Epic say 'The Money's On Console'

What does the saying go?

If you design something so any idiot can use it, only an idiot WILL use it. Or was it fool, potato potarto...
 
Exactly, the PC will always be around because of its office uses and home uses such as email. there will always be companies putting out gaming hardware for the PC whilst they can make a profit. And the PC will always rule until consoles can operate complex MMOs (like the $100m a month revenue WoW) with two thumb sticks and 4 buttons - ie never. Sorry, consoles are fun to a point but saying theyll kill the PC is nonsense. If companies dont want to develop for the PC, thats their loss.
 
Frankly, if we get rid of crap like BioShock, Fallout3 and all those other cross-platform abominations, maybe the IQ of your average PC gamer can get back to what it was before...

I was with you up to this point. Neither are rubbish games only suitable for consoles.

However, I do think its a shame when playing a game on a PC and you can feel the controls have been ham-strung for consoles AVP3 for instance feels very console orientated. There was a game version the The Thing that I so looked forward to until I played it. Destroyed by console controls.
 
Loss? Having more than your wallet behind creating games is not a loss. MW and most of these annual games like Fifa are made time after time for the cash because they know the playerbase will buy it anyway regardless of how much changes.

The gaming industry is about more than maximum profit, which a lot of developers seem to forget, or just completely ignore. Look at MW2, these map packs aren't even implemented properly. They just took the easy option knowing people most people will buy it regardless.
 
Epic are still butthurt after unreal 3 sold about as well as freshly bagged dog crap. They spent ages hyping it and when it came out the response was an overwhelming "meh".
 
Correct me if I'm wrong but to what extent can someone use a keyboard and mouse on a console? Is it restricted browsing, m + k only working in some titles. I have heard about friends of friends using this with a PS2 but it was, I think, very limited.
 
At this point I would have said you were both even so time for handbags down fellas? Agree to disagree?

:)

Its hard to agree to disagree with someone who replied with some bs that didn't even make sense, posted some of the most pathetic comments i've ever seen that also didn't make sense, then put me on ignore before he revealed his own stupidity even more :p

Can't remmeber the last time i played UT3... i know i completed the half the campaign, then some stupid bs erased everything i just did... then i did the campaign again, and AGAIN some stupid bs erased everything i did. I have no faith in the game at all.
 
Piracy or no, nothing would change that. Piracy is the bs excuse they use for everything, as seen by EA's recent move to eliminate the second hand market because they can't get any profit from something they never had any right to in the first place.

I'm still unclear about your opinion of piracy here. Excuse for what? Technically any publisher and/or developer will own the rights to a game and therefore has the right to secure their publication against theft. After all missed sales are missed opportunities to bring money into the business. Making good sales is surely good not only for the developers and publishers alike but for everyone otherwise they'd be no money for new projects etc..

If the return of investment on any particular platform is poor, then there is a good likelihood that the product is withdrawn. I think this makes good business practise let alone common sense.

Most of us hate piracy (or should do) but when anti-piracy measures are enforced on us, we moan. Sure, maybe some developers haven't got it quite right but I Hope they get it sorted before they give up on it completely. I'm sure that piracy has been issue when deciding not to release titles on PC.
 
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I'm still unclear about your opinion of piracy here. Excuse for what?
For not getting the sales they expected, due to whatever reason.
Technically any publisher and/or developer will own the rights to a game and therefore has the right to secure their publication against theft.
Then they must accept these measures might have the opposite effect... I refuse to buy any game with OTT DRM like ubi's always on DRM or EA's can't play online on 2d hand games rubbish.

After all missed sales are missed opportunities to bring money into the business
Source? I doubt most pirates would buy a game anyhow.
. Making good sales is surely good not only for the developers and publishers alike but for everyone otherwise they'd be no money for new projects etc..
Yes. But this has little to do with piracy imo.

If the return of investment on any particular platform is poor, then there is a good likelihood that the product is withdrawn. I think this makes good business practise let alone common sense.
Unless they stop making profits, then I don't really understand, if they are getting ANY profit ( assuming they are a wage paid per hour during development ) then surely it's worthwhile making a pc port/game too?

Most of us hate piracy
Source? I believe there was a poll on OcUK a while ago where the majority did pirate, outside OcUK ( with it's rich/posh community) the percentage is probably higher under young people.

(or should do)
Should we? I disagree.

but when anti-piracy measures are enforced on us, we moan. Sure, maybe some developers haven't got it quite right but I Hope they get it sorted before they give up on it completely. I'm sure that piracy has been issue when deciding not to release titles on PC.
Because they only affect legitimate customers.

So? Their loss...
 
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piracy is clearly bad for the game developer.

stupid gamers with more money than sense are clearly bad for determining the elasticity of demand for things such as map packs etc.

console gamers spend more money on games pa than pc gamers....who will typically spend more on upgrading components and thus figures its okay to pirate their software because they just laid out so much for the hardware...?

since consoles went online, piracy is getting more difficult for them...since PC went online, piracy seems to get easier!!
 
