As said, it will probably mean nothing, but also as said, AMD stuck a tesselator in 3 years ago, its gone unused, to stick in a massive tesselator would have been wasteful and reduced performance(assuming bigger tesselation but same size die) due to less shaders, lacking core logic somewhere. TO benefit a mere handful of games that would have been ludicrous. Now that tesselation is ACTUALLY IN a game, as opposed to being in the hardware wasted for 3 years, now is the time AMD can go, well its probably worth it now, lets bump up the tesselator performance.
Thing is, Nvidia's design can only do it, currently, with more shader clusters and theres a lot of core logic involved with each shader cluster, AMD can increase tesselator massively in future hardware, with a very small die size penalty.
AMD went WAY to early on tesselation 3 years ago(only because Nvidia had it removed from the spec), Nvidia finally added it, and with it will come a lot of dev's starting to add it for future games as now all hardware can do it, however those games won't be here for some time, it won't be standard or heavily used for 2 generations. Nvidia could have 300 times the tesselation performance, it would still only use as much as AMD have right now so its wasted, just as AMD's tesselator was wasted for 3 years.
This exercise, as I said, is for willy waving in Heaven 2 benchmark and probably not much else.
Even if it massively improves tesselation performance, its still only in a couple games and probably nothing compared to what it will do simply by doubling/trebling the size of the tesselator in hardware.
Nvidia to get double their current performance, need to increase the core size by 80% with twice the shader clusters, AMD need to increase the core size, by maybe 5%.
I've had my 5850 (at over 1Ghz clock speeds) for over 6 months, and other than Heaven 2 haven't played a game with tesselation(that I've enabled it in, Metro 2033, its simply not worth it at all, even if i had 2x480gtx's I wouldn't enable it).
Despite all that I still think Nvidia's tesselation performance has ONLY shown an advantage in one benchmark and not in any tesselation using games, crap as they are it still hasn't shown an advantage in tesselation performance.
If AMD manage to spank the 480gtx in Heaven 2, will I run around talking about how I've got the best tesselating card in the world...... no, because its still not used in anything effectively and till it is, I don't care. If they triple performance by doing it on shaders, and there isn't a game I can use that performance in, I just don't care.
Now if 480gtx is 50% faster in the first game that uses tesselation well, so be it, if AMD are, good for them, by the time that game is out its very likely I'll have a 7850........ or a 680gtx though I think we all know theres a VERY slim chance of the later happening.
Tesselation is a great feature, if it started being used 3 years ago NEITHER card available now, a 5870 or 480gtx would have the same tesselation hardware, if it had been featured from 3 years ago it would be standard and both AMD and Nvidia would have since bumped up tesselation power(and optimised better for it as real world experience shows the best ways to use it). Its rubbish to say the current gen can't handle it, both COULD. If it was standard by now the past 2 generations of both companies cards would have implemented larger tesselation units within their cores, and by this generation would either go for a bigger core for more tesselation power or sacrifice some other things for it.
Thats the problem, if it was being used, current gen cards simply wouldn't be what they are today. Now as games use it and more and more dev's implement it more and more heavily both companies will increase tesselation power, the most important thing by absolute miles, is that both companies HAVE tesselation units, the power doesn't matter, they both have it so games will start to use it....... thats the first step, ramping up usage and performance to use it are the next step, you can't take the next step without the first important step and thats making it a standard.