They're certainly not lacking in ambition, but I'm not sure they can pull it off. I've read the FAQ on their website and it sounds like one hell of a tall order for a small indie dev team to do in any sort of reasonable timeframe.
If it works, it might well be too big. They appear to be planning to generate an entire galaxy including planetary geography, resource mining, building construction and economies. Ignoring technical issues for the moment - how are you going to play a game with a hundred billion star systems? If you played all your life, you'd never see more than a miniscule fraction of it. You could have a million players online at once and they'd barely interact. One player every 100,000 star systems - you could play for months and not see anyone.
On the other hand...you could nip off to a quiet corner and become Emperor of a Thousand Stars. That has a ring to it.
But the technical things...OK, generating star systems procedurally is well proven, but on that scale it's a whole new ball game. Also, how are they going to acquire the resources to host it properly?
I don't play multiplayer and I don't play anything I have to pay a subscription for, but I'd make an exception for this.