Street Fighter (SFIV, SSFIV, HDR)

You know I just thought... I now have to change my FK executions from hereon in.
I have to ensure that everytime I do a flashkick its always in the charge direction of a sonic boom, I did previously do this but not often.
But I think now its becoming even more mandatory, especially if FK trades with a jump and knocks you down before the opponent and you get up to execute the sonic hurricane in time for them landing.
 
I played a 4500GP Makoto yesterday, who I perfected the first round only to be destroyed by in the next two. I think he let me perfect him because the next two rounds I was taken apart by some Makoto combos that I have never seen before and didn't know how to defend against :eek::D

I'll be wary of any Makato's entering the PS3 tourny... :p
 
hahahaha RROD during one of T.Hawk's slam...me and my cousin thoroughly lol'd before he realised it meant he would have no 360 for 2 weeks or so.

Edit: this forum is hell to navigateusingt he iPhone version of Opera
 
Hmmmmmm.

Playing Dee Jay as he was chosen for me for the PS3 tourney. I have to say, charge characters just dont make any sense to me!!

I cant get used to how they work.

Kreeeee, I know you're just bursting to impart your wisdom to us lesser beings. Got any tips for starting from scratch with charge characters? And I do mean, FROM SCRATCH, so stuff even the scrubbyest of noobs needs to know is welcome :)
 
I found charge characters impossible until I started using Balrog. He's actually my best character now.

Maybe a starting point Chris? *shrugs*
 
hahahaha RROD during one of T.Hawk's slam...me and my cousin thoroughly lol'd before he realised it meant he would have no 360 for 2 weeks or so.

Edit: this forum is hell to navigateusingt he iPhone version of Opera

I thought my router was acting up when the game froze. Did i play your cousin?
 
Chris [BEANS];16518562 said:
Got any tips for starting from scratch with charge characters?

I've always hated charge characters too, but my general tips would be..

make sure you're charging at all available times - ie anytime you're not moving forward! When jumping, get in the habit of pushing up/up-back/up-right followed immediately by down-back. Charge down-back so you have more options (sonic boom thing and upkicks for Dee Jay).

minimise your charge times by holding back, push foward, then immediately hold back again and press punch as you hit back the second time (different directions/buttons for other moves obviously :p). Move still comes out, and you 'reduced' your next charge time by a bit.

i found opportunities for punishing are harder to capitalise on - eg after a focus crumple, get into the habit of holding the charge direction immediately after double tapping foward to dash cancel. you'll also need to do a combo of at least 2 normal moves which combo into a special, otherwise if you try 1 normal into special, you won't have charged long enough. (Guile might be an exception). So you'd need to practice that.
 
Cheers....

Have to say. Never liked charge characters, and really never been interested in Dee Jay, however, I'm quite enjoying playing him tonight :)

Probably just the learning experience, I'm sure as soon as I know the theory but still suck hard the novelty will have worn pretty thin.
 
Chris [BEANS];16518562 said:
Kreeeee, I know you're just bursting to impart your wisdom to us lesser beings. Got any tips for starting from scratch with charge characters? And I do mean, FROM SCRATCH, so stuff even the scrubbyest of noobs needs to know is welcome :)

1 - Jump ins should be done as: uf db very quickly so you have charge when you land.

2 - Max outs should be done: db (charge 55 frames) f db+p to maximise charging.

3 - Always hold charge, do standing hp as b+hp and sweep as db+hk etc

4 - Learn DJ's un-techable vortex, clk clp cmk, ambiguous cross up and repeat. It demolishes Guiles and Balrogs.

5 - You're not lesser, I have no superiority complex, I'm just offering to help those who want it.

I cannot play qcf characters at all, I can't even FADC Ultra or do qcf Ultra's from the left (proper ultra motions).

Although Dudleys easy overhead fhk clp hk exmgu (chk) ultra and low clk clp hk exmgu (chk) ultra are easing me into qcf/hcf motions without needing to FADC ever.
 
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I've gave Adon a break and started using Ken. Enjoying it, as I can pull off some nice combos with him.
 
Ken has an awesome mixup game and SERIOUS punishing power!

Hit confirm into hk tatsu, go for a DP FADC, lk combo to another hk tatsu, or throw mixup!

hk->hk tatsu is awesome as a punisher.
 
gg M today. just trying out some new characters. makoto is absolutely terrible until she gets close, but she aint got any tools to do that other than fadc...juri's fireball is annoying, and her ex move seems really good, interesting character. i was surprised to see my cody took a round off your sagat, even though you probably figure out i only know one combo (c.mp upper) after that.
 
I hate Sagat in this! Can't play him at all something just feels wrong, he's so crap up close now. :(

I am back home now though so using my stick again, been using an EX2 with a slightly sticky MP button. :p
 
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