Games with 'Artificial Intelligence' you thought was good?

have a read of that gal civ blog, the AI in that are excellent for their focus on a character type (xenophobic nut job, to diplomatic but manipulative war monger etc).

Only game where I've seen AI's willingly risk losing/deliberately taking loses just so they can win in thier "own" way rather than in another's.
 
Do you own the game?

I hear it has a steep learning curve, if it's anything like hearts of iron 3 I'm staying well away!
 
Half-Life

Yep, was the best thing out back then and I still have a go every once in a while.

Recall it getting sooo many praises on the AI alone. Think it might've taken a few years before other developers caught up... Was really ahead of its time.
 
Do you own the game?

I hear it has a steep learning curve, if it's anything like hearts of iron 3 I'm staying well away!

Galactic civ 2?

Nah there's a bit of learning curve but you can make the ai a bit dimmer to compensate ( at their max intelligence though they destroy me :( ).


Excellent game and can be had cheap, oh and the twilight of the arnor expansion give you terror stars.

Forget the death star this thing blows up suns!
 
There was a game going on 10 years ago simply called Sheep I think. That declarded itself to have the highest level of AS (thats Artificial Stupidity) ever in a game.

Not really what the OP asked for I know but there it is.
 
There was a game going on 10 years ago simply called Sheep I think. That declarded itself to have the highest level of AS (thats Artificial Stupidity) ever in a game.

Not really what the OP asked for I know but there it is.

I guess its what not to have! lol usefull anyway so cheers!
 
Hmm .. best ever. Well I'm gonna give 'half-life' the FPS award .. because they strafed you and if they couldn't reach you they lobbed a grenade in, and they worked as a team to get you -- which was awesome for its time.

For RTS - Rise of Nations was surprisingly strong actually (without cheating), I also enjoyed company of heroes although the AI was a bit daft (they enemy units spend a lot of time just kind of milling about on the battlefield rather than doing anything useful!)
 
Frogbot mod for Quakeworld is really good.

In terms of singleplayer, I'd say FEAR is probably the most impressive FPS game I've played from an AI perspective. Far Cry isn't too bad either.

IMO the AI in halflife is one of the most hideously overrated things in PC gaming. The developers were quite shrewd and tacked on some voice commands/signals to give the illusion of some kind of intelligence, but it's all highly scripted. Guards having a conversation that's triggered when the player gets close, or screaming out "It's Freeman! Get him!!" is nothing special. A grenade gets thrown and someone calls out 'fire in the hole!' or similar - whoopee!

Even when you take the age of the game into consideration, the actual combat AI in HL is no better than, say, Unreal, which came out before it.
 
Theres next to no games with good AI, normally its just one feature they've added, that is no different to any others, like flanking the enemy, it seems like an improvement, until you realise its one of two things, most games, duck behind nearest thing, in that game they just told them to move sideways more, its not really more complex, just slightly more effort put into thinking about what the AI should do, the AI itself is no better.

As for Stalker, the AI is abysmal in nearly all situations, there are very very few situations the AI "seems" inteligent, and these are just incredibly heavily scripted events.

The vast majority of "good" AI in game is just heavily scripted to appear like AI, while its actually dumber than normal. THe first stalker game, largely the AI is horrible, it does stupid things, its only in 2-3 situations it seems good after you leave the first area and end up in a junk yard, the AI is completely different to almost the whole rest of the game, they come in, in a big group and actively seek you out which they do not do anywhere else in the same way. However, its just a heavily heavily scripted event, a series of choices pre-determined, it can seem smart, but its clearly just scripted.

THe reason its not the same through the whole game, scripted events will only work in specific situations, in that one you basically have no choice but to do that mission, in more on the rails shooters, AI is even more stupid and scripted, in the rest of that game where the player has more choice, the AI has less. Frequently in Stalker if you stand a certain distance the enemy will switch between running at you and running to cover, sometimes it will just run from one end of a long boulder, or bus, to the other, and never actually do anything else.

AI is a misnomer, the vast majority of "good" game AI is down to the time and number of programmers they dedicate to creating scripted events.

As we get a bit more power, it gets easier to add another choice to AI, but its not any more or less complicated.

I've been completely unimpressed with the increase in AI over the past, well, as long as I can remember, shoot + duck is the vast majority of what you encounter in most games, shoot + duck + move a little is almost as complex as it gets. Shoot + duck + move when another friendly is shooting is just about the most complex thing I've seen in games so far.
 
Independence War. Although to be honest it's hard to articulate in text how relentless and logical it is. Like with a human player, the best tactics involve hitting consistently, being in the right place at the right time, and trying the unexpected (like feigning retreat).

Look outside the FPS genre if you want to see good AI (although Quake's reaper bot and the Unreal AI is reasonably good at the higher levels if we're talking match-based games).
 
off the top of my head, half life for sure. and fear.

half life was better than everything else in terms of AI for years.

I also seem to remember the AI in Thief 3 being rather good and convincing.
 
half-life!

I mean sure, it was totally scripted, but for me it' still more realistic than many AI's today.

And the B&W AI was wonderful... but mainly because what it was doing was so obscure it had freedom to be wrong I suppose.
 
I really liked Halo CE too, and have heard that the for the RTS game AI War is very interesting.

Link to AI development blog for the game:

Code:
http://christophermpark.blogspot.com/2009/06/designing-emergent-ai-part-1.html
 
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