IGN have done a Knockouts Montage.
To be honest, the only thing that looks a little rough in that video is the way the fighter falls/lands after getting knocked the F out.
I've never been huge on ragdoll physics, but maybe this is a place where it would work?
All the fighters seem to fall the same way. In 2009 there was a little variation in the way they'd fall - you'd see knees buckling slightly at times... but that looks exactly the same as we're going to see in 2010.
Sure it's not a game breaker, but when the majority of this years title is pretty much nailed in terms of look and feel for a MMA title... it seems a little let down by one of the last things you'll see in a fight.
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Also from playing the demo quite a bit, this years title (like 2010...) still suffers from the "Ghost Knockout" problem. Where you can seemingly nail an absolute barn burner of a head kick, uppercut or hook... knock out your opponent and on the replay, you realise that you actually missed him... not clipped him, or hit a glancing blow but missed him entirely and knocked him out.
It's something that the Fight Night series from EA suffered from, and still does even with FN:R4. The presentation and feel of the game is superb, but is let down by silly little things like this.
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