Frankly, if we get rid of crap like BioShock, Fallout3 and all those other cross-platform abominations, maybe the IQ of your average PC gamer can get back to what it was before...

Frankly, if we get rid of crap like BioShock, Fallout3 and all those other cross-platform abominations, maybe the IQ of your average PC gamer can get back to what it was before...
Frankly, if we get rid of crap like BioShock, Fallout3 and all those other cross-platform abominations, maybe the IQ of your average PC gamer can get back to what it was before...
can you use a Mouse and keyboard with an xbox 360 yet?
At this point I would have said you were both even so time for handbags down fellas? Agree to disagree?
![]()
Piracy or no, nothing would change that. Piracy is the bs excuse they use for everything, as seen by EA's recent move to eliminate the second hand market because they can't get any profit from something they never had any right to in the first place.
For not getting the sales they expected, due to whatever reason.I'm still unclear about your opinion of piracy here. Excuse for what?
Then they must accept these measures might have the opposite effect... I refuse to buy any game with OTT DRM like ubi's always on DRM or EA's can't play online on 2d hand games rubbish.Technically any publisher and/or developer will own the rights to a game and therefore has the right to secure their publication against theft.
Source? I doubt most pirates would buy a game anyhow.After all missed sales are missed opportunities to bring money into the business
Yes. But this has little to do with piracy imo.. Making good sales is surely good not only for the developers and publishers alike but for everyone otherwise they'd be no money for new projects etc..
Unless they stop making profits, then I don't really understand, if they are getting ANY profit ( assuming they are a wage paid per hour during development ) then surely it's worthwhile making a pc port/game too?If the return of investment on any particular platform is poor, then there is a good likelihood that the product is withdrawn. I think this makes good business practise let alone common sense.
Source? I believe there was a poll on OcUK a while ago where the majority did pirate, outside OcUK ( with it's rich/posh community) the percentage is probably higher under young people.Most of us hate piracy
Should we? I disagree.(or should do)
Because they only affect legitimate customers.but when anti-piracy measures are enforced on us, we moan. Sure, maybe some developers haven't got it quite right but I Hope they get it sorted before they give up on it completely. I'm sure that piracy has been issue when deciding not to release titles on PC.
I'm still unclear about your opinion of piracy here. Excuse for what? Technically any publisher and/or developer will own the rights to a game and therefore has the right to secure their publication against theft. After all missed sales are missed opportunities to bring money into the business. Making good sales is surely good not only for the developers and publishers alike but for everyone otherwise they'd be no money for new projects etc..
If the return of investment on any particular platform is poor, then there is a good likelihood that the product is withdrawn. I think this makes good business practise let alone common sense.
Most of us hate piracy (or should do) but when anti-piracy measures are enforced on us, we moan. Sure, maybe some developers haven't got it quite right but I Hope they get it sorted before they give up on it completely. I'm sure that piracy has been issue when deciding not to release titles on PC.
Piracy isn't the reaon to avoid the pc, its simply that pc gamers tend to demand more from a game. And more to the point, they want it open for customisation. You can see why MW2 had no dedi servers, it wasn't for that ridiculous 'streamlining' reason they initially gave, it was so they could offload overpriced crap in the form of mappacks that any modder could've done for free. All some devs and publishers care about is money, and the console is where they can get it easily for the minimum effort.
Thats because piracy has been there scapegoat for everything. Game sold poorly? Blame piracy, it wasn't because it sucked. Restrictive DRM? Blame piracy, even though it doesn't affect it at all. It still boils to the assumption that pirated copy = lost sale when it doesn't, not even close. I'd be surprised if even a quarter of those pirates would've bought the game if they couldn't pirate it. The lack of demo's tends to be a good reason for that.
.snip .