1) I agree its only reasonable as a team game, I dont find it that bad a game atm. Novel is probably how I'd describe it.
2) Sprint is fine as it is imo. (obviously I haven't tried it faster or slower but it seems ok)
I just don't think its as useful as the other armour abilities, currently.
3) not figured out how best to employ this, but I tend to agree it leaves you exposed. might be useful with greater team work or in objective games :dunno: i.e. let your team know your in trouble and punch the ground, whilst your team mop up for you.
4) Invisibility comes with its own drawbacks i.e. your hearing is impaired and your radar is buggered (although this impacts everyone around you), also its not that hard to see invisible players if you keep your wits about you.
Agreed, just at the moment it seems the most useful of all the abilities. On objective games at least.
5) If you could just fly up in the air and have great visability of the entire map and be able to steadily shoot do you not think it would be a tad bit over powered? Jetpack should mainly be used for getting from point a to be really quickly and to get to high up ledges for overwatch/sniping.
Good point on the fall damage. But you've kind of echo'd my point on the Jet Pack, perhaps I should explain. I feel its got too much up and not enough forward
. Basically, you get a huge surge for the first second or so when you gain a lot of height, which quickly slows down. So you get your burst to gain a lot of height, but then you can't use short bursts to actually move across the map very far. I just feel some more distance/less height would be better, for covering ground not having massive jump fights.
6) Yes but if it wasn't there then the jetpack users would just hang about up in the air until their fuel ran out, there needs to be some risk.
7) TBH Melee was too strong in H3 and led to too many double deaths, the default lockout has the pistol in it so you should not be running at your enemy firing away and then trying to punch him, you should be throwing grenades running backwards / circle strifing &trying to knock down his shield and head shotting him.
I guess so, its just a change from the previous games.