I'm still unclear about your opinion of piracy here. Excuse for what? Technically any publisher and/or developer will own the rights to a game and therefore has the right to secure their publication against theft. After all missed sales are missed opportunities to bring money into the business. Making good sales is surely good not only for the developers and publishers alike but for everyone otherwise they'd be no money for new projects etc..

If the return of investment on any particular platform is poor, then there is a good likelihood that the product is withdrawn. I think this makes good business practise let alone common sense.

Most of us hate piracy (or should do) but when anti-piracy measures are enforced on us, we moan. Sure, maybe some developers haven't got it quite right but I Hope they get it sorted before they give up on it completely. I'm sure that piracy has been issue when deciding not to release titles on PC.

Thats because piracy has been there scapegoat for everything. Game sold poorly? Blame piracy, it wasn't because it sucked. Restrictive DRM? Blame piracy, even though it doesn't affect it at all. It still boils to the assumption that pirated copy = lost sale when it doesn't, not even close. I'd be surprised if even a quarter of those pirates would've bought the game if they couldn't pirate it. The lack of demo's tends to be a good reason for that.

Sure piracy is more widely known about on the pc, but its not exactly non-existant on the Xbox now is it, yet i don't see the devs going mad about it. Ubisoft and EAs move to require permanent internet connections is ridiculous, sure for anti-piracy its been better than most, but it wasn't unbreakable and it sure as hell isn't unrestrictive. In the future when you can get an internet connection anywhere on the planet and be certain it'll be both stable and reliable then that is probably a good move, but now? Its not even close. They do indeed have the right to combat piracy, but so far all they've achieved is inconveniencing paying customers.

And then of course EA release the news that they'll be requiring second hand buyers to not only purchase the game, but to purchase the right to play it online, which was really what all of this piracy stuff was about. Put in place the foundations for it then screw over people. They want profit and they have absolutely no right to demand it from second hand buyers. Such stupid amounts of money spent on DRM that was never going to work in the first place instead of simply waiting until there was a real solution for it in a climate that could actually take it.

Piracy isn't the reaon to avoid the pc, its simply that pc gamers tend to demand more from a game. And more to the point, they want it open for customisation. You can see why MW2 had no dedi servers, it wasn't for that ridiculous 'streamlining' reason they initially gave, it was so they could offload overpriced crap in the form of mappacks that any modder could've done for free. All some devs and publishers care about is money, and the console is where they can get it easily for the minimum effort.
 
Piracy isn't the reaon to avoid the pc, its simply that pc gamers tend to demand more from a game. And more to the point, they want it open for customisation. You can see why MW2 had no dedi servers, it wasn't for that ridiculous 'streamlining' reason they initially gave, it was so they could offload overpriced crap in the form of mappacks that any modder could've done for free. All some devs and publishers care about is money, and the console is where they can get it easily for the minimum effort.

Exactly, I think console gaming would be far better if people wouldn't bow down and draw their wallet that easily when the devs ask for it. Pc gamers demand a little bit more and at least it has an effect ( Activision returning dedi servers in the next game, firing some people, etc...).
 
Thats because piracy has been there scapegoat for everything. Game sold poorly? Blame piracy, it wasn't because it sucked. Restrictive DRM? Blame piracy, even though it doesn't affect it at all. It still boils to the assumption that pirated copy = lost sale when it doesn't, not even close. I'd be surprised if even a quarter of those pirates would've bought the game if they couldn't pirate it. The lack of demo's tends to be a good reason for that.

thing is, the dev will release a demo...within 24 hours the demo has been extended, cracked, beaten into almost a full game experience?

i think you need to face facts, piracy on PC is huge...the installed userbase of who PAYS for PC games on the PC is a very low proportion.

PC gamers tend to be very fragmented in their preferences, wheras console users more clustered...

so whilst you may have more PC's deployed in the world than PS3's for example, i bet there were more purchasers on the PS3 than there were on PC...so the additional cost to develop for the PC wasnt a waste per se, but was less cost effective than producing it for the PS3 (or xbox whatever)....

BUT conversely i bet there are more people who PLAY CODMW2 on PC than on PS3 in total - which means that a larger number of PC players have not paid for it,

im not getting into the 'who paid for what' or 'pirates wouldnt pay anyway' but ultimately if MORE PC owners bought games than pirating them to make them a more revenue attractive proposition, then more games would get developed for them.

as it is, PS3/xbox have bigger, easier to satisfy paying customer bases hence its more cost effective to produce for those formats.

it isnt rocket science guys.
 

Ok I understand the direction you are coming from now and I totally agree with you on the 2nd market but it's still no excuse for piracy.

However, if PC sales only came to 3% of total sales of MW2* then there is clearly a problem. If the PC shares, for example 20% (I don't have the figures) of the industry based on actual sales, then surely the publishers must address the problem as to why that % isn't higher, regardless of those who downloaded intended to buy.

I do recall seeing the shocking difference between the PC and the 360 for MW2 in a recent magazine although i don't have that to hand.

*source - Softpedia
 
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I thought everybody knew the money was on console... Well done epic for stating the obvious.

There is still that age old myth that you need £1000 PC to be able to play your games on it. Which is just a lie. Also piracy being a huge scapegoat for developers sometimes.
 
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