Killzone 3 Gameplay Trailer

Looking funky. Recently picked up Killzone 2 and played through it and though tit was pretty good as far as fps titles go. Certainly had the grand scale to it.
 
The trailer looks interesting with the jet packs i just hope they manage to pull it off .
I hope this has a co-operative mode, to me it always seemed the 2nd should have had it especially when the rico ai is a complete tard and always lying down :D
i played kz2 more than any other console shooter and i loved every minute .
just wish more people played the last map pack with suljeva cliffside and arctower landing , the bolt gun and flame thrower was a blast .
 
I'll buy this.
Persoanlly KZ2 I thought the graphics were the best I've seen. Thought the online was great, atmosphere etc, ahead of it's time anwyay :)
 
The online system is one of the best things about Killzone 2.

Was funny the first clan game we had against Eurogamer, was 16v16 iirc.

edit: think we won it as well! (only just though tbf)
 
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Was funny the first clan game we had against Eurogamer, was 16v16 iirc.

edit: think we won it as well! (only just though tbf)

We beat them 4-2 and it was our home match on phyrrus the big open sandy one ;) . but we lost 7-0 on there home match thats when only 3 of ocuk turned up i was in sunny spain at the time .

i thought we had the competition in the bag went to check on the pc,s at water park and to my surprise the team had fell apart :eek::(
hopefully more people will stick with kz3 :p;):D

edit: heres the table of the competition http://www.avforums.com/forums/ps3-clans-tournaments/961622-killzone-tornament.html
 
check this image out whats with the banana :)

image02.jpg


quoted : The designers created mockups to get a sense of the first-person view

For their part, the Killzone 3 developers had very different reasons to upgrade the jetpack design from Killzone: Liberation. "We wanted the jetpack's movement and direction to be more easily 'readable' from a first-person perspective," explains Senior Concept Designer Roy Postma. "By adding subtle visual feedback, such as the steering motions of the operator's hand and the intensity of the forward thruster flare, you get a much better sense of direction and rate of descent."

Glad they have put some thought into these jet packs this games going to be so fruity :eek::(:D
Now sonys Move sounds so much more appealing .
 
Some of it looks great, but it also looks really rough with massive framerate slowdowns in a lot of places - probably down to the shockingly poor image quality of the trailer though. It's not out yet for a reason so I'm going to ignore the little niggles present :)
 
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