*** Final Fantasy XIII ***

Indeed. Reviews to a certain degree shouldn't be taken as hard fact since they will vary depending on who has written it and their tastes.

One thing that is a bit upsetting though regarding the Final Fantasy series is it's taking a more modern approach. I have always preferred a more mystical, ancient type world. (I am not sure If I have made that very clear but lets hope someone understands what I mean :p) Though, I guess that was always going to be the progression of the game.

I am certainly still looking forward to Final Fantasy XIII though. :D

i know what you mean, sort of like FFIX? personally i preferred the cyber punk world as portrayed in FF7. that was great. i was hoping for more like that.
 
You're talking about the minimap in the corner, right? If you've got the camera set to free rotate, the glowing triangle appears - should be one of the shoulder buttons. If you have the camera fixed, there's no need for a triangle - you're always looking north. Regarding MW2, my reference is to the PC version - how they violated the multiplayer by turning it into a P2P console-style matchmaking system. The lack of dedicated servers is a huge blow, and while a lot of people responded to the nigh-universal outrage with comments of 'just wait and see how it plays', it simply hasn't worked - people miss the mod community, clans aren't working out well, 18-player limits don't allow for epic battles and the whole community is riddled with hackers that the VAC system simply can't or won't deal with. As I said, it'd be much more relevant on the PC forum, but I'll admit that it's an extreme comparison.

Ty for responding re world map issue i'll have to try the shoulder buttons I'm using it on PSP i've noticed the analog stick moves camera around to different positions i'll try and find the bird's eye view type setting that hopefully has a direction on it like VII had.

Extreme comparison but I see your point and was aware of the issue re MW2 I decided on PS3 version due it that and after the exploits etc after release I found it awful. Hope FF XIII doesn't turn out to be the same after thinking 'wait and see' these games aren't cheap enough for this trail of thought :) I can see me soon going back in time to may last year and tooting Blood DK LFG /shudder
 
It just seems a lot of the reviews are saying that is crap because it doesn't have towns and world maps a la previous FF's I just wish they'd score the game on its on merits rather than comparing. Would they be thrilled if the gameplay was terd but it had world maps and towns? Maybe that wanted to try a more fluid approach with XIII.

if they didnt want it scored to previous final fantasies, why did they call it final fantasy? that makes no sense.

if you want to sell a bleak game on a name, then you have to be prepared for the name to be part of the comparison...
 
Anyone in London?

HMV to host Final Fantasy XIII launch

Square Enix has unveiled plans for the UK launch of Final Fantasy XIII.

HMV Oxford Street will hold a special event on the day the game is released, Tuesday 9th March, from 5.30pm - 7.30pm.

Producer Yoshinori Kitase will be on hand to meet fans, along with art director Isamu Kamikokuryo. DJ and TV presenter Alex Zane will MC the event.

Entry will be free. The first 50 people to turn up in Final Fantasy costumes will receive a free FFXIII soundtrack. Everyone else will get the chance to win other stuff.

What no Leona?

Eurogamer




if they didnt want it scored to previous final fantasies, why did they call it final fantasy? that makes no sense.

if you want to sell a bleak game on a name, then you have to be prepared for the name to be part of the comparison...

Because back in the 80's with the first Final Fantasy, it was named so as the former Square company was nearly bankrupted, and they decided it should be their last game, hence the irony in the name. The game became so successful to the company that it kept them still going, and so Square decided to keep the name and turn it into a numbered series like a volume system.
 
Don't trust the reviews. People are angry because XIII is a dispatch away from the FFs of old. Keep an open mind and you'll probably enjoy yourself. The lack of towns appears to be a disappointment, not necessarily a 'bad point'. There don't appear to be many other prominent gripes with the game; most reviewers seem to praise almost every other aspect, and then explode with rage when they start talking about the linearity.

I, for one, am not in any sense put off by the new approach. I did love the world map method from the old titles, but I'm excited to see Final Fantasy being presented in a different way.

Also take solace in that as the straight line, non-linear approach of XIII has been received so badly, SE will probably revert back to world maps for XV and beyond.
 
I, for one, am not in any sense put off by the new approach. I did love the world map method from the old titles, but I'm excited to see Final Fantasy being presented in a different way.

Yep and it is because of this why FFXII has become nearly enough my personal best FF title to date, regardless of how many people hate it. I mean this was an example of Square-Enix really trying something different, and yet people moan and complain about it.

As for FFXIII, I think Yoshinori Kitase said it best in a recent interview with him, is that too many Westerners look at the game in a Western point of view, and in turn compare it too much to many of the recent Western RPG's. I mean no matter how many people complain about how dated some mechanics and design choices are made, I would rather have a JRPG to still be a JRPG. It's their own way of doing things that makes them unique.

From what I have played of FFXIII, I would say that the battle system clearly makes up for everything. The fact that the number damage is ****ing insane along with the ridiculous amount of health your characters and the enemies can have, it makes for some really tough long battles, and to mention of course the fast pace as well.
 
Yep and it is because of this why FFXII has become nearly enough my personal best FF title to date, regardless of how many people hate it. I mean this was an example of Square-Enix really trying something different, and yet people moan and complain about it.

I don't really have a problem with Square Enix trying new things, they just shouldn't make the game into a total grind-fest in order to show off their new battle system. I think the bosses were some of the best in the series because of the new battle system, but the sheer amount of running around, mindlessly killing enemies to even stand a chance against those bosses you had to do utterly killed the experience for me. Actually, one of the complaints I have is that if anything, some of the areas were far too big - I don't have a problem with having a lot of room to explore, so long as what I'm exploring isn't the exact same thing I just explored, only with a couple of jaggedly rendered platforms placed in slightly different positions to before.
 
