Elemental : War of Magic disastrous launch : stay well away

I'd rather he just had just admitted he lied about saying the game being ready for release, to admit that he's completely incompetent and was unable to see that the game was crap in it's 'gold' state is ridiculous. It's not just about bugs either, the game is flat out bad. Although in it's defense, going against extremely well established games like Civilisation was pretty naive in the first place.

The tactical battles are practically the same as Sid Meiers Pirates! land battles, and that was back in (checks wiki) 1987, lol. I mean Pirates! specifically as well, as in, not as good as Might and Magic/Kings Bounty/Disciples tactical battles for example.

So dissappointed. Sorry for the rant to anyone who may be more forgiving to the game, I guess my expectations were too high.
 
It gets worse
Stop Stop Stop. And I'm not just saying that because it takes like half a minute to load up a page from here.

There is a phrase they use in the movie industry "Kill your darlings".

The person green lighting a production should NEVER EVER be the one working on said production. Writing AI on GalCiv or helping design the game mechanics on Sins of a Solar Empire kept me at a reasonable distance from the actual GAME.

The problem with Elemental was that I am in love with it. To me, it's not just a game. It's a whole world that we can expand and build on. During the months of July and August, when I was working on the game non-stop, I literally had a hard time distinguishing the difference between the GAME, the MODS and the future. It all merged into one fuzzy centrality.

Stardock will be working on Elemental for years to come. Literally. Let me be specific: Stardock will NOT release a new game next year. It'll all be Elemental related. Releasing it in August wasn't a financial decision. Hell, Stardock's games aren't funded by PC game revenue. I wanted you guys to get the game ASAP.

I think most people would agree that Elemental has tremendous potential. The reason it was released when it was was because we thought it had reached that level ready to be shipped. When you're living, breathing and eating something 24/7, your perspective changes.

From a personal pride point of view, it would be much easier to say "Whohaah, my jet fuel requires Elemental to ship in August!". To give you guys an idea of how certain I was that the game was ready for everyone to ship, I didn't just give copies to reviewers, I sent copies to my friends who used to be reviewers (long story but the gaming media has changed a lot in the past 18 months) because I was dying for them to see this masterpiece.

Tom Francis's debiliating PC Gamer preview only was possible was because I personally compiled a version for him (of v1.0) for him to see because the v1.0 version doesn't work outside North America (region checking). In other words, that negative PC Gamer UK preview was only possible because I was so confident in Elemental's readiness that I bypassed Stardock's PR people to get a friend of mine in Europe a copy.

I don't think there should be much disagreement that Stardock absolutely blew it with the launch. Holy cow that should be obvious by now. In my mind, anything less than "game of the year" (in a year with Starcraft 2 and Civ V in it) means we totally screwed up.

The real question, and the question I think every single person who shelled out $50+ for this game should ask is this: What is Stardock going to do to make me whole?

And the answer, I hope, is in the coming months because, like I said, most of Stardock's revenue doesn't come from making PC games.

Having my idiocy shown on a global stage is humbling but probably very constructive for PC gamers. I think most people would agree that Elemental is a fantastic game -- once you get past the idiotic UI decisions, balance, etc.

We are very fortunate to be in a position to make the situation right. We're our own publisher. We don't have the same financial constraints as other companies so we can spend months or even years if necessary to do right by you guys.

Hopefully, this message will make it up to the forums, (because it was long) but if it does, please take it as it is meant. I failed you. I failed you because I love what we're doing and out of sheer hubris -- that the basic law of programmer != guy who decides if it is done somehow didn't apply to me. The road to hell is paved with good intentions.

Elemental is getting pasted in reviews and deserves that pasting. I'm glad many people are having fun but our eyes have been opened. Like I said before, I'll be writing a lot more about this when I get back to an Internet connection that measures bandwidth with an M instead of a K.

-

I don't think Elemental's shortcomings can be fixed with tweaks or small patches. I think there are core game mechanics and AI that will have to be revisited. I think there are things that would normally be reserved for sequels that will have to be put in.

I think I mentioned this earlier but we employ multiple former editors of major review sites who were part of the process. When you're working a long time on a project it's easy to get way way way too close to it and soon, its foibles and flaws become simply part of the fabric.

When I get home, with the benefit of being away for a bit, I'll be able to outline some specific and in hindsight, obvious game mechanic things that will need to be addressed for Elemental to begin to reach its potential.

As an AI coder, the biggest disappointment to me is that I allowed the design to allow so many N^2 variables (I'll talk about this later). So don't think i'm thinking that we can just tweak around the edges to make Elemental what it needs to be. That would be just another version of denial of the problem -- as if we could just tweak it and suddenly it goes from a 3 out of 5 to a 5 out of 5 and no, that's not the case. Not even close.

The upcoming version they're working on, v1.07 is still about working on all the crazy compatibility issues that our engine has to deal with (that deserves a separate discussion but I've been looking at the check-ins and they're depressing to me. I see a lot of "Fix allocation that causes a crash on nVidia driver 1/10/2010" type stuff which makes me wince).

The kinds of changes Elemental will require to meet is potential are pretty big things IMO. Things that we (and myself in particular) were just blind to. Let me give you a couple of concrete examples so you can see what I'm getting at (and this post BETTER post, this is like being back in 1994): My friend Mark Asher on a post on a forum talked about how boring our spells were. I took that to be about the spell names. But it wasn't just the spell names, it was about the spells themselves and how they worked. The way resources are managed and handled is very limiting when it comes to the way the AI has to deal with them (N^2 variables).

