Im not sure which way you mean, but what i dont like is when the attackers are able to spawn in your base because one has sneaked in, because their PC has an SSD drive in, and getting in the map ten seconds before anyone else.
Started a new round the other night and as soon as i spawned MCOM A was nearly gone, no a chance to disarm it, took about two steps towards it and it was gone.
Well the whole mechanic is broken really. And i know what you mean, i was playing a game that had a couple of the top 10 players in it and you can tell they're no life losers just from the fact by the time i loaded and spawned (which was asap) they had rushed the length of the map together into 1 of our MCOM stations.
Things the game badly needs:
1. A 'grace' period at the start of a new round so people with uberfast computers don't get a rush advantage for no good reason. Say 30 seconds from the end of the last round to let people check unlocks/stats/awards and spawn with a chosen kit as one.
2. Blocking 'squad spawning' when said player is taking hits and perhaps when within a short distance of an enemy. Its utterly stupid to shoot a player only to have his squad appear from thin air next to him leaving you horribly outnumbered throug no fault of your own.
3. Removing ressurect protection after being defibbed. If you're ressurected in someones line of sight then you deserve to die again! What moron actually put that mechanic in game.