I don't really have a problem with Square Enix trying new things, they just shouldn't make the game into a total grind-fest in order to show off their new battle system. I think the bosses were some of the best in the series because of the new battle system, but the sheer amount of running around, mindlessly killing enemies to even stand a chance against those bosses you had to do utterly killed the experience for me. Actually, one of the complaints I have is that if anything, some of the areas were far too big - I don't have a problem with having a lot of room to explore, so long as what I'm exploring isn't the exact same thing I just explored, only with a couple of jaggedly rendered platforms placed in slightly different positions to before.

Thing is though, FFXII is the closest a Final Fantasy game can come to being more "open-world" which so many people semm to crave for. How different is any other open world game where you will have to backtrack or revisit some of the same places? World Map/Overworld of previous Final Fantasy games don't really count, especially when you consider the way different locales and towns/citys are laid out expansively and also the choice of battling enemy encounters, no longer being random.

I really think that this could be an ironic thing. If FFXII and FFXIII had switched places, it would probably be so much more suitable in regards to current trends of pepole's tastes in RPGs. FFXII would look damn good if it was in graphics of today's standards.
 
From what I have played of FFXIII, I would say that the battle system clearly makes up for everything. The fact that the number damage is ****ing insane along with the ridiculous amount of health your characters and the enemies can have, it makes for some really tough long battles, and to mention of course the fast pace as well.

I've heard that the battles take no skill, and you just spam the X button. There's no real thinking or tactical play in FF13's combat. Is that incorrect?
 
I've heard that the battles take no skill, and you just spam the X button. There's no real thinking or tactical play in FF13's combat. Is that incorrect?
I call BS on that. Whilst you will be spamming the execution button a lot but that is due to the fast pace of the combat and the retarded amount of health and damage numbers there is. As for no tactics? HAHAHA! The fact that you will constantly have to use the Paradigm Shift feature to change classes on-the-fly will answer that.
 
This is what I've read;




"I honestly thought the game was awful, not in the "I was expecting the second coming and was disappointed" kind of awful, but the "wow, this is actually just bad" kind.

I don't want to write an huge essay(only a small one) so I'll bulletpoint my issues.

- Until around 16-20 hours into the game, you do nothing but grind monsters in a long tunnel. I want to clarify, yes, it is true that FFX basically boiled down to the same thing, you had the open areas but basically one correct path. They didn't even go that far, it's literally nothing but narrow corridors, the majority of the game plays like it's on rails, no deviation what-so-ever.

This really re-affirmed in me the importance of the illusion, regardless how much we know we're getting tricked, they still need to actually do the trick. The issue wasn't that the game was on rails, it was that it FELT like it was, and they made no attempt to hide it.

- For all the complaints I had about the gambit system in FF12, I'd take that anyday over FF13's system. You only get one party member at a time to control...ever. The rest auto-play based on the class you set for them(that can be changed mid-combat X-2 style). It's basically gambits, but you don't get to choose how they operate, so your "party" always uses the same exact tactics over and over again.

- For the vast majority of the game, you not only don't get to choose who is in your party(and this is related to the story at least), among the party members you can have at any given moment *you don't get to choose who you play!"

That means that the game forces you sometimes to do stupid **** like play a healer(because only your assigned character has it at some points) doing nothing but spam healing well your two team-mates fight...for several hours at a time until the story changes it.

- The combat itself is boring and completely unchallenging. You will spend 99% of the game pressing X, not until the very end of the game(outside a couple avatar battles) do you encounter any fights that require any major change of tactics, and when they do it's as simple as "change characters to defensive state, then go balls out until the next damage phase".

- Related to above, the removal of MP means infinite resources, i.e. *the only way you can die in the game is to get one shotted*, and well you will still die once in awhile. There is pretty much never a moment when you feel like you may lose, at worst you play more conservatively and a battle simply takes longer *but you cannot lose*. You can just stay alive forever. FF12 was broken in this same way but not until the end of the game, not from the very start.

-Despite all it's polish the combat is actually pretty buggy, who knows if it's been fixed in the US edition, but in the JP edition there's a glitch where if you change classes right as an attack is about to hit, it nullifies the attack, easily abused against bosses who give big neon sign warnings they're about to do their "super attack!".
There's also a glitch where if you change classes right before your ATB bar runs out, you start again with full ATB, you can basically use this to attack 3x faster than normal. Worth noting I didn't accidentally discover these until like 30 hours into the game, so it's not why I find combat easy, it was already easy, these glitches just made it trivial, and made tedious "I can't lose, but I'll going to take an hour of your time anyways" bosses less tedious.

-The dialogue itself is cheesy as hell, though that's a given.

-Random nitpicky **** I've since forgotten.


All in all I really have little good to say about it, it's pretty...that's about it. It's so incredibly "hold-your-hand" EZmode on rails that I can't bring myself to consider it even mediocre."
 
Last edited:
I just wish they'd go back to their ATB roots.

All this auto-fight system stuff is just terrible.

Lost Odyssey was awesome and that uses good old ATB. Give me a game like that, but in full FF stylee and I'd be a happy happy man.
 
I must say I would much prefer the ATB system also. I'm all up for games evolving and such but this doesnt seem like a step in the right direction imo.

I am still looking forward to it as FF do in general have pretty damm good stories.
 
Back
Top Bottom