I also remember that with CRTs the tearing generally becomes less noticable as the refresh rate rises (I mean without vsync of course). I'd be interested to see if the same is true of 120Hz TFTs as well.
Anyway I generally only use vsync with RTS games.
I also remember that with CRTs the tearing generally becomes less noticable as the refresh rate rises (I mean without vsync of course). I'd be interested to see if the same is true of 120Hz TFTs as well.
Anyway I generally only use vsync with RTS games.