Anyway, the point is, we fell in love with a vision of the game that was largely in our minds rather than in reality. The difference here is that Stardock has the luxury of being able to address it. Even if Elemental didn't sell a single new copy, we would still be able to address it.

I truly wish I could ascribe Elemental's launch to cynical greed or something. Cynical greed beats out pathetic incompetence any day.

:eek: Madness
 
It gets worse

:eek: Madness

Perhaps, but since I bought it I can see the overwhelming potential in it, if not the execution. I kinda like it, but to be fair if a few things were sorted I'd love it. I hope they go through with what you've posted here, because this game could be great, and the fact they've recognised that it isn't is a starting point at least.

Of course, anyone considering buying it, well, I might leave that for a while eh ;)
 
Atucally makes me want to buy it, once they've fixed it :p

As someone who started coding in the last year or two (not games unfortunately) it comes as a bit of a shock just how little heed you pay the testers if you're not careful.

When you code something from the ground up, and know it inside out, your first reaction when someone finds a bug is, "nah, he's just doing it wrong" or "it must the the input data that was wrong". When you've put so much time and energy into something, it really takes an effort to step back and see it from someone else's perspective.

Fair play to the guy for being able to do that.
 
Why do companies rush releases, it just ruins the game. One great example is AoC, that could have been a awesome game, but it was unfinished. Plus it had invisible walls.
 
Why do companies rush releases, it just ruins the game. One great example is AoC, that could have been a awesome game, but it was unfinished. Plus it had invisible walls.

Did you not read his post? They do not consider that they rushed it out; they were so far into the forest that they could not see the wood for the trees. Like the guy said above, when stuff happens as it should not your first reaction is to blame the users. However when you start to see it from their perspective you then start to understand. This is what is happening here.

I work in deploying IT solutions and it is so so so obvious everyday - coders are not users and vice versa. There in lies the trouble which can oft lead to the mess you see here.

Granted though - this is pretty messed up.
 
agreed with that! Dude just needs to get on with it.

He's on holiday, hardly a position to work on patches :p
Besides, assuming the rest of the game's team is working on said patches (As he said, they aren't working on a game next year, just Elemental. So one person not being there won't impact the patching too much.

I have to say its pretty good what he's doing. Working on a game for a couple of years, having to see it turning into a laughing stock, and then having to work from the ground up to turn it into a proper game. Thank god it happened to Stardock who, like he said, make their money from software rather than games, so they can afford to work around this failure.
 
http://www.shacknews.com/onearticle.x/65443



How lovely , hey i royaly ***** up it's my fault but sorry staff you gotta go :rolleyes:

Tbh... The guy has to take responsibility but equally he's not really going to fire himself from his own company.

He can't really post stuff like "yeah..I worked really hard but some of my staff sucked, hence we're laying them off". It was a team effort so that really means that they *all* failed in some way....and when it comes to laying people off you go with what makes sense as a business.
 
So thats why he went on holiday then, so he didn't have to lay any of them off himself... classy.

I read basically the same thing in the comments lol

You're on vacation and you're busy telling people they're fired because of your own incompetence because you wanted to do it all? And you're on vacation?

Hahaha. What a douche. Perhaps you should END your vacation, y'know, when you acknowledge it was your mistakes that caused this.

END YOUR VACATION, go back, tell these people why you're making them pay for your mistakes in person. Don't hide upstate while you have flunkies do the dirty work for you like some mob boss who lost a coke shipment to crate inspectors.
 
Just saw the link to the Neoseeker review of Elemental on the forums.

WOW, what has this guy been smoking.

Elemental: War of Magic is an essential purchase, one easy to recommend because it's relevant to so many different types of gamers: strategy fans, RPG nuts, newbies, veterans -- it doesn't matter. Pardon the pun, but it's got all the elements of the classics you know and love -- fans of Master of Magic, Ogre Battle, Heroes of Might & Magic, Shining Force, and so on should find lots to love here, and find that Elemental earns itself a top spot on their game shelf. And with Stardock's commitment to the game (they're dedicating a year exclusively to updates and new content for it), you can be assured it will become a classic of its own.
Final score: 9.0 / 10

Don't really want to link it because he doesn't deserve the page hits.
 
Joystiq has been informed by a source that this is only the first round of layoffs at Stardock and that the final count will be about 20 people. We've also been told the "games team itself is/was only 15 people big," so the layoffs will affect others at the company and outside contract workers. Survivors of the cuts will allegedly include the game's producer, art lead, and two lead developers.

The source claims, "All of the posts [Wardell] has made in our public forums about how the games team is funded by our commercial software development and that Elemental was not rushed out the door for monetary reasons is a lie. These people are getting laid off due to poor sales and Stardock's inability to pay back the capital investors that funded Elemental's development."

"Elemental's revenue was anticipated to provide the revenue both for our main games team's next project as well as a second team. Unfortunately, that is unlikely to happen so we've had to start laying people off."



http://www.joystiq.com/2010/09/04/elemental-launch-results-in-stardock-layoffs/

:rolleyes:

Brad f'''' up so badly it's pretty much destroyed the gaming team :(
 
From the beta team

Saddest thing is, that most of the people in beta, wanted the game to be postponded to February, because, we felt it is not ready. Frogboy(BRAD) had a different opinion on this matter. If it would be other way arround, none of this would most propably happened.
:eek:
 
Shame Galactic civ 2 was such a good game :(

Was hoping for an epic expanded number 3 in future, guess that's not going to happen. :(
 
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