Because you haven't played it properly.
No offence intended, but starcraft is the national sport of an entire country for a reason. Youtube the world championship games and see for yourself.
Game winning strategy comes down to ludicrously pedantic variables such as "when you spend the first 50 minerals" or "build a pylon before or after the 7th probe". High ranking players never build a mass force of one unit or even two, it comes down to strategically placed groups of units all containing a specific strategy of their own.
Macro movements are adopted to ensure longevity of a units life, because in those games even 1 less hit recieved can turn the game around. moving individual units round corners or behind bunkers or placing a turret in the right place to make the path of the enemy longer, thus increasing it's exposure to your units.
Build unit, click attack, select other side of map is the lowest form of gameplay possible in SC, and its not fun.
Heres the World Championship final of SC in 2009
Game starts at 7:00 but you need to appreicate the awesome 80's theme tune.
Ofc this isnt SC2, but there havent been any world championships yet.
Example of micromanagement: Entire game given away because he moved his zerglings too far left.
No offence intended, but starcraft is the national sport of an entire country for a reason. Youtube the world championship games and see for yourself.
Game winning strategy comes down to ludicrously pedantic variables such as "when you spend the first 50 minerals" or "build a pylon before or after the 7th probe". High ranking players never build a mass force of one unit or even two, it comes down to strategically placed groups of units all containing a specific strategy of their own.
Macro movements are adopted to ensure longevity of a units life, because in those games even 1 less hit recieved can turn the game around. moving individual units round corners or behind bunkers or placing a turret in the right place to make the path of the enemy longer, thus increasing it's exposure to your units.
Build unit, click attack, select other side of map is the lowest form of gameplay possible in SC, and its not fun.
Heres the World Championship final of SC in 2009
Game starts at 7:00 but you need to appreicate the awesome 80's theme tune.
Ofc this isnt SC2, but there havent been any world championships yet.
Example of micromanagement: Entire game given away because he moved his zerglings too far left.
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said this in a lot of threads, i think RTS developers need to come up with more ways for the tactical minded player to play, rather than the mad-rusher. but currently on the market there aren't many games that offer you of that. the last game i played like that was probably BOTF, but it was too small scale to really work and the game mechanics were crap...
