Soldato
My point was really that Terran need the wallin because they are the weakest race early on. If they were not able to do that then they would never get to the mid game. That said once they are in the mid game (thanks to their wall in). They can be very hard to beat.
As zerg Map control is key, as is learning when to time building your army As stated above, miss time the army creation and you will lose to either a bigger army or a stronger economy.
Personally I see anything below 10 pool as cheese/all in. and not a skillful way to play. Once you start playing against decent players then it will fail more than it will work, and at that point you will have spent a lot of time learning how to play badly... which will mean you will have to learn to play well but against players that are stronger than you. Its best to just learn how to play a macro game.
As zerg Map control is key, as is learning when to time building your army As stated above, miss time the army creation and you will lose to either a bigger army or a stronger economy.
Personally I see anything below 10 pool as cheese/all in. and not a skillful way to play. Once you start playing against decent players then it will fail more than it will work, and at that point you will have spent a lot of time learning how to play badly... which will mean you will have to learn to play well but against players that are stronger than you. Its best to just learn how to play a macro game.
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